mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 14:31:16 +00:00
b2ab868351
* Add: combat support * Fix: team_set logic when using support in combat * Add: Support character selection * Upd: optimize support character get logic * Fix: bug in get_character_by_name * Upd: use keywords to generate support config * Fix: Correct comment language to English * Fix: Remove debug statements * Upd: Improve UI icons and positioning * Upd: Refactor support * Upd: character keyword extract * Upd:Character icon * Upd: Character icon * Upd: Character icon * Upd: Optimize the parameter in SupportListScroll * Upd: Refactor support * Fix: Bug in Dungeon * Fix: Corrected comments in Combat and Support * Upd: Modified parameter * Refactor: Support logic * Refactor: Support logic * Refactor: Support logic * Upd: Character icon * Upd: Character icon * Refactor: Support logic * Refactor: Support logic
98 lines
3.8 KiB
Python
98 lines
3.8 KiB
Python
from module.base.utils import area_offset
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from module.logger import logger
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from tasks.combat.combat import Combat
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from tasks.dungeon.event import DungeonEvent
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from tasks.dungeon.keywords import DungeonList, KEYWORDS_DUNGEON_LIST, KEYWORDS_DUNGEON_TAB
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from tasks.dungeon.ui import DungeonUI
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class Dungeon(DungeonUI, DungeonEvent, Combat):
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def run(self, dungeon: DungeonList = None, team: int = None, use_support: str = None, is_daily: bool = False,
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support_character: str = None):
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if dungeon is None:
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dungeon = DungeonList.find(self.config.Dungeon_Name)
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if team is None:
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team = self.config.Dungeon_Team
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if use_support is None:
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use_support = self.config.Dungeon_Support
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if support_character is None:
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support_character = self.config.Dungeon_SupportCharacter if use_support == "always_use" or use_support == "when_daily" and is_daily else None
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# UI switches
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switched = self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
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if not switched:
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# Nav must at top, reset nav states
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self.ui_goto_main()
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
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# Check double events
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if self.config.Dungeon_NameAtDoubleCalyx != 'do_not_participate' and self.has_double_calyx_event():
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calyx = DungeonList.find(self.config.Dungeon_NameAtDoubleCalyx)
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self._dungeon_nav_goto(calyx)
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if remain := self.get_double_event_remain():
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self.dungeon_goto(calyx)
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if self.combat(team, wave_limit=remain, support_character=support_character):
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self.delay_dungeon_task(calyx)
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
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# Combat
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self.dungeon_goto(dungeon)
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if dungeon == KEYWORDS_DUNGEON_LIST.Stagnant_Shadow_Blaze:
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if self.handle_destructible_around_blaze():
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self.dungeon_tab_goto(KEYWORDS_DUNGEON_TAB.Survival_Index)
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self.dungeon_goto(dungeon)
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self.combat(team=team, support_character=support_character)
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self.delay_dungeon_task(dungeon)
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def delay_dungeon_task(self, dungeon):
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if dungeon.is_Cavern_of_Corrosion:
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limit = 80
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else:
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limit = 60
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# Recover 1 trailbaze power each 6 minutes
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cover = max(limit - self.state.TrailblazePower, 0) * 6
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logger.info(f'Currently has {self.state.TrailblazePower} need {cover} minutes to reach {limit}')
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self.config.task_delay(minute=cover)
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def handle_destructible_around_blaze(self):
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"""
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Stagnant_Shadow_Blaze has a destructible object nearby, attacks are aimed at it first
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so destroy it first
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Returns:
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bool: If handled.
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Pages:
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in: COMBAT_PREPARE
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out: page_main, map position changed if handled
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"""
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logger.hr('Handle destructible around blaze')
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self.combat_exit()
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# Check if there's a front sight at bottom-left corner
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area = area_offset((-50, -150, 0, 0), offset=self.config.ASSETS_RESOLUTION)
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skip_first_screenshot = True
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self._map_A_timer.reset()
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handled = False
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.image_color_count(area, color=(48, 170, 204), threshold=221, count=50):
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logger.info(f'Found destructible object')
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if self.handle_map_A():
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handled = True
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continue
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else:
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logger.info(f'No destructible object')
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if not handled:
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break
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if self._map_A_timer.reached():
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break
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return handled
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