mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-25 10:01:10 +00:00
282 lines
9.6 KiB
Python
282 lines
9.6 KiB
Python
import collections
|
|
import itertools
|
|
|
|
# Patch pkg_resources before importing adbutils and uiautomator2
|
|
from module.device.pkg_resources import get_distribution
|
|
|
|
# Just avoid being removed by import optimization
|
|
_ = get_distribution
|
|
|
|
from module.base.timer import Timer
|
|
from module.device.app_control import AppControl
|
|
from module.device.control import Control
|
|
from module.device.screenshot import Screenshot
|
|
from module.exception import (
|
|
EmulatorNotRunningError,
|
|
GameNotRunningError,
|
|
GameStuckError,
|
|
GameTooManyClickError,
|
|
RequestHumanTakeover
|
|
)
|
|
from module.logger import logger
|
|
|
|
|
|
def show_function_call():
|
|
"""
|
|
INFO 21:07:31.554 │ Function calls:
|
|
<string> L1 <module>
|
|
spawn.py L116 spawn_main()
|
|
spawn.py L129 _main()
|
|
process.py L314 _bootstrap()
|
|
process.py L108 run()
|
|
process_manager.py L149 run_process()
|
|
alas.py L285 loop()
|
|
alas.py L69 run()
|
|
src.py L55 rogue()
|
|
rogue.py L36 run()
|
|
rogue.py L18 rogue_once()
|
|
entry.py L335 rogue_world_enter()
|
|
path.py L193 rogue_path_select()
|
|
"""
|
|
import os
|
|
import traceback
|
|
stack = traceback.extract_stack()
|
|
func_list = []
|
|
for row in stack:
|
|
filename, line_number, function_name, _ = row
|
|
filename = os.path.basename(filename)
|
|
# /tasks/character/switch.py:64 character_update()
|
|
func_list.append([filename, str(line_number), function_name])
|
|
max_filename = max([len(row[0]) for row in func_list])
|
|
max_linenum = max([len(row[1]) for row in func_list]) + 1
|
|
|
|
def format_(file, line, func):
|
|
file = file.rjust(max_filename, " ")
|
|
line = f'L{line}'.rjust(max_linenum, " ")
|
|
if not func.startswith('<'):
|
|
func = f'{func}()'
|
|
return f'{file} {line} {func}'
|
|
|
|
func_list = [f'\n{format_(*row)}' for row in func_list]
|
|
logger.info('Function calls:' + ''.join(func_list))
|
|
|
|
|
|
class Device(Screenshot, Control, AppControl):
|
|
_screen_size_checked = False
|
|
detect_record = set()
|
|
click_record = collections.deque(maxlen=30)
|
|
stuck_timer = Timer(60, count=60).start()
|
|
|
|
def __init__(self, *args, **kwargs):
|
|
for _ in range(2):
|
|
try:
|
|
super().__init__(*args, **kwargs)
|
|
break
|
|
except EmulatorNotRunningError:
|
|
# Try to start emulator
|
|
if self.emulator_instance is not None:
|
|
self.emulator_start()
|
|
else:
|
|
logger.critical(
|
|
f'No emulator with serial "{self.config.Emulator_Serial}" found, '
|
|
f'please set a correct serial'
|
|
)
|
|
raise
|
|
|
|
# Auto-fill emulator info
|
|
if self.config.EmulatorInfo_Emulator == 'auto':
|
|
_ = self.emulator_instance
|
|
|
|
# SRC only, use nemu_ipc if available
|
|
available = self.nemu_ipc_available()
|
|
logger.attr('nemu_ipc_available', available)
|
|
if available:
|
|
self.config.override(Emulator_ScreenshotMethod='nemu_ipc')
|
|
|
|
self.screenshot_interval_set()
|
|
self.method_check()
|
|
|
|
# Auto-select the fastest screenshot method
|
|
if not self.config.is_template_config and self.config.Emulator_ScreenshotMethod == 'auto':
|
|
self.run_simple_screenshot_benchmark()
|
|
|
|
# Early init
|
|
if self.config.is_actual_task:
|
|
if self.config.Emulator_ControlMethod == 'MaaTouch':
|
|
self.early_maatouch_init()
|
|
if self.config.Emulator_ControlMethod == 'minitouch':
|
|
self.early_minitouch_init()
|
|
|
|
def run_simple_screenshot_benchmark(self):
|
|
"""
|
|
Perform a screenshot method benchmark, test 3 times on each method.
|
|
The fastest one will be set into config.
|
|
"""
|
|
logger.info('run_simple_screenshot_benchmark')
|
|
# Check resolution first
|
|
self.resolution_check_uiautomator2()
|
|
# Perform benchmark
|
|
from module.daemon.benchmark import Benchmark
|
|
bench = Benchmark(config=self.config, device=self)
|
|
method = bench.run_simple_screenshot_benchmark()
|
|
# Set
|
|
with self.config.multi_set():
|
|
self.config.Emulator_ScreenshotMethod = method
|
|
# if method == 'nemu_ipc':
|
|
# self.config.Emulator_ControlMethod = 'nemu_ipc'
|
|
|
|
def method_check(self):
|
|
"""
|
|
Check combinations of screenshot method and control methods
|
|
"""
|
|
# nemu_ipc should be together
|
|
# if self.config.Emulator_ScreenshotMethod == 'nemu_ipc' and self.config.Emulator_ControlMethod != 'nemu_ipc':
|
|
# logger.warning('When using nemu_ipc, both screenshot and control should use nemu_ipc')
|
|
# self.config.Emulator_ControlMethod = 'nemu_ipc'
|
|
# if self.config.Emulator_ScreenshotMethod != 'nemu_ipc' and self.config.Emulator_ControlMethod == 'nemu_ipc':
|
|
# logger.warning('When not using nemu_ipc, both screenshot and control should not use nemu_ipc')
|
|
# self.config.Emulator_ControlMethod = 'minitouch'
|
|
pass
|
|
|
|
def screenshot(self):
|
|
"""
|
|
Returns:
|
|
np.ndarray:
|
|
"""
|
|
self.stuck_record_check()
|
|
|
|
try:
|
|
super().screenshot()
|
|
except RequestHumanTakeover:
|
|
if not self.ascreencap_available:
|
|
logger.error('aScreenCap unavailable on current device, fallback to auto')
|
|
self.run_simple_screenshot_benchmark()
|
|
super().screenshot()
|
|
else:
|
|
raise
|
|
|
|
return self.image
|
|
|
|
def release_during_wait(self):
|
|
# Scrcpy server is still sending video stream,
|
|
# stop it during wait
|
|
if self.config.Emulator_ScreenshotMethod == 'scrcpy':
|
|
self._scrcpy_server_stop()
|
|
if self.config.Emulator_ScreenshotMethod == 'nemu_ipc':
|
|
self.nemu_ipc_release()
|
|
|
|
def get_orientation(self):
|
|
"""
|
|
Callbacks when orientation changed.
|
|
"""
|
|
o = super().get_orientation()
|
|
|
|
self.on_orientation_change_maatouch()
|
|
|
|
return o
|
|
|
|
def stuck_record_add(self, button):
|
|
self.detect_record.add(str(button))
|
|
|
|
def stuck_record_clear(self):
|
|
self.detect_record = set()
|
|
self.stuck_timer.reset()
|
|
|
|
def stuck_record_check(self):
|
|
"""
|
|
Raises:
|
|
GameStuckError:
|
|
"""
|
|
reached = self.stuck_timer.reached()
|
|
if not reached:
|
|
return False
|
|
|
|
show_function_call()
|
|
logger.warning('Wait too long')
|
|
logger.warning(f'Waiting for {self.detect_record}')
|
|
self.stuck_record_clear()
|
|
|
|
if self.app_is_running():
|
|
raise GameStuckError(f'Wait too long')
|
|
else:
|
|
raise GameNotRunningError('Game died')
|
|
|
|
def handle_control_check(self, button):
|
|
self.stuck_record_clear()
|
|
self.click_record_add(button)
|
|
self.click_record_check()
|
|
|
|
def click_record_add(self, button):
|
|
self.click_record.append(str(button))
|
|
|
|
def click_record_clear(self):
|
|
self.click_record.clear()
|
|
|
|
def click_record_remove(self, button):
|
|
"""
|
|
Remove a button from `click_record`
|
|
|
|
Args:
|
|
button (Button):
|
|
|
|
Returns:
|
|
int: Number of button removed
|
|
"""
|
|
removed = 0
|
|
for _ in range(self.click_record.maxlen):
|
|
try:
|
|
self.click_record.remove(str(button))
|
|
removed += 1
|
|
except ValueError:
|
|
# Value not in queue
|
|
break
|
|
|
|
return removed
|
|
|
|
def click_record_check(self):
|
|
"""
|
|
Raises:
|
|
GameTooManyClickError:
|
|
"""
|
|
first15 = itertools.islice(self.click_record, 0, 15)
|
|
count = collections.Counter(first15).most_common(2)
|
|
if count[0][1] >= 12:
|
|
# Allow more clicks in Ruan Mei event
|
|
if 'CHOOSE_OPTION_CONFIRM' in self.click_record and 'BLESSING_CONFIRM' in self.click_record:
|
|
count = collections.Counter(self.click_record).most_common(2)
|
|
if count[0][0] == 'BLESSING_CONFIRM' and count[0][1] < 25:
|
|
return
|
|
show_function_call()
|
|
logger.warning(f'Too many click for a button: {count[0][0]}')
|
|
logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
|
|
self.click_record_clear()
|
|
raise GameTooManyClickError(f'Too many click for a button: {count[0][0]}')
|
|
if len(count) >= 2 and count[0][1] >= 6 and count[1][1] >= 6:
|
|
show_function_call()
|
|
logger.warning(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
|
|
logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
|
|
self.click_record_clear()
|
|
raise GameTooManyClickError(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
|
|
|
|
def disable_stuck_detection(self):
|
|
"""
|
|
Disable stuck detection and its handler. Usually uses in semi auto and debugging.
|
|
"""
|
|
logger.info('Disable stuck detection')
|
|
|
|
def empty_function(*arg, **kwargs):
|
|
return False
|
|
|
|
self.click_record_check = empty_function
|
|
self.stuck_record_check = empty_function
|
|
|
|
def app_start(self):
|
|
super().app_start()
|
|
self.stuck_record_clear()
|
|
self.click_record_clear()
|
|
|
|
def app_stop(self):
|
|
super().app_stop()
|
|
self.stuck_record_clear()
|
|
self.click_record_clear()
|