mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 14:31:16 +00:00
96926412f6
(cherry picked from commit 3757510ecd
)
282 lines
9.6 KiB
Python
282 lines
9.6 KiB
Python
import collections
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import itertools
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# Patch pkg_resources before importing adbutils and uiautomator2
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from module.device.pkg_resources import get_distribution
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# Just avoid being removed by import optimization
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_ = get_distribution
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from module.base.timer import Timer
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from module.device.app_control import AppControl
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from module.device.control import Control
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from module.device.screenshot import Screenshot
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from module.exception import (
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EmulatorNotRunningError,
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GameNotRunningError,
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GameStuckError,
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GameTooManyClickError,
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RequestHumanTakeover
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)
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from module.logger import logger
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def show_function_call():
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"""
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INFO 21:07:31.554 │ Function calls:
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<string> L1 <module>
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spawn.py L116 spawn_main()
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spawn.py L129 _main()
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process.py L314 _bootstrap()
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process.py L108 run()
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process_manager.py L149 run_process()
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alas.py L285 loop()
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alas.py L69 run()
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src.py L55 rogue()
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rogue.py L36 run()
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rogue.py L18 rogue_once()
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entry.py L335 rogue_world_enter()
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path.py L193 rogue_path_select()
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"""
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import os
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import traceback
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stack = traceback.extract_stack()
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func_list = []
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for row in stack:
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filename, line_number, function_name, _ = row
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filename = os.path.basename(filename)
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# /tasks/character/switch.py:64 character_update()
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func_list.append([filename, str(line_number), function_name])
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max_filename = max([len(row[0]) for row in func_list])
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max_linenum = max([len(row[1]) for row in func_list]) + 1
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def format_(file, line, func):
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file = file.rjust(max_filename, " ")
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line = f'L{line}'.rjust(max_linenum, " ")
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if not func.startswith('<'):
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func = f'{func}()'
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return f'{file} {line} {func}'
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func_list = [f'\n{format_(*row)}' for row in func_list]
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logger.info('Function calls:' + ''.join(func_list))
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class Device(Screenshot, Control, AppControl):
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_screen_size_checked = False
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detect_record = set()
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click_record = collections.deque(maxlen=30)
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stuck_timer = Timer(60, count=60).start()
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def __init__(self, *args, **kwargs):
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for _ in range(2):
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try:
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super().__init__(*args, **kwargs)
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break
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except EmulatorNotRunningError:
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# Try to start emulator
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if self.emulator_instance is not None:
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self.emulator_start()
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else:
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logger.critical(
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f'No emulator with serial "{self.config.Emulator_Serial}" found, '
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f'please set a correct serial'
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)
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raise
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# Auto-fill emulator info
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if self.config.EmulatorInfo_Emulator == 'auto':
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_ = self.emulator_instance
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self.screenshot_interval_set()
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self.method_check()
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# Auto-select the fastest screenshot method
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if not self.config.is_template_config and self.config.Emulator_ScreenshotMethod == 'auto':
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self.run_simple_screenshot_benchmark()
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# Early init
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if self.config.is_actual_task:
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if self.config.Emulator_ControlMethod == 'MaaTouch':
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self.early_maatouch_init()
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if self.config.Emulator_ControlMethod == 'minitouch':
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self.early_minitouch_init()
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# SRC only, use nemu_ipc if available
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available = self.nemu_ipc_available()
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logger.attr('nemu_ipc_available', available)
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if available:
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self.config.override(Emulator_ScreenshotMethod='nemu_ipc')
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def run_simple_screenshot_benchmark(self):
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"""
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Perform a screenshot method benchmark, test 3 times on each method.
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The fastest one will be set into config.
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"""
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logger.info('run_simple_screenshot_benchmark')
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# Check resolution first
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self.resolution_check_uiautomator2()
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# Perform benchmark
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from module.daemon.benchmark import Benchmark
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bench = Benchmark(config=self.config, device=self)
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method = bench.run_simple_screenshot_benchmark()
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# Set
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with self.config.multi_set():
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self.config.Emulator_ScreenshotMethod = method
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# if method == 'nemu_ipc':
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# self.config.Emulator_ControlMethod = 'nemu_ipc'
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def method_check(self):
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"""
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Check combinations of screenshot method and control methods
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"""
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# nemu_ipc should be together
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# if self.config.Emulator_ScreenshotMethod == 'nemu_ipc' and self.config.Emulator_ControlMethod != 'nemu_ipc':
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# logger.warning('When using nemu_ipc, both screenshot and control should use nemu_ipc')
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# self.config.Emulator_ControlMethod = 'nemu_ipc'
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# if self.config.Emulator_ScreenshotMethod != 'nemu_ipc' and self.config.Emulator_ControlMethod == 'nemu_ipc':
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# logger.warning('When not using nemu_ipc, both screenshot and control should not use nemu_ipc')
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# self.config.Emulator_ControlMethod = 'minitouch'
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pass
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def screenshot(self):
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"""
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Returns:
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np.ndarray:
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"""
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self.stuck_record_check()
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try:
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super().screenshot()
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except RequestHumanTakeover:
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if not self.ascreencap_available:
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logger.error('aScreenCap unavailable on current device, fallback to auto')
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self.run_simple_screenshot_benchmark()
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super().screenshot()
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else:
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raise
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return self.image
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def release_during_wait(self):
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# Scrcpy server is still sending video stream,
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# stop it during wait
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if self.config.Emulator_ScreenshotMethod == 'scrcpy':
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self._scrcpy_server_stop()
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if self.config.Emulator_ScreenshotMethod == 'nemu_ipc':
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self.nemu_ipc_release()
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def get_orientation(self):
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"""
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Callbacks when orientation changed.
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"""
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o = super().get_orientation()
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self.on_orientation_change_maatouch()
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return o
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def stuck_record_add(self, button):
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self.detect_record.add(str(button))
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def stuck_record_clear(self):
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self.detect_record = set()
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self.stuck_timer.reset()
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def stuck_record_check(self):
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"""
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Raises:
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GameStuckError:
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"""
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reached = self.stuck_timer.reached()
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if not reached:
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return False
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show_function_call()
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logger.warning('Wait too long')
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logger.warning(f'Waiting for {self.detect_record}')
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self.stuck_record_clear()
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if self.app_is_running():
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raise GameStuckError(f'Wait too long')
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else:
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raise GameNotRunningError('Game died')
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def handle_control_check(self, button):
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self.stuck_record_clear()
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self.click_record_add(button)
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self.click_record_check()
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def click_record_add(self, button):
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self.click_record.append(str(button))
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def click_record_clear(self):
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self.click_record.clear()
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def click_record_remove(self, button):
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"""
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Remove a button from `click_record`
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Args:
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button (Button):
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Returns:
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int: Number of button removed
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"""
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removed = 0
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for _ in range(self.click_record.maxlen):
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try:
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self.click_record.remove(str(button))
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removed += 1
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except ValueError:
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# Value not in queue
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break
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return removed
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def click_record_check(self):
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"""
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Raises:
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GameTooManyClickError:
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"""
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first15 = itertools.islice(self.click_record, 0, 15)
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count = collections.Counter(first15).most_common(2)
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if count[0][1] >= 12:
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# Allow more clicks in Ruan Mei event
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if 'CHOOSE_OPTION_CONFIRM' in self.click_record and 'BLESSING_CONFIRM' in self.click_record:
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count = collections.Counter(self.click_record).most_common(2)
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if count[0][0] == 'BLESSING_CONFIRM' and count[0][1] < 25:
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return
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show_function_call()
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logger.warning(f'Too many click for a button: {count[0][0]}')
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logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
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self.click_record_clear()
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raise GameTooManyClickError(f'Too many click for a button: {count[0][0]}')
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if len(count) >= 2 and count[0][1] >= 6 and count[1][1] >= 6:
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show_function_call()
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logger.warning(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
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logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
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self.click_record_clear()
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raise GameTooManyClickError(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
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def disable_stuck_detection(self):
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"""
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Disable stuck detection and its handler. Usually uses in semi auto and debugging.
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"""
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logger.info('Disable stuck detection')
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def empty_function(*arg, **kwargs):
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return False
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self.click_record_check = empty_function
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self.stuck_record_check = empty_function
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def app_start(self):
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super().app_start()
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self.stuck_record_clear()
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self.click_record_clear()
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def app_stop(self):
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super().app_stop()
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self.stuck_record_clear()
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self.click_record_clear()
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