mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-28 18:50:48 +00:00
267 lines
7.0 KiB
Python
267 lines
7.0 KiB
Python
import functools
|
|
import socket
|
|
import struct
|
|
import time
|
|
|
|
import module.device.method.scrcpy.const as const
|
|
|
|
|
|
def inject(control_type: int):
|
|
"""
|
|
Inject control code, with this inject, we will be able to do unit test
|
|
|
|
Args:
|
|
control_type: event to send, TYPE_*
|
|
"""
|
|
|
|
def wrapper(f):
|
|
@functools.wraps(f)
|
|
def inner(self, *args, **kwargs):
|
|
package = struct.pack(">B", control_type) + f(self, *args, **kwargs)
|
|
if self.control_socket is not None:
|
|
with self.control_socket_lock:
|
|
self.control_socket.send(package)
|
|
return package
|
|
|
|
return inner
|
|
|
|
return wrapper
|
|
|
|
|
|
class ControlSender:
|
|
def __init__(self, parent):
|
|
self.parent = parent
|
|
|
|
@property
|
|
def control_socket(self):
|
|
return self.parent._scrcpy_control_socket
|
|
|
|
@property
|
|
def control_socket_lock(self):
|
|
return self.parent._scrcpy_control_socket_lock
|
|
|
|
@property
|
|
def resolution(self):
|
|
return self.parent._scrcpy_resolution
|
|
|
|
@inject(const.TYPE_INJECT_KEYCODE)
|
|
def keycode(
|
|
self, keycode: int, action: int = const.ACTION_DOWN, repeat: int = 0
|
|
) -> bytes:
|
|
"""
|
|
Send keycode to device
|
|
|
|
Args:
|
|
keycode: const.KEYCODE_*
|
|
action: ACTION_DOWN | ACTION_UP
|
|
repeat: repeat count
|
|
"""
|
|
return struct.pack(">Biii", action, keycode, repeat, 0)
|
|
|
|
@inject(const.TYPE_INJECT_TEXT)
|
|
def text(self, text: str) -> bytes:
|
|
"""
|
|
Send text to device
|
|
|
|
Args:
|
|
text: text to send
|
|
"""
|
|
|
|
buffer = text.encode("utf-8")
|
|
return struct.pack(">i", len(buffer)) + buffer
|
|
|
|
@inject(const.TYPE_INJECT_TOUCH_EVENT)
|
|
def touch(
|
|
self, x: int, y: int, action: int = const.ACTION_DOWN, touch_id: int = -1
|
|
) -> bytes:
|
|
"""
|
|
Touch screen
|
|
|
|
Args:
|
|
x: horizontal position
|
|
y: vertical position
|
|
action: ACTION_DOWN | ACTION_UP | ACTION_MOVE
|
|
touch_id: Default using virtual id -1, you can specify it to emulate multi finger touch
|
|
"""
|
|
x, y = max(x, 0), max(y, 0)
|
|
return struct.pack(
|
|
">BqiiHHHi",
|
|
action,
|
|
touch_id,
|
|
int(x),
|
|
int(y),
|
|
int(self.resolution[0]),
|
|
int(self.resolution[1]),
|
|
0xFFFF,
|
|
1,
|
|
)
|
|
|
|
@inject(const.TYPE_INJECT_SCROLL_EVENT)
|
|
def scroll(self, x: int, y: int, h: int, v: int) -> bytes:
|
|
"""
|
|
Scroll screen
|
|
|
|
Args:
|
|
x: horizontal position
|
|
y: vertical position
|
|
h: horizontal movement
|
|
v: vertical movement
|
|
"""
|
|
|
|
x, y = max(x, 0), max(y, 0)
|
|
return struct.pack(
|
|
">iiHHii",
|
|
int(x),
|
|
int(y),
|
|
int(self.resolution[0]),
|
|
int(self.resolution[1]),
|
|
int(h),
|
|
int(v),
|
|
)
|
|
|
|
@inject(const.TYPE_BACK_OR_SCREEN_ON)
|
|
def back_or_turn_screen_on(self, action: int = const.ACTION_DOWN) -> bytes:
|
|
"""
|
|
If the screen is off, it is turned on only on ACTION_DOWN
|
|
|
|
Args:
|
|
action: ACTION_DOWN | ACTION_UP
|
|
"""
|
|
return struct.pack(">B", action)
|
|
|
|
@inject(const.TYPE_EXPAND_NOTIFICATION_PANEL)
|
|
def expand_notification_panel(self) -> bytes:
|
|
"""
|
|
Expand notification panel
|
|
"""
|
|
return b""
|
|
|
|
@inject(const.TYPE_EXPAND_SETTINGS_PANEL)
|
|
def expand_settings_panel(self) -> bytes:
|
|
"""
|
|
Expand settings panel
|
|
"""
|
|
return b""
|
|
|
|
@inject(const.TYPE_COLLAPSE_PANELS)
|
|
def collapse_panels(self) -> bytes:
|
|
"""
|
|
Collapse all panels
|
|
"""
|
|
return b""
|
|
|
|
def get_clipboard(self) -> str:
|
|
"""
|
|
Get clipboard
|
|
"""
|
|
# Since this function need socket response, we can't auto inject it any more
|
|
s: socket.socket = self.control_socket
|
|
|
|
with self.control_socket_lock:
|
|
# Flush socket
|
|
s.setblocking(False)
|
|
while True:
|
|
try:
|
|
s.recv(1024)
|
|
except BlockingIOError:
|
|
break
|
|
s.setblocking(True)
|
|
|
|
# Read package
|
|
package = struct.pack(">B", const.TYPE_GET_CLIPBOARD)
|
|
s.send(package)
|
|
(code,) = struct.unpack(">B", s.recv(1))
|
|
assert code == 0
|
|
(length,) = struct.unpack(">i", s.recv(4))
|
|
|
|
return s.recv(length).decode("utf-8")
|
|
|
|
@inject(const.TYPE_SET_CLIPBOARD)
|
|
def set_clipboard(self, text: str, paste: bool = False) -> bytes:
|
|
"""
|
|
Set clipboard
|
|
|
|
Args:
|
|
text: the string you want to set
|
|
paste: paste now
|
|
"""
|
|
buffer = text.encode("utf-8")
|
|
return struct.pack(">?i", paste, len(buffer)) + buffer
|
|
|
|
@inject(const.TYPE_SET_SCREEN_POWER_MODE)
|
|
def set_screen_power_mode(self, mode: int = const.POWER_MODE_NORMAL) -> bytes:
|
|
"""
|
|
Set screen power mode
|
|
|
|
Args:
|
|
mode: POWER_MODE_OFF | POWER_MODE_NORMAL
|
|
"""
|
|
return struct.pack(">b", mode)
|
|
|
|
@inject(const.TYPE_ROTATE_DEVICE)
|
|
def rotate_device(self) -> bytes:
|
|
"""
|
|
Rotate device
|
|
"""
|
|
return b""
|
|
|
|
def swipe(
|
|
self,
|
|
start_x: int,
|
|
start_y: int,
|
|
end_x: int,
|
|
end_y: int,
|
|
move_step_length: int = 5,
|
|
move_steps_delay: float = 0.005,
|
|
) -> None:
|
|
"""
|
|
Swipe on screen
|
|
|
|
Args:
|
|
start_x: start horizontal position
|
|
start_y: start vertical position
|
|
end_x: start horizontal position
|
|
end_y: end vertical position
|
|
move_step_length: length per step
|
|
move_steps_delay: sleep seconds after each step
|
|
:return:
|
|
"""
|
|
|
|
self.touch(start_x, start_y, const.ACTION_DOWN)
|
|
next_x = start_x
|
|
next_y = start_y
|
|
|
|
if end_x > self.resolution[0]:
|
|
end_x = self.resolution[0]
|
|
|
|
if end_y > self.resolution[1]:
|
|
end_y = self.resolution[1]
|
|
|
|
decrease_x = True if start_x > end_x else False
|
|
decrease_y = True if start_y > end_y else False
|
|
while True:
|
|
if decrease_x:
|
|
next_x -= move_step_length
|
|
if next_x < end_x:
|
|
next_x = end_x
|
|
else:
|
|
next_x += move_step_length
|
|
if next_x > end_x:
|
|
next_x = end_x
|
|
|
|
if decrease_y:
|
|
next_y -= move_step_length
|
|
if next_y < end_y:
|
|
next_y = end_y
|
|
else:
|
|
next_y += move_step_length
|
|
if next_y > end_y:
|
|
next_y = end_y
|
|
|
|
self.touch(next_x, next_y, const.ACTION_MOVE)
|
|
|
|
if next_x == end_x and next_y == end_y:
|
|
self.touch(next_x, next_y, const.ACTION_UP)
|
|
break
|
|
time.sleep(move_steps_delay)
|