mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
315 lines
9.9 KiB
Python
315 lines
9.9 KiB
Python
import re
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from module.base.timer import Timer
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from module.exception import ScriptError
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from module.logger import logger
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from module.ocr.ocr import Digit
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from tasks.combat.assets.assets_combat_obtain import *
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.dungeon.keywords import DungeonList
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from tasks.planner.keywords import ITEM_CLASSES, KEYWORDS_ITEM_CURRENCY
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from tasks.planner.model import ObtainedAmmount, PlannerMixin
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from tasks.planner.scan import OcrItemName
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class OcrItemAmount(Digit):
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def format_result(self, result):
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res = re.split(r'[::;;]', result)
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result = res[-1]
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return super().format_result(result)
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class CombatObtain(PlannerMixin):
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"""
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Parse items that can be obtained from dungeon
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Pages:
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in: COMBAT_PREPARE
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"""
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# False to click again when combat ends
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# True to exit and reenter to get obtained items
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obtain_frequent_check = False
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def _obtain_enter(self, entry, appear_button, skip_first_screenshot=True):
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"""
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Args:
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entry: Item entry
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appear_button:
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skip_first_screenshot:
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Pages:
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in: COMBAT_PREPARE
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out: ITEM_CLOSE
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"""
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logger.info(f'Obtain enter {entry}')
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self.interval_clear(appear_button)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.appear(ITEM_CLOSE):
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break
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if self.appear(appear_button, interval=2):
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self.device.click(entry)
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self.interval_reset(appear_button)
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continue
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# Wait animation
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timeout = Timer(1.4, count=7).start()
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skip_first_screenshot = True
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.image_color_count(ITEM_NAME, color=(0, 0, 0), threshold=221, count=50):
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break
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if timeout.reached():
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logger.warning('Wait obtain item timeout')
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break
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def _obtain_close(self, check_button, skip_first_screenshot=True):
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"""
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Args:
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check_button:
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skip_first_screenshot:
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Pages:
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in: ITEM_CLOSE
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out: COMBAT_PREPARE
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"""
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logger.info(f'Obtain close')
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self.interval_clear(ITEM_CLOSE)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if not self.appear(ITEM_CLOSE):
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if callable(check_button):
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if check_button():
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break
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else:
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if self.appear(check_button):
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break
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if self.appear_then_click(ITEM_CLOSE, interval=2):
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continue
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@staticmethod
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def _obtain_get_entry(dungeon: DungeonList, index: int = 1, prev: ObtainedAmmount = None, start: int = 0):
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"""
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Args:
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dungeon: Current dungeon
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index: 1 to 3, index to check
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prev: Previous item checked
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Returns:
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int: Item entry index, or None if no more check needed
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"""
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if (index > 1 and prev is None) or (index <= 1 and prev is not None):
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raise ScriptError(f'_obtain_get_entry: index and prev must be set together, index={index}, prev={prev}')
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if index > 3:
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return None
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def may_obtain_one():
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if prev is None:
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if start:
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return 1 + start
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else:
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return 1
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else:
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return None
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def may_obtain_multi():
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if prev is None:
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if start:
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return 1 + start
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else:
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return 1
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# End at the item with the lowest rarity
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if prev.item.is_rarity_green:
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return None
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# End at credict
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if prev.item == KEYWORDS_ITEM_CURRENCY.Credit:
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return None
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if start:
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return index + start
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else:
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return index
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if dungeon is None:
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return may_obtain_multi()
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if dungeon.is_Echo_of_War:
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return may_obtain_one()
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if dungeon.is_Cavern_of_Corrosion:
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return None
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if dungeon.is_Stagnant_Shadow:
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return may_obtain_one()
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if dungeon.is_Calyx_Golden:
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if dungeon.is_Calyx_Golden_Treasures:
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return may_obtain_one()
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else:
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return may_obtain_multi()
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if dungeon.is_Calyx_Crimson:
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return may_obtain_multi()
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raise ScriptError(f'_obtain_get_entry: Cannot get entry from {dungeon}')
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def _obtain_parse(self) -> ObtainedAmmount | None:
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"""
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Pages:
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in: ITEM_CLOSE
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"""
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ocr = OcrItemName(ITEM_NAME)
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item = ocr.matched_single_line(self.device.image, keyword_classes=ITEM_CLASSES)
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ocr = OcrItemAmount(ITEM_AMOUNT)
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amount = ocr.ocr_single_line(self.device.image)
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if item is None:
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logger.warning('_obtain_parse: Unknown item name')
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return None
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# logger.info(f'ObtainedAmmount: item={item}, value={amount}')
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return ObtainedAmmount(
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item=item,
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value=amount,
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)
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def obtain_get(self, dungeon=None, skip_first_screenshot=True) -> list[ObtainedAmmount]:
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"""
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Args:
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dungeon: Current dungeon,
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or None for no early stop optimization
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skip_first_screenshot:
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Returns:
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list[ObtainedAmmount]:
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Pages:
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in: COMBAT_PREPARE
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out: COMBAT_PREPARE
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"""
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logger.hr('Obtain get', level=2)
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if not skip_first_screenshot:
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self.device.screenshot()
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index = 1
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prev = None
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items = []
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dic_entry = {
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1: OBTAIN_1,
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2: OBTAIN_2,
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3: OBTAIN_3,
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4: OBTAIN_4,
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}
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self._find_may_obtain()
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trailblaze_exp = False
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for _ in range(5):
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if not trailblaze_exp and self.appear(OBTAIN_TRAILBLAZE_EXP):
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trailblaze_exp = True
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logger.attr('trailblaze_exp', trailblaze_exp)
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entry_index = self._obtain_get_entry(dungeon, index=index, prev=prev, start=int(trailblaze_exp))
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if entry_index is None:
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logger.info('Obtain get end')
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break
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try:
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entry = dic_entry[entry_index]
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except KeyError:
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logger.error(f'No obtain entry for {entry_index}')
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break
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self._obtain_enter(entry, appear_button=COMBAT_PREPARE)
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item = self._obtain_parse()
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if item is not None:
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if item.item == KEYWORDS_ITEM_CURRENCY.Trailblaze_EXP:
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logger.warning('Trailblaze_EXP is in obtain list, OBTAIN_TRAILBLAZE_EXP may need to verify')
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index += 1
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prev = item
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else:
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items.append(item)
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index += 1
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prev = item
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else:
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index += 1
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self._obtain_close(check_button=MAY_OBTAIN)
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logger.hr('Obtained Result')
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for item in items:
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# Pretend everything is full
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# item.value += 1000
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logger.info(f'Obtained item: {item.item.name}, {item.value}')
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"""
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<<< OBTAIN GET RESULT >>>
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ItemAmount: Arrow_of_the_Starchaser, 15
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ItemAmount: Arrow_of_the_Demon_Slayer, 68
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ItemAmount: Arrow_of_the_Beast_Hunter, 85
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"""
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self.planner.load_obtained_amount(items)
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with self.config.multi_set():
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self.planner_write()
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# Sync to dashboard
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for item in items:
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if item.item.name == 'Credit':
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self.config.stored.Credit.value = item.value
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return items
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def obtained_is_full(self, dungeon: DungeonList | None, wave_done=0, obtain_get=True) -> bool:
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if dungeon is None:
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self.obtain_frequent_check = False
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return False
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row = self.planner.row_come_from_dungeon(dungeon)
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if row is None:
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self.obtain_frequent_check = False
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return False
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# Update
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if obtain_get:
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self.obtain_get(dungeon)
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# Check progress
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row = self.planner.row_come_from_dungeon(dungeon)
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if row is None:
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logger.error(f'obtained_is_full: Row disappeared after obtain_get')
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self.obtain_frequent_check = False
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return False
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if not row.need_farm():
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logger.info('Planner row full')
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self.obtain_frequent_check = False
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return True
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# obtain_frequent_check
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approaching = row.is_approaching_total(wave_done)
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logger.attr('is_approaching_total', approaching)
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self.obtain_frequent_check = approaching
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return False
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def _find_may_obtain(self, skip_first_screenshot=True):
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logger.info('Find may obtain')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if MAY_OBTAIN.match_template(self.device.image):
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OBTAIN_1.load_offset(MAY_OBTAIN)
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OBTAIN_2.load_offset(MAY_OBTAIN)
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OBTAIN_3.load_offset(MAY_OBTAIN)
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OBTAIN_4.load_offset(MAY_OBTAIN)
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return True
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if __name__ == '__main__':
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self = CombatObtain('src')
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self.device.screenshot()
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self.obtain_get()
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