StarRailCopilot/module/device/device.py
2023-12-11 21:15:23 +08:00

236 lines
7.8 KiB
Python

import collections
import itertools
import sys
from module.base.timer import Timer
from module.device.app_control import AppControl
from module.device.control import Control
from module.device.screenshot import Screenshot
from module.exception import (
EmulatorNotRunningError,
GameNotRunningError,
GameStuckError,
GameTooManyClickError,
RequestHumanTakeover
)
from module.logger import logger
if sys.platform == 'win32':
from module.device.platform.platform_windows import PlatformWindows as Platform
else:
from module.device.platform.platform_base import PlatformBase as Platform
def show_function_call():
"""
INFO 21:07:31.554 │ Function calls:
<string> L1 <module>
spawn.py L116 spawn_main()
spawn.py L129 _main()
process.py L314 _bootstrap()
process.py L108 run()
process_manager.py L149 run_process()
alas.py L285 loop()
alas.py L69 run()
src.py L55 rogue()
rogue.py L36 run()
rogue.py L18 rogue_once()
entry.py L335 rogue_world_enter()
path.py L193 rogue_path_select()
"""
import os
import traceback
stack = traceback.extract_stack()
func_list = []
for row in stack:
filename, line_number, function_name, _ = row
filename = os.path.basename(filename)
# /tasks/character/switch.py:64 character_update()
func_list.append([filename, str(line_number), function_name])
max_filename = max([len(row[0]) for row in func_list])
max_linenum = max([len(row[1]) for row in func_list]) + 1
def format_(file, line, func):
file = file.rjust(max_filename, " ")
line = f'L{line}'.rjust(max_linenum, " ")
if not func.startswith('<'):
func = f'{func}()'
return f'{file} {line} {func}'
func_list = [f'\n{format_(*row)}' for row in func_list]
logger.info('Function calls:' + ''.join(func_list))
class Device(Screenshot, Control, AppControl, Platform):
_screen_size_checked = False
detect_record = set()
click_record = collections.deque(maxlen=30)
stuck_timer = Timer(60, count=60).start()
def __init__(self, *args, **kwargs):
for _ in range(2):
try:
super().__init__(*args, **kwargs)
break
except EmulatorNotRunningError:
# Try to start emulator
if self.emulator_instance is not None:
self.emulator_start()
else:
logger.critical(
f'No emulator with serial "{self.config.Emulator_Serial}" found, '
f'please set a correct serial'
)
raise
self.screenshot_interval_set()
# Auto-select the fastest screenshot method
if not self.config.is_template_config and self.config.Emulator_ScreenshotMethod == 'auto':
self.run_simple_screenshot_benchmark()
def run_simple_screenshot_benchmark(self):
"""
Perform a screenshot method benchmark, test 3 times on each method.
The fastest one will be set into config.
"""
logger.info('run_simple_screenshot_benchmark')
# Check resolution first
self.resolution_check_uiautomator2()
# Perform benchmark
from module.daemon.benchmark import Benchmark
bench = Benchmark(config=self.config, device=self)
method = bench.run_simple_screenshot_benchmark()
# Set
self.config.Emulator_ScreenshotMethod = method
def screenshot(self):
"""
Returns:
np.ndarray:
"""
self.stuck_record_check()
try:
super().screenshot()
except RequestHumanTakeover:
if not self.ascreencap_available:
logger.error('aScreenCap unavailable on current device, fallback to auto')
self.run_simple_screenshot_benchmark()
super().screenshot()
else:
raise
return self.image
def release_during_wait(self):
# Scrcpy server is still sending video stream,
# stop it during wait
if self.config.Emulator_ScreenshotMethod == 'scrcpy':
self._scrcpy_server_stop()
def stuck_record_add(self, button):
self.detect_record.add(str(button))
def stuck_record_clear(self):
self.detect_record = set()
self.stuck_timer.reset()
def stuck_record_check(self):
"""
Raises:
GameStuckError:
"""
reached = self.stuck_timer.reached()
if not reached:
return False
show_function_call()
logger.warning('Wait too long')
logger.warning(f'Waiting for {self.detect_record}')
self.stuck_record_clear()
if self.app_is_running():
raise GameStuckError(f'Wait too long')
else:
raise GameNotRunningError('Game died')
def handle_control_check(self, button):
self.stuck_record_clear()
self.click_record_add(button)
self.click_record_check()
def click_record_add(self, button):
self.click_record.append(str(button))
def click_record_clear(self):
self.click_record.clear()
def click_record_remove(self, button):
"""
Remove a button from `click_record`
Args:
button (Button):
Returns:
int: Number of button removed
"""
removed = 0
for _ in range(self.click_record.maxlen):
try:
self.click_record.remove(str(button))
removed += 1
except ValueError:
# Value not in queue
break
return removed
def click_record_check(self):
"""
Raises:
GameTooManyClickError:
"""
first15 = itertools.islice(self.click_record, 0, 15)
count = collections.Counter(first15).most_common(2)
if count[0][1] >= 12:
# Allow more clicks in Ruan Mei event
if 'CHOOSE_OPTION_CONFIRM' in self.click_record and 'BLESSING_CONFIRM' in self.click_record:
count = collections.Counter(self.click_record).most_common(2)
if count[0][0] == 'BLESSING_CONFIRM' and count[0][1] < 25:
return
show_function_call()
logger.warning(f'Too many click for a button: {count[0][0]}')
logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
self.click_record_clear()
raise GameTooManyClickError(f'Too many click for a button: {count[0][0]}')
if len(count) >= 2 and count[0][1] >= 6 and count[1][1] >= 6:
show_function_call()
logger.warning(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
self.click_record_clear()
raise GameTooManyClickError(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
def disable_stuck_detection(self):
"""
Disable stuck detection and its handler. Usually uses in semi auto and debugging.
"""
logger.info('Disable stuck detection')
def empty_function(*arg, **kwargs):
return False
self.click_record_check = empty_function
self.stuck_record_check = empty_function
def app_start(self):
super().app_start()
self.stuck_record_clear()
self.click_record_clear()
def app_stop(self):
super().app_stop()
self.stuck_record_clear()
self.click_record_clear()