StarRailCopilot/tasks/base/main_page.py
2023-10-23 02:24:46 +08:00

356 lines
12 KiB
Python

import re
import cv2
import numpy as np
from scipy import signal
import module.config.server as server
from module.base.timer import Timer
from module.base.utils import area_center, crop, rgb2luma
from module.config.server import VALID_LANG
from module.exception import RequestHumanTakeover, ScriptError
from module.logger import logger
from module.ocr.ocr import OcrResultButton, OcrWhiteLetterOnComplexBackground
from tasks.base.assets.assets_base_main_page import OCR_CHARACTERS, OCR_MAP_NAME, ROGUE_LEAVE_FOR_NOW
from tasks.base.assets.assets_base_page import CLOSE, MAP_EXIT
from tasks.base.page import Page, page_gacha, page_main
from tasks.base.popup import PopupHandler
from tasks.character.keywords import CharacterList
from tasks.daily.assets.assets_daily_trial import START_TRIAL
from tasks.map.keywords import KEYWORDS_MAP_PLANE, MapPlane
class OcrPlaneName(OcrWhiteLetterOnComplexBackground):
def after_process(self, result):
# RobotSettlement1
result = re.sub(r'-[Ii1]$', '', result)
result = re.sub(r'I$', '', result)
result = re.sub(r'\d+$', '', result)
# Herta's OfficeY/
result = re.sub(r'Y/?$', '', result)
# Stargazer Navatia -> Stargazer Navalia
result = result.replace('avatia', 'avalia')
# DomainiRespite
result = result.replace('omaini', 'omain')
# Domain=Combat
result = result.replace('=', '')
# Domain--Occunrence
# Domain'--Occurence
# Domain-Qccurrence
result = result.replace('cunr', 'cur').replace('uren', 'urren').replace('Qcc', 'Occ')
# Domain-Elit
# Domain--Etite
result = re.sub(r'[Ee]lit$', 'Elite', result)
result = result.replace('tite', 'lite')
# 区域-战
result = re.sub(r'区域.*战$', '区域战斗', result)
# 区域-事伴, 区域-事祥
result = re.sub(r'事[伴祥]', '事件', result)
# 医域-战斗
result = result.replace('医域', '区域')
# 区域-战半, 区域-战头, 区域-战头书
result = re.sub(r'战[半头]', '战斗', result)
# 区域一战斗
result = re.sub(r'区域[\-—-一=]', '区域-', result)
# 累塔的办公室
result = result.replace('累塔', '黑塔')
if '星港' in result:
result = '迴星港'
result = result.replace(' ', '')
return super().after_process(result)
class OcrCharacterName(OcrWhiteLetterOnComplexBackground):
merge_thres_x = 20
merge_thres_y = 20
def after_process(self, result):
result = result.replace('', '')
return super().after_process(result)
class MainPage(PopupHandler):
# Same as BigmapPlane class
# Current plane
plane: MapPlane = KEYWORDS_MAP_PLANE.Herta_ParlorCar
character_buttons: list[OcrResultButton] = []
character_current: CharacterList | None = None
_lang_checked = False
@property
def characters(self) -> list[CharacterList]:
characters = [button.matched_keyword for button in self.character_buttons]
return characters
def update_plane(self, lang=None) -> MapPlane | None:
"""
Pages:
in: page_main
"""
if lang is None:
lang = server.lang
ocr = OcrPlaneName(OCR_MAP_NAME, lang=lang)
result = ocr.ocr_single_line(self.device.image)
# Try to match
keyword = ocr._match_result(result, keyword_classes=MapPlane, lang=lang)
if keyword is not None:
self.plane = keyword
logger.attr('CurrentPlane', keyword)
return keyword
# Try to remove suffix
for suffix in range(1, 5):
keyword = ocr._match_result(result[:-suffix], keyword_classes=MapPlane, lang=lang)
if keyword is not None:
self.plane = keyword
logger.attr('CurrentPlane', keyword)
return keyword
return None
def check_lang_from_map_plane(self) -> str | None:
logger.info('check_lang_from_map_plane')
lang_unknown = self.config.Emulator_GameLanguage == 'auto'
if lang_unknown:
lang_list = VALID_LANG
else:
# Try current lang first
lang_list = [server.lang] + [lang for lang in VALID_LANG if lang != server.lang]
for lang in lang_list:
logger.info(f'Try ocr in lang {lang}')
keyword = self.update_plane(lang)
if keyword is not None:
logger.info(f'check_lang_from_map_plane matched lang: {lang}')
if lang_unknown or lang != server.lang:
self.config.Emulator_GameLanguage = lang
server.set_lang(lang)
return lang
if lang_unknown:
logger.critical('Cannot detect in-game text language, please set it to 简体中文 or English')
raise RequestHumanTakeover
else:
logger.warning(f'Cannot detect in-game text language, assume current lang={server.lang} is correct')
return server.lang
def handle_lang_check(self, page: Page):
"""
Args:
page:
Returns:
bool: If checked
"""
if MainPage._lang_checked:
return False
if page != page_main:
return False
self.check_lang_from_map_plane()
MainPage._lang_checked = True
return True
def acquire_lang_checked(self):
"""
Returns:
bool: If checked
"""
if MainPage._lang_checked:
return False
logger.info('acquire_lang_checked')
try:
self.ui_goto(page_main)
except AttributeError:
logger.critical('Method ui_goto() not found, class MainPage must be inherited by class UI')
raise ScriptError
self.handle_lang_check(page=page_main)
return True
def update_characters(self) -> list[CharacterList]:
ocr = OcrCharacterName(OCR_CHARACTERS)
self.character_buttons = ocr.matched_ocr(self.device.image, keyword_classes=CharacterList)
characters = self.characters
logger.attr('Characters', characters)
self.character_current = self._convert_selected_to_character(self._update_current_character())
return characters
def _update_current_character(self) -> list[int]:
"""
Returns:
list[int]: Selected index, 1 to 4.
"""
# 50px-width area starting from the right edge of HP bars
area = (1101, 151, 1151, 459)
# Y coordinates where the color peaks should be when character is selected
expected_peaks = np.array([201, 279, 357, 435])
expected_peaks_in_area = expected_peaks - area[1]
# Use Luminance to fit H264 video stream
image = rgb2luma(crop(self.device.image, area))
# Remove character names
kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))
image = cv2.erode(image, kernel)
# To find peaks along Y
line = cv2.reduce(image, 1, cv2.REDUCE_AVG).flatten().astype(int)
# Find color peaks
parameters = {
'height': (60, 255),
'prominence': 30,
'distance': 5,
}
peaks, _ = signal.find_peaks(line, **parameters)
# Remove smooth peaks
parameters = {
'height': (5, 255),
'prominence': 5,
'distance': 5,
}
diff = -np.diff(line)
diff_peaks, _ = signal.find_peaks(diff, **parameters)
def is_steep_peak(y, threshold=5):
return np.abs(diff_peaks - y).min() <= threshold
def peak_to_selected(y, threshold=5):
distance = np.abs(expected_peaks_in_area - y)
return np.argmin(distance) + 1 if distance.min() < threshold else 0
selected = [peak_to_selected(peak) for peak in peaks if peak_to_selected(peak) and is_steep_peak(peak)]
logger.attr('CharacterSelected', selected)
return selected
def _convert_selected_to_character(self, selected: list[int]) -> CharacterList | None:
expected_peaks = np.array([201, 279, 357, 435])
if not selected:
logger.warning(f'No current character')
logger.attr('CurrentCharacter', None)
return None
elif len(selected) == 1:
selected = selected[0]
else:
logger.warning(f'Too many current characters: {selected}, using first')
selected = selected[0]
expected_y = expected_peaks[selected - 1]
for button in self.character_buttons:
y = area_center(button.area)[1]
if expected_y - 78 < y < expected_y:
logger.attr('CurrentCharacter', button.matched_keyword)
return button.matched_keyword
logger.warning(f'Current character: {selected} does not belong to any detected character')
logger.attr('CurrentCharacter', None)
return None
def character_switch(self, character: CharacterList | str | int, skip_first_screenshot=True) -> bool:
"""
Args:
character: CharacterList object, or character name, or select index from 1 to 4.
skip_first_screenshot:
Returns:
bool: If chose
"""
logger.info(f'Character choose: {character}')
characters = self.characters
if isinstance(character, int):
character = self._convert_selected_to_character([character])
if character is None:
return False
try:
index = characters.index(character) + 1
except IndexError:
logger.warning(f'Cannot choose character {character} as it was not detected')
return False
else:
if isinstance(character, str):
character = CharacterList.find(character)
try:
index = characters.index(character) + 1
except IndexError:
logger.warning(f'Cannot choose character {character} as it was not detected')
return False
button = self.character_buttons[index - 1]
interval = Timer(1, count=3)
count = 0
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
selected = self._update_current_character()
if index in selected:
logger.info('Character chose')
return True
if count > 3:
logger.warning('Failed to choose character, assume chose')
return False
try:
is_in_main = self.is_in_main
except AttributeError:
logger.critical('Method ui_goto() not found, class MainPage must be inherited by class UI')
raise ScriptError
if interval.reached() and is_in_main():
self.device.click(button)
interval.reset()
count += 1
def ui_leave_special(self):
"""
Leave from:
- Rogue domains
- Character trials
Returns:
bool: If left a special plane
Pages:
in: Any
out: page_main
"""
if not self.appear(MAP_EXIT):
return False
logger.info('UI leave special')
skip_first_screenshot = True
clicked = False
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if clicked:
if self.appear(page_main.check_button):
logger.info(f'Leave to {page_main}')
break
if self.appear_then_click(MAP_EXIT, interval=2):
continue
if self.handle_popup_confirm():
continue
if self.match_template_color(START_TRIAL, interval=2):
logger.info(f'{START_TRIAL} -> {CLOSE}')
self.device.click(CLOSE)
clicked = True
continue
if self.handle_ui_close(page_gacha.check_button, interval=2):
continue
if self.appear_then_click(ROGUE_LEAVE_FOR_NOW, interval=2):
clicked = True
continue