StarRailCopilot/module/handler/info_handler.py
LmeSzinc a623e7d082 Fix: rare bugs
- Fix roadblocks in 6-4
- Fix mis-detect BATTLE_STATUS_D when battle executing
- Add call details to popup
2020-06-12 19:29:13 +08:00

135 lines
3.9 KiB
Python

from module.base.base import ModuleBase
from module.base.timer import Timer
from module.handler.assets import *
from module.logger import logger
class InfoHandler(ModuleBase):
"""
Class to handle all kinds of message.
"""
"""
Info bar
"""
def info_bar_count(self):
if self.appear(INFO_BAR_3):
return 3
elif self.appear(INFO_BAR_2):
return 2
elif self.appear(INFO_BAR_1):
return 1
else:
return 0
def handle_info_bar(self):
if self.info_bar_count():
self.wait_until_disappear(INFO_BAR_1)
return True
else:
return False
def ensure_no_info_bar(self, timeout=0.6):
timeout = Timer(timeout)
timeout.start()
while 1:
self.device.screenshot()
self.handle_info_bar()
if timeout.reached():
break
"""
Popup info
"""
_popup_offset = (3, 30)
def handle_popup_confirm(self, name=''):
if self.appear(POPUP_CANCEL, offset=self._popup_offset) \
and self.appear(POPUP_CONFIRM, offset=self._popup_offset, interval=2):
POPUP_CONFIRM.name = POPUP_CONFIRM.name + '_' + name
self.device.click(POPUP_CONFIRM)
POPUP_CONFIRM.name = POPUP_CONFIRM.name[:-len(name) - 1]
return True
else:
return False
def handle_popup_cancel(self, name=''):
if self.appear(POPUP_CONFIRM, offset=self._popup_offset) \
and self.appear(POPUP_CANCEL, offset=self._popup_offset, interval=2):
POPUP_CANCEL.name = POPUP_CANCEL.name + '_' + name
self.device.click(POPUP_CANCEL)
POPUP_CANCEL.name = POPUP_CANCEL.name[:-len(name) - 1]
return True
else:
return False
def handle_urgent_commission(self, save_get_items=None):
"""
Args:
save_get_items (bool):
Returns:
bool:
"""
if save_get_items is None:
save_get_items = self.config.ENABLE_SAVE_GET_ITEMS
appear = self.appear(GET_MISSION, offset=True, interval=2)
if appear:
logger.info('Get urgent commission')
if save_get_items:
self.handle_info_bar()
self.device.save_screenshot('get_mission')
self.device.click(GET_MISSION)
return appear
def handle_combat_low_emotion(self):
if not self.config.IGNORE_LOW_EMOTION_WARN:
return False
return self.handle_popup_confirm('IGNORE_LOW_EMOTION')
"""
Story
"""
def story_skip(self):
if self.handle_popup_confirm():
return True
if self.appear_then_click(STORY_SKIP, offset=True, interval=2):
return True
if self.appear(STORY_LETTER_BLACK) and self.appear_then_click(STORY_LETTERS_ONLY, offset=True, interval=2):
return True
if self.appear_then_click(STORY_CHOOSE, offset=True, interval=2):
return True
if self.appear_then_click(STORY_CHOOSE_2, offset=True, interval=2):
return True
return False
def handle_story_skip(self):
if not self.config.ENABLE_MAP_CLEAR_MODE:
return False
return self.story_skip()
def ensure_no_story(self, skip_first_screenshot=True):
logger.info('Ensure no story')
story_timer = Timer(5, count=10).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.story_skip():
story_timer.reset()
if story_timer.reached():
break
def handle_map_after_combat_story(self):
if not self.config.MAP_HAS_MAP_STORY:
return False
self.ensure_no_story()