mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
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117 lines
4.3 KiB
Python
117 lines
4.3 KiB
Python
import cv2
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from scipy import signal
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from module.base.timer import Timer
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from module.base.utils import rgb2luma
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from module.logger import logger
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from tasks.base.ui import UI
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from tasks.combat.assets.assets_combat_state import COMBAT_AUTO, COMBAT_PAUSE, COMBAT_SPEED_2X
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class CombatState(UI):
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_combat_click_interval = Timer(2, count=4)
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_combat_auto_checked = False
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_combat_2x_checked = False
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def is_combat_executing(self) -> bool:
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appear = self.appear(COMBAT_PAUSE)
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if appear:
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if COMBAT_PAUSE.button_offset[0] < 3:
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return True
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return False
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def _is_combat_button_active(self, button):
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image = rgb2luma(self.image_crop(button, copy=False))
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lines = cv2.reduce(image, 1, cv2.REDUCE_AVG).flatten()
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# [122 122 122 182 141 127 139 135 130 135 136 141 147 149 149 150 147 145
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# 148 150 150 150 150 150 144 138 134 141 136 133 173 183 130 128 127 126]
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parameters = {
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# Border is about 188-190
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'height': 96,
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# Background is about 120-122
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'prominence': 35,
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'width': (0, 7),
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'distance': 7,
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}
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peaks, _ = signal.find_peaks(lines, **parameters)
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count = len(peaks)
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if count == 0:
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return False
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elif count == 2:
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return True
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else:
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# logger.warning(f'Unexpected peak amount on {button}: {count}, lines={lines}')
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# self.device.image_save()
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return False
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def is_combat_auto(self) -> bool:
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return self._is_combat_button_active(COMBAT_AUTO)
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def is_combat_speed_2x(self) -> bool:
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return self._is_combat_button_active(COMBAT_SPEED_2X)
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def combat_state_reset(self):
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self._combat_auto_checked = False
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self._combat_2x_checked = False
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self._combat_click_interval.clear()
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def handle_combat_state(self, auto=True, speed_2x=True):
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"""
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Set combat auto and 2X speed. Enable both by default.
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Returns:
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bool: If clicked
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"""
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if self._combat_auto_checked and self._combat_2x_checked:
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return False
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if not self.is_combat_executing():
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if not self._combat_auto_checked and auto:
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# >=0.2s after clicking the button to avoid random noice
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if self._combat_click_interval.current() >= 0.15 and not self._combat_click_interval.reached():
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logger.info('Combat on going, _combat_auto_checked')
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self._combat_auto_checked = True
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return False
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if not self._combat_2x_checked:
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if speed_2x:
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if self.is_combat_speed_2x():
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logger.info('_combat_2x_checked')
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self._combat_2x_checked = True
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else:
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if self._combat_click_interval.reached():
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self.device.click(COMBAT_SPEED_2X)
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self._combat_click_interval.reset()
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return True
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else:
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if self.is_combat_speed_2x():
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if self._combat_click_interval.reached():
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self.device.click(COMBAT_SPEED_2X)
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self._combat_click_interval.reset()
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return True
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else:
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logger.info('_combat_2x_checked')
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self._combat_2x_checked = True
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if not self._combat_auto_checked:
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if auto:
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if self.is_combat_auto():
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logger.info('_combat_auto_checked')
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self._combat_auto_checked = True
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else:
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if self._combat_click_interval.reached():
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self.device.click(COMBAT_AUTO)
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self._combat_click_interval.reset()
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return True
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else:
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if self.is_combat_auto():
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if self._combat_click_interval.reached():
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self.device.click(COMBAT_AUTO)
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self._combat_click_interval.reset()
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return True
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else:
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logger.info('_combat_auto_checked')
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self._combat_auto_checked = True
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return False
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