StarRailCopilot/campaign/campaign_main/campaign_2_4.py
LmeSzinc 87127c882a Fix: Now able to use 1 or 2 fleets in chapter 2 to 6
- If using 1 fleet in 6-4, will pick up the ammo
2020-06-03 23:11:31 +08:00

48 lines
1.1 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
from campaign.campaign_main.campaign_2_1 import Config
MAP = CampaignMap()
MAP.shape = 'G4'
MAP.camera_data = ['D2']
MAP.map_data = '''
-- ++ ++ ++ ME ME MB
SP -- ME -- -- ME --
-- -- ME -- ME ++ ++
-- ME -- SP -- MA ++
'''
MAP.weight_data = '''
20 20 20 20 10 10 10
20 20 20 20 10 10 10
20 20 20 20 30 20 20
20 20 20 20 20 20 20
'''
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 1},
{'battle': 3, 'enemy': 2, 'boss':1},
]
A1, B1, C1, D1, E1, F1, G1, \
A2, B2, C2, D2, E2, F2, G2, \
A3, B3, C3, D3, E3, F3, G3, \
A4, B4, C4, D4, E4, F4, G4, \
= MAP.flatten()
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
return self.battle_default()
def battle_3(self):
if not self.check_accessibility(G1, fleet='boss'):
return self.battle_default()
return self.fleet_boss.clear_boss()