mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
527 lines
20 KiB
Python
527 lines
20 KiB
Python
import re
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from module.base.base import ModuleBase
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from module.base.timer import Timer
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from module.base.utils import area_offset, random_rectangle_vector_opted
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from module.device.method.utils import AreaButton
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from module.exception import GameNotRunningError, RequestHumanTakeover
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from module.logger import logger
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class XPath:
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"""
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xpath 元素,元素可通过 uiautomator2 内的 weditor.exe 查找
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"""
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"""
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登录界面元素
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"""
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# 帐号登录界面的进入游戏按钮
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ACCOUNT_LOGIN = '//*[@text="进入游戏"]'
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# 帐号登录界面,有这些按钮说明帐号没登录
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ACCOUNT_PASSWORD_LOGIN = '//*[@text="账号密码"]'
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ACCOUNT_REGISTER = '//*[@text="立即注册"]'
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ACCOUNT_FORGET_PASSWORD = '//*[@text="忘记密码"]'
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# 登录后的弹窗,获得免费时长
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GET_REWARD = '//*[@text="点击空白区域关闭"]'
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# 用户协议和隐私政策更新提示
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# - 拒绝 - 接受
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AGREEMENT_ACCEPT = '//*[@text="接受"]'
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# 版本更新
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# - 立即更新
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UPDATE_CONFIRM = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/mUpgradeDialogOK"]'
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# 新版本已下载完成
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# - 开始安装
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UPDATE_INSTALL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/mBtnConfirm"]'
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# 安卓系统弹窗
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# 要更新此应用吗?- 取消 - 更新
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# 已完成安装应用。-完成 -打开
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ANDROID_UPDATE_CONFIRM = '//*[@resource-id="android:id/button1"]'
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# 补丁资源已更新,重启游戏可活动更好的游玩体验
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# - 下次再说 - 关闭游戏
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POPUP_TITLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/titleTv"]'
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POPUP_CONFIRM = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/confirmTv"]'
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POPUP_CANCEL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/cancelTv"]'
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# 畅玩卡的剩余时间
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REMAIN_SEASON_PASS = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvRemindTime"]'
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# 星云币时长:0 分钟
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REMAIN_PAID = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvCoinCount"]'
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# 免费时长: 600 分钟
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REMAIN_FREE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvFreeTimeCount"]'
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# 主界面的开始游戏按钮
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START_GAME = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/btnLauncher"]'
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# 请选择排队队列
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# - 星云币时长快速通道队列 - 普通队列
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QUEUE_SELECT_TITLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvSelectQueueTypeTitle"]'
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QUEUE_SELECT_PRIOR = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvOptionPrior"]'
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QUEUE_SELECT_NORMAL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/clOptionNormal"]'
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# 排队中
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QUEUE_TITLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvEnqueueDialogTitle"]'
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# 预计等待时间
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QUEUE_REMAIN = ('//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/llEnqueueBody"]'
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'//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvSingleValue"]')
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"""
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游戏界面元素
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"""
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# 网络状态 简洁
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FLOAT_STATE_SIMPLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tvSimpleNetStateMode"]'
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# 网络状态 详细
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FLOAT_STATE_DETAIL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_ping_value"]'
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"""
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悬浮窗及侧边栏元素
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"""
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# 悬浮窗
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FLOAT_WINDOW = '//*[@class="android.widget.ImageView"]'
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# 退出按钮,返回登录页面
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FLOAT_EXIT = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/iv_exit"]'
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# 弹出侧边栏的 节点信息
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# 将这个区域向右偏移作为退出悬浮窗的按钮
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FLOAT_DELAY = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_node_region"]'
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# 弹出侧边栏的滚动区域
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SCROLL_VIEW = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/innerScrollView"]'
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# 画质选择 超高清
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# 选中时selected=True
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SETTING_BITRATE_UHD = '//*[@text="超高清"]'
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# 网络状态 开关
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SETTING_NET_STATE_TOGGLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/sw_net_state"]'
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SETTING_NET_STATE_SIMPLE = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/mTvTitleOfSimpleMode"]'
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SETTING_NET_STATE_DETAIL = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/mTvTitleOfDetailMode"]'
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# 问题反馈
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SETTING_PROBLEM = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_problem"]'
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# 下载游戏
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SETTING_DOWNLOAD = '//*[@resource-id="com.miHoYo.cloudgames.hkrpg:id/tv_downloadGame"]'
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class LoginAndroidCloud(ModuleBase):
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def _cloud_start(self, skip_first=False):
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"""
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Pages:
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out: XPath.START_GAME
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"""
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logger.hr('Cloud start')
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update_checker = Timer(2)
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while 1:
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if skip_first:
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skip_first = False
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else:
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self.device.dump_hierarchy()
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# End
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if self.appear(XPath.START_GAME):
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logger.info('Login to cloud main page')
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break
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if (
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self.appear(XPath.ACCOUNT_REGISTER)
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or self.appear(XPath.ACCOUNT_PASSWORD_LOGIN)
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or self.appear(XPath.ACCOUNT_FORGET_PASSWORD)
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):
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logger.critical('Account not login, you must have login once before running')
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raise RequestHumanTakeover
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if update_checker.started() and update_checker.reached():
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if not self.device.app_is_running():
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logger.error('Detected hot fixes from game server, game died')
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raise GameNotRunningError('Game not running')
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update_checker.clear()
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# Click
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if self.appear_then_click(XPath.GET_REWARD):
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continue
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if self.appear_then_click(XPath.ACCOUNT_LOGIN):
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continue
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if self.appear_then_click(XPath.POPUP_CONFIRM):
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update_checker.start()
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continue
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# Update
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if self.appear_then_click(XPath.AGREEMENT_ACCEPT):
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continue
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if self.appear_then_click(XPath.UPDATE_CONFIRM):
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continue
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button = self.xpath(XPath.UPDATE_INSTALL)
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if button.text == '开始安装':
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if self.appear_then_click(button):
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continue
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button = self.xpath(XPath.ANDROID_UPDATE_CONFIRM)
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if button.text in ['更新', '打开']:
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if self.appear_then_click(button):
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continue
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def _cloud_get_remain(self):
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"""
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Pages:
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in: XPath.START_GAME
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"""
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regex = re.compile(r'(\d+)')
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text = self.xpath(XPath.REMAIN_SEASON_PASS).text
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logger.info(f'Remain season pass: {text}')
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if res := regex.search(text):
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season_pass = int(res.group(1))
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else:
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season_pass = 0
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text = self.xpath(XPath.REMAIN_PAID).text
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logger.info(f'Remain paid: {text}')
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if res := regex.search(text):
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paid = int(res.group(1))
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else:
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paid = 0
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text = self.xpath(XPath.REMAIN_FREE).text
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logger.info(f'Remain free: {text}')
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if res := regex.search(text):
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free = int(res.group(1))
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else:
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free = 0
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logger.info(f'Cloud remain: season pass {season_pass} days, {paid} min paid, {free} min free')
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with self.config.multi_set():
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self.config.stored.CloudRemainSeasonPass.value = season_pass
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self.config.stored.CloudRemainPaid.value = paid
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self.config.stored.CloudRemainFree.value = free
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def _cloud_enter(self, skip_first=False):
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"""
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Pages:
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in: XPath.START_GAME
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out: page_main
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"""
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logger.hr('Cloud enter')
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while 1:
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if skip_first:
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skip_first = False
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else:
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self.device.dump_hierarchy()
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# End
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button = self.xpath(XPath.FLOAT_WINDOW)
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if self.appear(button):
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# Confirm float window size
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width, height = button.size
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if (width < 120 and height < 120) and (width / height < 0.6 or height / width < 0.6):
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logger.info('Cloud game entered')
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break
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# Queue daemon
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button = self.xpath(XPath.QUEUE_REMAIN)
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if self.appear(button, interval=20):
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remain = button.text
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logger.info(f'Queue remain: {remain}')
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self.device.stuck_record_clear()
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# Click
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if self.appear_then_click(XPath.GET_REWARD):
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continue
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if self.appear_then_click(XPath.START_GAME):
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continue
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if self.appear(XPath.POPUP_CONFIRM, interval=5):
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title = self.xpath(XPath.POPUP_TITLE).text
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logger.info(f'Popup: {title}')
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# 计费提示
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# 本次游戏将使用畅玩卡无限畅玩
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# - 进入游戏(9s) - 退出游戏
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if title == '计费提示':
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self.device.click(self.xpath(XPath.POPUP_CONFIRM))
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continue
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# 是否使用星云币时长进入游戏
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# 使用后可优先排队进入游戏,本次游戏仅可使用星云币时长,无法消耗免费时长
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# - 确认使用 - 暂不使用
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if title == '是否使用星云币时长进入游戏':
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self.device.click(self.xpath(XPath.POPUP_CONFIRM))
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continue
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# 连接中断
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# 因为您长时间未操作游戏,已中断连接,错误码: -1022
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# - 退出游戏
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if title == '连接中断':
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self.device.click(self.xpath(XPath.POPUP_CONFIRM))
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continue
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if self.appear_then_click(XPath.QUEUE_SELECT_NORMAL):
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continue
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# Disable net state display
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if self._cloud_net_state_appear():
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self._cloud_setting_disable_net_state()
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# Login to game
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from tasks.login.login import Login
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Login(config=self.config, device=self.device).handle_app_login()
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def _cloud_setting_enter(self, skip_first=True):
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"""
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Pages:
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in: XPath.FLOAT_WINDOW
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out: XPath.FLOAT_DELAY, setting aside expanded
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"""
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while 1:
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if skip_first:
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skip_first = False
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else:
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self.device.dump_hierarchy()
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if self.appear(XPath.FLOAT_DELAY):
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break
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if self.appear_then_click(XPath.FLOAT_WINDOW, interval=3):
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continue
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def _cloud_setting_exit(self, skip_first=True):
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"""
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Pages:
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in: XPath.FLOAT_DELAY, setting aside expanded
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out: XPath.FLOAT_WINDOW
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"""
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while 1:
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if skip_first:
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skip_first = False
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else:
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self.device.dump_hierarchy()
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if self.appear(XPath.FLOAT_WINDOW):
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break
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if self.appear(XPath.FLOAT_DELAY, interval=3):
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area = self.xpath(XPath.FLOAT_DELAY).area
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area = area_offset(area, offset=(150, 0))
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button = AreaButton(area=area, name='CLOUD_SETTING_EXIT')
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self.device.click(button)
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continue
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def _cloud_setting_disable_net_state(self, skip_first=True):
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"""
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Disable net state display, or will cause detection error on COMBAT_AUTO, COMBAT_2X
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Pages:
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in: page_main
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out: page_main
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"""
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self._cloud_setting_enter(skip_first=skip_first)
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skip_first = True
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while 1:
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if skip_first:
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skip_first = False
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else:
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self.device.dump_hierarchy()
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button = self.xpath(XPath.SETTING_BITRATE_UHD)
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if self.appear(button, interval=3):
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if not button.selected:
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logger.info('Set bitrate to UHD')
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self.device.click(button)
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continue
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if self.appear(XPath.SETTING_NET_STATE_TOGGLE):
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if self.appear(XPath.SETTING_NET_STATE_SIMPLE) or self.appear(XPath.SETTING_NET_STATE_DETAIL):
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logger.info('Set net state to disabled')
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self.appear_then_click(XPath.SETTING_NET_STATE_TOGGLE, interval=3)
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continue
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else:
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logger.info('Net state display disabled')
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break
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# Scroll down
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if not self.appear(XPath.SETTING_PROBLEM):
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area = self.xpath(XPath.SCROLL_VIEW).area
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# An area safe to swipe
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area = (area[0], area[1], area[0] + 25, area[3])
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p1, p2 = random_rectangle_vector_opted(
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(0, -450), box=area, random_range=(-10, -30, 10, 30), padding=2)
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self.device.swipe(p1, p2, name='SETTING_SCROLL')
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continue
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self._cloud_setting_exit(skip_first=True)
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def _cloud_net_state_appear(self):
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"""
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Returns:
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bool: True if net state display is enabled
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"""
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if self.appear(XPath.FLOAT_STATE_SIMPLE):
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logger.attr('Net state', 'FLOAT_STATE_SIMPLE')
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return True
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if self.appear(XPath.FLOAT_STATE_DETAIL):
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logger.attr('Net state', 'FLOAT_STATE_DETAIL')
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return True
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logger.attr('Net state', None)
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return False
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def cloud_ensure_ingame(self):
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"""
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Pages:
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in: Any
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out: page_main
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"""
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logger.hr('Cloud ensure ingame', level=1)
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with self.config.multi_set():
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if self.config.Emulator_GameClient != 'cloud_android':
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self.config.Emulator_GameClient = 'cloud_android'
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if self.config.Emulator_PackageName != 'CN-Official':
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self.config.Emulator_PackageName = 'CN-Official'
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if self.config.Optimization_WhenTaskQueueEmpty != 'close_game':
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self.config.Optimization_WhenTaskQueueEmpty = 'close_game'
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for _ in range(3):
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if self.device.app_is_running():
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logger.info('Cloud game is already running')
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self.device.dump_hierarchy()
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if self.appear(XPath.START_GAME):
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logger.info('Cloud game is in main page')
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self._cloud_get_remain()
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self._cloud_enter()
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return True
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elif self.appear(XPath.FLOAT_WINDOW):
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logger.info('Cloud game is in game')
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return True
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elif self.appear(XPath.FLOAT_DELAY):
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logger.info('Cloud game is in game with float window expanded')
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self._cloud_setting_exit()
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return True
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elif self.appear(XPath.POPUP_CONFIRM):
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logger.info('Cloud game have a popup')
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self._cloud_enter()
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return True
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else:
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try:
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self._cloud_start()
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except GameNotRunningError:
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continue
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self._cloud_get_remain()
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self._cloud_enter()
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return True
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else:
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logger.info('Cloud game is not running')
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self.device.app_start()
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try:
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self._cloud_start()
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except GameNotRunningError:
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continue
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self._cloud_get_remain()
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self._cloud_enter()
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return True
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logger.error('Failed to enter cloud game after 3 trials')
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return False
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def is_in_cloud_page(self):
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if self.appear(XPath.START_GAME):
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logger.info('Cloud game is in main page')
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return True
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if self.appear(XPath.FLOAT_DELAY):
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logger.info('Cloud game is in game with float window expanded')
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return True
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if self.appear(XPath.POPUP_CONFIRM):
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logger.info('Cloud game have a popup')
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return True
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if self.appear(XPath.ACCOUNT_LOGIN):
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logger.info('Cloud game is at account login')
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return True
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logger.info('Not in cloud page')
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return False
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def cloud_login(self):
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"""
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Pages:
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in: Any page in cloud game
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out: page_main
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"""
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self.device.dump_hierarchy()
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if self.is_in_cloud_page():
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self.cloud_ensure_ingame()
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return True
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return False
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def cloud_exit(self, skip_first=False):
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"""
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Exit cloud game, note that actively exit is recommended,
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don't kill game directly, or will cause 3min extra fee because the sever side is still alive
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Args:
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skip_first: False by default because cloud_exit() is usually being called after running tasks,
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existing hierarchy may be outdated
|
||
|
||
Pages:
|
||
in: XPath.FLOAT_WINDOW
|
||
out: XPath.START_GAME
|
||
"""
|
||
logger.hr('Cloud exit')
|
||
if not self.device.app_is_running():
|
||
logger.info('App is not running, no need to exit')
|
||
return
|
||
|
||
while 1:
|
||
if skip_first:
|
||
skip_first = False
|
||
else:
|
||
self.device.dump_hierarchy()
|
||
|
||
# End
|
||
if self.appear(XPath.START_GAME):
|
||
break
|
||
|
||
if self.appear_then_click(XPath.FLOAT_WINDOW, interval=3):
|
||
continue
|
||
if self.appear_then_click(XPath.FLOAT_EXIT, interval=3):
|
||
continue
|
||
# 提示
|
||
# 是否确认退出游戏
|
||
# - 继续游戏 - 退出游戏
|
||
if self.appear_then_click(XPath.POPUP_CONFIRM, interval=3):
|
||
continue
|
||
|
||
# Update remain
|
||
if self.config.stored.CloudRemainSeasonPass:
|
||
self._cloud_get_remain()
|
||
else:
|
||
# Wait cloud remain reduce
|
||
# Value wasn't updated that fast at the time re-entering XPath.START_GAME
|
||
skip_first = True
|
||
timeout = Timer(2, count=4).start()
|
||
prev = [
|
||
self.config.stored.CloudRemainSeasonPass.value,
|
||
self.config.stored.CloudRemainPaid.value,
|
||
self.config.stored.CloudRemainFree.value,
|
||
]
|
||
with self.config.multi_set():
|
||
while 1:
|
||
if skip_first:
|
||
skip_first = False
|
||
else:
|
||
self.device.dump_hierarchy()
|
||
|
||
# End
|
||
if timeout.reached():
|
||
logger.warning('Wait cloud remain reduce timeout')
|
||
break
|
||
self._cloud_get_remain()
|
||
current = [
|
||
self.config.stored.CloudRemainSeasonPass.value,
|
||
self.config.stored.CloudRemainPaid.value,
|
||
self.config.stored.CloudRemainFree.value,
|
||
]
|
||
if current != prev:
|
||
break
|
||
|
||
logger.info('Cloud exited')
|
||
|
||
def cloud_keep_alive(self):
|
||
"""
|
||
Randomly do something to prevent being kicked
|
||
|
||
WARNING:
|
||
this may cause extra fee
|
||
"""
|
||
logger.hr('cloud_keep_alive', level=2)
|
||
while 1:
|
||
self.device.sleep((45, 60))
|
||
|
||
logger.info('cloud_keep_alive')
|
||
self._cloud_setting_enter(skip_first=False)
|
||
self._cloud_setting_exit(skip_first=True)
|
||
|
||
|
||
if __name__ == '__main__':
|
||
self = LoginAndroidCloud('src')
|
||
self.cloud_login()
|
||
self.cloud_keep_alive()
|