mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 03:16:08 +00:00
70936f4f39
- 修复了不开启周回模式时, 会在出击界面开启自动的问题 - 修复了多打一战后, 打完BOSS不判定当前出击结束的问题 - 增加掉落新船时锁定的功能 - 增加了地图不支持周回模式时, 跳过周回检查的功能 周回模式的选项可以无脑开了 - 修改透视识别报warning为info 因为低级图地图小降低了检测的阈值, 导致需要纠正错误有点多 - 减少了战斗准备页面的多余点击 - 减少了挂委托时的多余点击
44 lines
5.4 KiB
Python
44 lines
5.4 KiB
Python
from module.base.button import Button
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from module.base.template import Template
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# This file is generated by module.dev_tools.asset_extract.
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# Don't modified it manually.
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FAST_FORWARD_OFF = Button(area=(984, 587, 1021, 606), color=(252, 252, 252), button=(984, 587, 1021, 606), file='./assets/handler/FAST_FORWARD_OFF.png')
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FAST_FORWARD_ON = Button(area=(1025, 587, 1063, 606), color=(252, 252, 252), button=(1025, 587, 1063, 606), file='./assets/handler/FAST_FORWARD_ON.png')
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FLEET_LOCKED = Button(area=(1197, 502, 1274, 519), color=(146, 186, 179), button=(1197, 502, 1274, 519), file='./assets/handler/FLEET_LOCKED.png')
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FLEET_UNLOCKED = Button(area=(1197, 502, 1274, 519), color=(195, 168, 168), button=(1197, 502, 1274, 519), file='./assets/handler/FLEET_UNLOCKED.png')
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FORMATION_1 = Button(area=(1108, 415, 1170, 477), color=(80, 82, 93), button=(1108, 415, 1170, 477), file='./assets/handler/FORMATION_1.png')
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FORMATION_2 = Button(area=(1108, 415, 1170, 477), color=(80, 82, 92), button=(1108, 415, 1170, 477), file='./assets/handler/FORMATION_2.png')
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FORMATION_3 = Button(area=(1108, 415, 1170, 477), color=(79, 82, 92), button=(1108, 415, 1170, 477), file='./assets/handler/FORMATION_3.png')
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FORMATION_LOCATION = Button(area=(145, 115, 437, 159), color=(103, 118, 118), button=(145, 115, 437, 159), file='./assets/handler/FORMATION_LOCATION.png')
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GET_AMMO = Button(area=(792, 315, 794, 333), color=(251, 250, 255), button=(792, 315, 794, 333), file='./assets/handler/GET_AMMO.png')
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GET_ITEMS_1 = Button(area=(538, 217, 741, 253), color=(160, 192, 248), button=(924, 653, 943, 672), file='./assets/handler/GET_ITEMS_1.png')
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GET_MISSION = Button(area=(553, 491, 727, 551), color=(96, 144, 204), button=(553, 491, 727, 551), file='./assets/handler/GET_MISSION.png')
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INFO_BAR_1 = Button(area=(194, 297, 1086, 299), color=(107, 158, 255), button=(194, 297, 1086, 299), file='./assets/handler/INFO_BAR_1.png')
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INFO_BAR_2 = Button(area=(194, 234, 1086, 236), color=(107, 158, 255), button=(194, 234, 1086, 236), file='./assets/handler/INFO_BAR_2.png')
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INFO_BAR_3 = Button(area=(194, 171, 1086, 173), color=(107, 158, 255), button=(194, 171, 1086, 173), file='./assets/handler/INFO_BAR_3.png')
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IN_MAP = Button(area=(749, 654, 921, 707), color=(213, 124, 124), button=(749, 654, 921, 707), file='./assets/handler/IN_MAP.png')
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IN_STAGE_BLUE = Button(area=(20, 641, 148, 702), color=(154, 177, 226), button=(20, 641, 148, 702), file='./assets/handler/IN_STAGE_BLUE.png')
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IN_STAGE_RED = Button(area=(22, 643, 150, 704), color=(229, 159, 159), button=(22, 643, 150, 704), file='./assets/handler/IN_STAGE_RED.png')
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LOGIN_ANNOUNCE = Button(area=(1160, 45, 1227, 90), color=(174, 61, 56), button=(1160, 45, 1227, 90), file='./assets/handler/LOGIN_ANNOUNCE.png')
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LOGIN_CHECK = Button(area=(77, 655, 154, 711), color=(33, 36, 33), button=(940, 394, 1107, 513), file='./assets/handler/LOGIN_CHECK.png')
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MAP_AIR_RAID = Button(area=(350, 447, 1280, 472), color=(154, 43, 46), button=(350, 447, 1280, 472), file='./assets/handler/MAP_AIR_RAID.png')
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MAP_AMBUSH = Button(area=(261, 433, 1280, 449), color=(161, 41, 43), button=(261, 433, 1280, 449), file='./assets/handler/MAP_AMBUSH.png')
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MAP_AMBUSH_EVADE = Button(area=(325, 393, 1280, 395), color=(255, 255, 255), button=(979, 444, 1152, 502), file='./assets/handler/MAP_AMBUSH_EVADE.png')
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MAP_BUFF = Button(area=(145, 115, 437, 159), color=(103, 118, 118), button=(145, 115, 437, 159), file='./assets/handler/MAP_BUFF.png')
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MAP_ENEMY_SEARCHING = Button(area=(531, 320, 864, 382), color=(200, 99, 91), button=(531, 320, 864, 382), file='./assets/handler/MAP_ENEMY_SEARCHING.png')
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MAP_GREEN = Button(area=(195, 260, 349, 292), color=(125, 190, 84), button=(195, 260, 349, 292), file='./assets/handler/MAP_GREEN.png')
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MAP_STAR_1 = Button(area=(245, 377, 254, 384), color=(251, 233, 143), button=(245, 377, 254, 384), file='./assets/handler/MAP_STAR_1.png')
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MAP_STAR_2 = Button(area=(532, 377, 540, 384), color=(251, 233, 144), button=(532, 377, 540, 384), file='./assets/handler/MAP_STAR_2.png')
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MAP_STAR_3 = Button(area=(818, 377, 827, 384), color=(251, 233, 143), button=(818, 377, 827, 384), file='./assets/handler/MAP_STAR_3.png')
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MYSTERY_ITEM = Button(area=(589, 294, 691, 427), color=(144, 127, 83), button=(589, 294, 691, 427), file='./assets/handler/MYSTERY_ITEM.png')
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POPUP_CANCEL = Button(area=(404, 493, 576, 550), color=(166, 169, 172), button=(404, 493, 576, 550), file='./assets/handler/POPUP_CANCEL.png')
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POPUP_CONFIRM = Button(area=(704, 493, 876, 550), color=(94, 144, 204), button=(704, 493, 876, 550), file='./assets/handler/POPUP_CONFIRM.png')
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STRATEGY_OPEN = Button(area=(1198, 411, 1269, 471), color=(81, 85, 101), button=(1198, 411, 1269, 471), file='./assets/handler/STRATEGY_OPEN.png')
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STRATEGY_OPENED = Button(area=(1176, 366, 1275, 393), color=(128, 155, 218), button=(1060, 406, 1092, 485), file='./assets/handler/STRATEGY_OPENED.png')
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SUBMARINE_HUNT_OFF = Button(area=(1200, 415, 1262, 477), color=(125, 127, 132), button=(1200, 415, 1262, 477), file='./assets/handler/SUBMARINE_HUNT_OFF.png')
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SUBMARINE_HUNT_ON = Button(area=(1200, 415, 1262, 477), color=(124, 125, 132), button=(1200, 415, 1262, 477), file='./assets/handler/SUBMARINE_HUNT_ON.png')
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SUBMARINE_VIEW_OFF = Button(area=(1140, 435, 1170, 468), color=(156, 156, 158), button=(1140, 435, 1170, 468), file='./assets/handler/SUBMARINE_VIEW_OFF.png')
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SUBMARINE_VIEW_ON = Button(area=(1140, 435, 1170, 468), color=(177, 178, 179), button=(1140, 435, 1170, 468), file='./assets/handler/SUBMARINE_VIEW_ON.png')
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