mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 02:27:12 +00:00
257 lines
7.8 KiB
Python
257 lines
7.8 KiB
Python
import numpy as np
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from scipy import signal
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from module.base.button import Button, ButtonGrid
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from module.base.timer import Timer, time_range_active
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from module.base.utils import area_offset, get_color, color_similar, color_similarity_2d
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from module.exception import ScriptError
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from module.handler.info_handler import InfoHandler
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from module.logger import logger
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from module.reward.assets import *
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from module.ui.assets import TACTICAL_CHECK
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from module.ui.ui import UI, page_tactical, page_reward
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GENRE_NAME_DICT = {
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1: 'Offensive', # red
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2: 'Defensive', # blue
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3: 'Support', # yellow
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}
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BOOKS_GRID = ButtonGrid(origin=(239, 288), delta=(140, 120), button_shape=(98, 98), grid_shape=(6, 2))
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class Book:
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color_genre = {
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1: (214, 69, 74), # Offensive, red
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2: (115, 178, 255), # Defensive, blue
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3: (247, 190, 99), # Support, yellow
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}
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color_tier = {
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1: (104, 181, 238), # T1, blue
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2: (151, 129, 203), # T2, purple
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3: (235, 208, 120), # T3, gold
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}
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def __init__(self, image, button):
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"""
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Args:
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image (PIL.Image.Image):
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button (Button):
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"""
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image = image.crop(button.area)
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self.button = button
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self.genre = 0
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color = get_color(image, (65, 35, 72, 42))
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for key, value in self.color_genre.items():
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if color_similar(color1=color, color2=value, threshold=30):
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self.genre = key
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self.tier = 0
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color = get_color(image, (83, 61, 92, 70))
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for key, value in self.color_tier.items():
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if color_similar(color1=color, color2=value, threshold=30):
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self.tier = key
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color = color_similarity_2d(image.crop((15, 0, 97, 13)), color=(148, 251, 99))
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self.exp = bool(np.sum(color > 221) > 50)
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self.valid = bool(self.genre and self.tier)
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def __str__(self):
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# Example: Defensive_T3_Exp
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text = f'{GENRE_NAME_DICT.get(self.genre, "Unknown")}_T{self.tier}'
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if self.exp:
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text += '_Exp'
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return text
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class BookGroup:
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def __init__(self, books):
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"""
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Args:
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books (list[Book]):
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"""
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self.books = books
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def __iter__(self):
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return iter(self.books)
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def __len__(self):
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return len(self.books)
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def __bool__(self):
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return len(self.books) > 0
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def __getitem__(self, item):
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return self.books[item]
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def __str__(self):
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# return str([str(grid) for grid in self])
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return '[' + ', '.join([str(grid) for grid in self]) + ']'
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def select(self, **kwargs):
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"""
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Args:
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**kwargs: Attributes of Grid.
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Returns:
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SelectedGrids:
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"""
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result = []
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for grid in self.books:
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flag = True
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for k, v in kwargs.items():
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if grid.__getattribute__(k) != v:
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flag = False
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if flag:
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result.append(grid)
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return BookGroup(result)
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def add(self, books):
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"""
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Args:
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books(BookGroup):
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Returns:
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BookGroup:
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"""
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return BookGroup(self.books + books.books)
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def choose(self, tier, exp=True):
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"""
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Args:
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tier (int): Max tier to choose.
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exp (bool): True to choose books with exp bonus, False to choose other books in the same tier.
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Returns:
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Book:
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"""
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while 1:
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books = self.select(tier=tier)
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tier -= 1
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books_with_exp = books.select(exp=True)
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if exp and not books_with_exp:
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continue
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if books_with_exp:
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books = books_with_exp
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if books:
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logger.attr('Book_choose', books[0])
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return books[0]
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# End
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if tier <= 0:
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break
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logger.warning('No book choose, return first book.')
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return self[0]
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class RewardTacticalClass(UI, InfoHandler):
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tactical_animation_timer = Timer(2, count=3)
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def _tactical_animation_running(self):
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"""
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Returns:
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bool: If showing skill points increasing animation.
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"""
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color_height = np.mean(self.device.image.crop((922, 0, 1036, 720)).convert('L'), axis=1)
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parameters = {'height': 200}
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peaks, _ = signal.find_peaks(color_height, **parameters)
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peaks = [y for y in peaks if y > 67 + 243]
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if not len(peaks):
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logger.warning('No student card found.')
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for y in peaks:
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student_area = (447, y - 243, 1244, y)
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area = area_offset((677, 172, 761, 183), student_area[0:2])
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# Normal: 160, In skill-increasing animation: 109
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if np.mean(get_color(self.device.image, area)) < 135:
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return True
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return False
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def _tactical_books_choose(self):
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"""
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Choose tactical book according to config.
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"""
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books = BookGroup([Book(self.device.image, button) for button in BOOKS_GRID.buttons()]).select(valid=True)
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logger.attr('Book_count', len(books))
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for index in range(1, 4):
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logger.info(f'Book_T{index}: {books.select(tier=index)}')
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if not books:
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logger.warning('No book found.')
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raise ScriptError('No book found.')
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if not time_range_active(self.config.TACTICAL_NIGHT_RANGE):
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tier = self.config.TACTICAL_BOOK_TIER
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exp = self.config.TACTICAL_EXP_FIRST
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else:
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tier = self.config.TACTICAL_BOOK_TIER_NIGHT
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exp = self.config.TACTICAL_EXP_FIRST_NIGHT
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book = books.choose(tier=tier, exp=exp)
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self.device.click(book.button)
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self.device.sleep((0.3, 0.5))
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def _tactical_class_receive(self, skip_first_screenshot=True):
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"""Remember to make sure current page is page_reward before calls.
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Args:
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skip_first_screenshot (bool):
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Returns:
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bool: If rewarded.
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"""
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if not self.appear(REWARD_2):
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logger.info('No tactical class reward.')
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return False
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logger.hr('Tactical class receive')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.appear_then_click(REWARD_2, interval=1):
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continue
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if self.handle_popup_confirm():
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continue
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if self.handle_urgent_commission(save_get_items=False):
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# Only one button in the middle, when skill reach max level.
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continue
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if self.appear(TACTICAL_CLASS_CANCEL, offset=(30, 30), interval=2) \
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and self.appear(TACTICAL_CLASS_START, offset=(30, 30)):
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self.device.sleep(0.3)
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self.device.screenshot()
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self._tactical_books_choose()
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self.device.click(TACTICAL_CLASS_START)
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self.interval_reset(TACTICAL_CLASS_CANCEL)
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continue
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# End
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if self.appear(TACTICAL_CHECK, offset=(20, 20)):
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self.ui_current = page_tactical
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if not self._tactical_animation_running():
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if self.tactical_animation_timer.reached():
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logger.info('Tactical reward end.')
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break
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else:
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self.tactical_animation_timer.reset()
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self.ui_goto(page_reward, skip_first_screenshot=True)
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return True
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def handle_tactical_class(self):
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"""
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Returns:
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bool: If rewarded.
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"""
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if not self.config.ENABLE_TACTICAL_REWARD:
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return False
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self._tactical_class_receive()
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return True
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