mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 02:27:12 +00:00
134 lines
5.1 KiB
Python
134 lines
5.1 KiB
Python
from module.base.timer import Timer
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from module.daemon.daemon_base import DaemonBase
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from module.device.method import maatouch
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from module.logger import logger
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from tasks.base.assets.assets_base_daemon import *
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from tasks.base.main_page import MainPage
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from tasks.base.page import page_main, page_rogue
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from tasks.daily.assets.assets_daily_camera import PICTURE_TAKEN
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from tasks.map.assets.assets_map_bigmap import TELEPORT_RIGHT
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from tasks.map.interact.aim import AimDetectorMixin
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from tasks.rogue.route.base import RouteBase
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class SecondaryMaatouchBuilder(maatouch.MaatouchBuilder):
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def __init__(self, device, contact=0, handle_orientation=False):
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"""
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Click on secondary contact to avoid interruption of real-person contact
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"""
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super().__init__(device, contact=1, handle_orientation=handle_orientation)
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maatouch.MaatouchBuilder = SecondaryMaatouchBuilder
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class Daemon(RouteBase, DaemonBase, AimDetectorMixin):
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aim_interval = Timer(0.3, count=1)
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def handle_aim_click(self, item=True, enemy=True):
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"""
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Args:
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item:
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enemy:
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Returns:
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bool: If clicked
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"""
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if not item and not enemy:
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return False
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if not self.is_in_main():
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return False
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if self.aim_interval.reached_and_reset():
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self.aim.predict(self.device.image, item=item, enemy=enemy)
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if self.aim.aimed_enemy:
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if self.handle_map_A():
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return True
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if self.aim.aimed_item:
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if self.handle_map_A():
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return True
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return False
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def run(self):
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# Rebind daemon settings along with rogue settings
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self.config.bind('Daemon', func_list=['Rogue'])
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# Check contact
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builder = self.device.maatouch_builder
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if builder.contact >= 1:
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logger.info(f'Maatouch contact on {builder.contact}')
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else:
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logger.warning(f'Maatouch contact on {builder.contact}, may cause interruptions')
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STORY_OPTION.set_search_offset((-5, -10, 32, 5))
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INTERACT_COLLECT.set_search_offset((-5, -5, 32, 5))
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INTERACT_INVESTIGATE.set_search_offset((-5, -5, 32, 5))
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INTERACT_TREASURE.set_search_offset((-5, -5, 32, 5))
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teleport_confirm = Timer(1, count=5)
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while 1:
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self.device.screenshot()
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# Check lang
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if not MainPage._lang_checked and self.ui_page_appear(page_main, interval=5):
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self.handle_lang_check(page=page_main)
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# Check again
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if not MainPage._lang_check_success:
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MainPage._lang_checked = False
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# Story
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if self.appear_then_click(STORY_NEXT, interval=0.7):
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self.interval_reset(STORY_OPTION)
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# self.interval_reset(INTERACT_INVESTIGATE)
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continue
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if self.appear_then_click(STORY_OPTION, interval=1):
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# self.interval_reset(INTERACT_INVESTIGATE)
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continue
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# Map interact
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if self.appear_then_click(INTERACT_TREASURE, interval=1):
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continue
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# if self.appear_then_click(INTERACT_INVESTIGATE, interval=2):
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# continue
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if self.appear_then_click(INTERACT_COLLECT, interval=1):
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continue
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# Story teleport
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if self.appear_then_click(TELEPORT_RIGHT, interval=3):
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teleport_confirm.reset()
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continue
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if teleport_confirm.started() and not teleport_confirm.reached():
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if self.handle_popup_confirm():
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logger.info(f'{TELEPORT_RIGHT} -> popup')
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continue
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# Chat
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if self.appear_then_click(CHAT_OPTION, interval=3):
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continue
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if self.appear_then_click(CHAT_CLOSE, interval=3):
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continue
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# Popup
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if self.handle_reward(interval=1.5):
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continue
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if self.handle_ui_close(PICTURE_TAKEN, interval=1):
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continue
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if self.appear_then_click(DUNGEON_EXIT, interval=1.5):
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continue
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# Tutorial popup
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if self.appear(TUTORIAL_CHECK, interval=0.2):
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if self.image_color_count(TUTORIAL_CLOSE, color=(255, 255, 255), threshold=180, count=400):
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self.device.click(TUTORIAL_CLOSE)
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continue
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if self.image_color_count(TUTORIAL_NEXT, color=(255, 255, 255), threshold=180, count=50):
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self.device.click(TUTORIAL_NEXT)
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continue
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# Rogue
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if self.handle_blessing():
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continue
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if self.ui_page_appear(page_rogue):
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if self.handle_event_continue():
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continue
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if self.handle_event_option():
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continue
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# Aim click
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if self.handle_aim_click(
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item='item' in self.config.Daemon_AimClicker,
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enemy='enemy' in self.config.Daemon_AimClicker,
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):
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continue
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