mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-22 08:37:42 +00:00
161 lines
4.5 KiB
Python
161 lines
4.5 KiB
Python
import traceback
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from tasks.base.assets.assets_base_page import *
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class Page:
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# Key: str, page name like "page_main"
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# Value: Page, page instance
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all_pages = {}
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@classmethod
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def clear_connection(cls):
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for page in cls.all_pages.values():
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page.parent = None
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@classmethod
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def init_connection(cls, destination):
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"""
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Initialize an A* path finding among pages.
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Args:
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destination (Page):
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"""
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cls.clear_connection()
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visited = [destination]
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visited = set(visited)
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while 1:
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new = visited.copy()
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for page in visited:
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for link in cls.iter_pages():
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if link in visited:
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continue
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if page in link.links:
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link.parent = page
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new.add(link)
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if len(new) == len(visited):
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break
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visited = new
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@classmethod
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def iter_pages(cls):
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return cls.all_pages.values()
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@classmethod
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def iter_check_buttons(cls):
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for page in cls.all_pages.values():
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yield page.check_button
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def __init__(self, check_button):
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self.check_button = check_button
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self.links = {}
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(filename, line_number, function_name, text) = traceback.extract_stack()[-2]
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self.name = text[:text.find('=')].strip()
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self.parent = None
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Page.all_pages[self.name] = self
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def __eq__(self, other):
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return self.name == other.name
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def __hash__(self):
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return hash(self.name)
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def __str__(self):
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return self.name
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def link(self, button, destination):
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self.links[destination] = button
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# Main page
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page_main = Page(MAIN_GOTO_CHARACTER)
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# Menu, entered from phone
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page_menu = Page(MENU_CHECK)
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page_menu.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_MENU, destination=page_menu)
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# Character
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page_character = Page(CHARACTER_CHECK)
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page_character.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_CHARACTER, destination=page_character)
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# Team
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page_team = Page(TEAM_CHECK)
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page_team.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_TEAM, destination=page_team)
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# Item, storage
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page_item = Page(ITEM_CHECK)
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page_item.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_ITEM, destination=page_item)
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# Guide, which includes beginners' guide, daily missions and dungeons
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page_guide = Page(GUIDE_CHECK)
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page_guide.link(GUIDE_CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_GUIDE, destination=page_guide)
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# Gacha
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page_gacha = Page(GACHA_CHECK)
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page_gacha.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_GACHA, destination=page_gacha)
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# Battle Pass
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page_battle_pass = Page(BATTLE_PASS_CHECK)
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page_battle_pass.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_BATTLE_PASS, destination=page_battle_pass)
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# Event
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page_event = Page(EVENT_CHECK)
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page_event.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_EVENT, destination=page_event)
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# Map
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page_map = Page(MAP_CHECK)
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page_map.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_MAP, destination=page_map)
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# page_world, subpage of map, used to choose a world/planet e.g. Herta Space Station
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page_world = Page(WORLD_CHECK)
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page_world.link(BACK, destination=page_map)
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page_map.link(MAP_GOTO_WORLD, destination=page_world)
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# Tutorial
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page_tutorial = Page(TUTORIAL_CHECK)
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page_tutorial.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_TUTORIAL, destination=page_tutorial)
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# Mission
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page_mission = Page(MISSION_CHECK)
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page_mission.link(CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_MISSION, destination=page_mission)
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# Message
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page_message = Page(MESSAGE_CLOSE)
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page_message.link(MESSAGE_CLOSE, destination=page_main)
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page_main.link(MAIN_GOTO_MESSAGE, destination=page_message)
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# Camera
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page_camera = Page(CAMERA_CHECK)
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page_camera.link(CLOSE, destination=page_menu)
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page_menu.link(MENU_GOTO_CAMERA, destination=page_camera)
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# Synthesize
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page_synthesize = Page(SYNTHESIZE_CHECK)
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page_synthesize.link(CLOSE, destination=page_menu)
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page_menu.link(MENU_GOTO_SYNTHESIZE, destination=page_synthesize)
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# Assignment
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page_assignment = Page(ASSIGNMENT_CHECK)
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page_assignment.link(CLOSE, destination=page_main)
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page_menu.link(MENU_GOTO_ASSIGNMENT, destination=page_assignment)
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# Forgotten Hall
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page_forgotten_hall = Page(FORGOTTEN_HALL_CHECK)
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page_forgotten_hall.link(CLOSE, destination=page_main)
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# Rogue, Simulated Universe
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page_rogue = Page(ROGUE_CHECK)
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page_rogue.link(CLOSE, destination=page_main)
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