mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 11:19:30 +00:00
a42aa00864
- 修改了GUI的活动图入口 - 修正了UI_MASK文件 - 修改舰队识别, boss识别方式为模板匹配 - 修改当前舰队识别的色相阈值 - 增加了对boss右下角小图标的识别 - 修改了错误格子的修正方法, 若当列格子数量不足, 将被剔除 - 修复了退役后不会快速重新进入战斗的问题
84 lines
2.0 KiB
Python
84 lines
2.0 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.shape = 'G9'
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MAP.map_data = '''
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ME -- ME -- ME -- ME
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++ -- -- ME -- -- ++
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++ -- ++ ++ ++ -- ++
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MS -- MB MB MB -- MS
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ME ME -- __ -- ME ME
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++ ++ SP -- SP ++ ++
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++ ME -- -- -- ME ++
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ME -- -- ME -- -- ME
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-- MS ME -- ME MS --
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'''
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MAP.camera_data = ['D3', 'D5', 'D7']
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'siren': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 2, 'siren': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 2},
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{'battle': 5, 'enemy': 1},
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{'battle': 6, 'enemy': 1, 'boss': 1},
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]
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MAP.in_map_swipe_preset_data = (0, 2)
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A1, B1, C1, D1, E1, F1, G1, \
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A2, B2, C2, D2, E2, F2, G2, \
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A3, B3, C3, D3, E3, F3, G3, \
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A4, B4, C4, D4, E4, F4, G4, \
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A5, B5, C5, D5, E5, F5, G5, \
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A6, B6, C6, D6, E6, F6, G6, \
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A7, B7, C7, D7, E7, F7, G7, \
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A8, B8, C8, D8, E8, F8, G8, \
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A9, B9, C9, D9, E9, F9, G9, \
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= MAP.flatten()
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class Config:
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MAP_HAS_AMBUSH = False
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CAMPAIGN_MODE = 'hard'
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (100, 220),
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'width': 1,
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 80, 255),
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'prominence': 2,
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'distance': 50,
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# 'width': (0, 7),
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_siren():
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return True
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if self.clear_enemy(scale=(3,)):
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return True
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return self.battle_default()
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def battle_5(self):
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if self.clear_enemy(scale=(1,)):
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return True
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if self.clear_enemy(scale=(2,)):
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return True
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return self.battle_default()
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def battle_6(self):
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return self.fleet_2.clear_boss()
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