mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 09:01:45 +00:00
a674198365
- 稍微移动了章节OCR的位置, 因为4-4会识别为14-4 - 针对第四章这种偏红的地图做了一些优化 - 稍微延长了敌人刷新时的等待时间 - 更改出错截图文件名为格式化的时间
65 lines
1.6 KiB
Python
65 lines
1.6 KiB
Python
from module.campaign.campaign_base import CampaignBase
|
|
from module.map.map_base import CampaignMap
|
|
from module.map.map_grids import SelectedGrids, RoadGrids
|
|
from module.logger import logger
|
|
from campaign.campaign_main.campaign_4_1 import Config
|
|
|
|
|
|
MAP = CampaignMap()
|
|
MAP.shape = 'F6'
|
|
MAP.camera_data = ['D2', 'D4']
|
|
# WIKI的图有错: https://wiki.biligame.com/blhx/4-2
|
|
# D5是敌人刷新点, 假图害人
|
|
MAP.map_data = '''
|
|
++ ++ ++ ME SP --
|
|
SP -- -- -- ME --
|
|
-- -- ME ME -- ME
|
|
SP -- -- -- -- MB
|
|
++ ++ ME ME -- ME
|
|
++ ++ -- MB ME MM
|
|
'''
|
|
MAP.weight_data = '''
|
|
50 50 50 50 50 50
|
|
50 50 50 50 50 50
|
|
50 50 50 50 50 50
|
|
50 50 50 10 10 10
|
|
50 50 20 10 10 20
|
|
50 50 20 10 10 20
|
|
'''
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'enemy': 3, 'mystery': 1},
|
|
{'battle': 1, 'enemy': 2},
|
|
{'battle': 2, 'enemy': 1},
|
|
{'battle': 3, 'enemy': 1, 'boss': 1},
|
|
]
|
|
|
|
A1, B1, C1, D1, E1, F1, \
|
|
A2, B2, C2, D2, E2, F2, \
|
|
A3, B3, C3, D3, E3, F3, \
|
|
A4, B4, C4, D4, E4, F4, \
|
|
A5, B5, C5, D5, E5, F5, \
|
|
A6, B6, C6, D6, E6, F6, \
|
|
= MAP.flatten()
|
|
|
|
|
|
class Campaign(CampaignBase):
|
|
MAP = MAP
|
|
MAP_AMBUSH_OVERLAY_TRANSPARENCY_THRESHOLD = 0.3
|
|
MAP_AIR_RAID_OVERLAY_TRANSPARENCY_THRESHOLD = 0.25
|
|
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.65
|
|
|
|
def battle_0(self):
|
|
self.clear_all_mystery()
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_3(self):
|
|
self.clear_all_mystery()
|
|
|
|
boss = self.map.select(is_boss=True)
|
|
if boss:
|
|
if not self.check_accessibility(boss[0]):
|
|
return self.battle_default()
|
|
|
|
return self.clear_boss()
|