StarRailCopilot/tasks/battle_pass/battle_pass.py

428 lines
16 KiB
Python

import datetime
import re
from dataclasses import dataclass
import numpy as np
from module.base.timer import Timer
from module.base.utils import get_color
from module.config.stored.classes import StoredCounter
from module.config.utils import get_server_next_update
from module.logger.logger import logger
from module.ocr.keyword import KeywordDigitCounter
from module.ocr.ocr import Digit, DigitCounter, Duration, Ocr, OcrResultButton
from module.ocr.utils import pair_buttons
from module.ui.scroll import Scroll
from module.ui.switch import Switch
from tasks.base.assets.assets_base_page import BATTLE_PASS_CHECK, MAIN_GOTO_BATTLE_PASS
from tasks.base.page import page_battle_pass, page_main
from tasks.base.ui import UI
from tasks.battle_pass.assets.assets_battle_pass import *
from tasks.battle_pass.keywords import *
from tasks.item.assets.assets_item_ui import SWITCH_CLICK
class BattlePassTab(Switch):
def handle_additional(self, main: UI):
if main.handle_reward():
return True
return False
SWITCH_BATTLE_PASS_TAB = BattlePassTab('BattlePassTab', is_selector=True)
SWITCH_BATTLE_PASS_TAB.add_state(
KEYWORDS_BATTLE_PASS_TAB.Rewards,
check_button=REWARDS_CHECK,
click_button=REWARDS_CLICK
)
SWITCH_BATTLE_PASS_TAB.add_state(
KEYWORDS_BATTLE_PASS_TAB.Missions,
check_button=MISSIONS_CHECK,
click_button=MISSIONS_CLICK
)
class BattlePassMissionTab(Switch):
def add_state(self, state, check_button, click_button=None):
if click_button is not None:
# Limit click_button.button
left = SWITCH_CLICK.area[0]
for button in click_button.buttons:
button._button = (left, button._button[1], button._button[2], button._button[3])
return super().add_state(state, check_button, click_button)
def get(self, main):
"""
Args:
main (ModuleBase):
Returns:
str: state name or 'unknown'.
"""
for data in self.state_list:
if main.image_color_count(data['check_button'], color=(250, 233, 153)):
return data['state']
return 'unknown'
SWITCH_BATTLE_PASS_MISSION_TAB = BattlePassMissionTab('BattlePassMissionTab', is_selector=True)
SWITCH_BATTLE_PASS_MISSION_TAB.add_state(
KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions,
check_button=WEEK_MISSION_CLICK,
click_button=WEEK_MISSION_CLICK
)
SWITCH_BATTLE_PASS_MISSION_TAB.add_state(
KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Period_Missions,
check_button=PERIOD_MISSION_CLICK,
click_button=PERIOD_MISSION_CLICK
)
class BattlePassQuestOcr(Ocr):
def after_process(self, result):
result = super().after_process(result)
if self.lang == 'cn':
result = re.sub("[jJ]", "", result)
return result
@dataclass
class DataBattlePassQuest:
quest: BattlePassQuest
state: BattlePassQuestState = None
digit: KeywordDigitCounter = ''
def __eq__(self, other):
return self.quest == other.quest
@property
def is_incomplete(self) -> bool:
return self.state == KEYWORDS_BATTLE_PASS_QUEST_STATE.Navigate
class BattlePassUI(UI):
MAX_LEVEL = 70
def _battle_pass_wait_rewards_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: If load success
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait rewards tab loaded timeout')
return False
if self.appear(REWARDS_LOADED):
logger.info('Rewards tab loaded')
return True
def _battle_pass_wait_missions_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: If load success
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait missions tab loaded timeout')
return False
# Has scroll and last mission loaded
if self.appear(MISSION_PAGE_SCROLL):
color = get_color(self.device.image, MISSIONS_LOADED.area)
if np.mean(color) > 128:
logger.info('Missions tab loaded')
return True
def battle_pass_goto(self, state: KEYWORDS_BATTLE_PASS_TAB):
"""
Args:
state:
Examples:
self = BattlePassUI('alas')
self.device.screenshot()
self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Missions)
self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Rewards)
"""
self.ui_ensure(page_battle_pass)
if SWITCH_BATTLE_PASS_TAB.set(state, main=self):
logger.info(f'Tab goto {state}, wait until loaded')
if state == KEYWORDS_BATTLE_PASS_TAB.Missions:
self._battle_pass_wait_missions_loaded()
if state == KEYWORDS_BATTLE_PASS_TAB.Rewards:
self._battle_pass_wait_rewards_loaded()
def battle_pass_mission_tab_goto(self, state: KEYWORDS_BATTLE_PASS_MISSION_TAB):
self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Missions)
if SWITCH_BATTLE_PASS_MISSION_TAB.set(state, main=self):
logger.info(f'Tab goto {state}, wait until loaded')
if state == KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions:
self._battle_pass_wait_missions_loaded()
if state == KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Period_Missions:
self._battle_pass_wait_missions_loaded()
def handle_choose_gifts(self, interval=5):
"""
Popup when you have purchase Nameless Glory
Args:
interval:
Returns:
If handled
"""
if self.appear_then_click(CLOSE_CHOOSE_GIFT, interval=interval):
return True
return False
def _claim_exp(self, skip_first_screenshot=True):
logger.hr('Claim EXP', level=1)
self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Missions)
claimed = False
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if not self.appear(EXP_CLAIM_ALL):
logger.info('No more EXP to claim')
break
if self.appear_then_click(EXP_CLAIM_ALL):
claimed = True
logger.info("All EXP claimed")
continue
logger.attr('EXP claimed', claimed)
return claimed
def _claim_rewards(self, skip_first_screenshot=True):
logger.hr('Claim rewards', level=1)
self.battle_pass_goto(KEYWORDS_BATTLE_PASS_TAB.Rewards)
timeout = Timer(5, count=15).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.reward_appear():
logger.info('Get reward')
break
if self.appear(CLOSE_CHOOSE_GIFT):
logger.info('Got reward but have gift to choose')
break
if timeout.reached():
logger.warning('Claim reward timeout, no rewards to claim')
break
if self.appear_then_click(REWARDS_CLAIM_ALL, interval=2):
timeout.reset()
continue
logger.info('Close reward popup')
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(BATTLE_PASS_CHECK):
logger.info("Claiming rewards complete")
break
if self.handle_choose_gifts():
logger.info("You have unclaimed gift to choose")
continue
if self.handle_reward():
continue
def _get_battle_pass_level(self) -> int:
digit = Digit(OCR_LEVEL)
return digit.ocr_single_line(self.device.image)
def _get_battle_pass_end(self) -> datetime.datetime:
remain = Duration(OCR_REMAINING_TIME).ocr_single_line(self.device.image)
future = get_server_next_update(self.config.Scheduler_ServerUpdate)
future += datetime.timedelta(days=remain.days)
return future
def claim_battle_pass_rewards(self):
"""
Returns:
int: Current battle pass level
Examples:
self = BattlePassUI('alas')
self.device.screenshot()
self.claim_battle_pass_rewards()
"""
# Update level
with self.config.multi_set():
previous_level = self._get_battle_pass_level()
self.config.stored.BattlePassLevel.set(previous_level)
if previous_level == self.MAX_LEVEL:
self.config.stored.BattlePassWeeklyQuest.write_quests([])
return previous_level
# Claim rewards
claimed_exp = self._claim_exp()
current_level = self._get_battle_pass_level()
self.config.stored.BattlePassLevel.set(current_level)
if claimed_exp and current_level > previous_level:
logger.info("Upgraded, go to claim rewards")
self._claim_rewards()
else:
# Missions refreshed
self._battle_pass_wait_missions_loaded()
# Update quests
self.battle_pass_quests_recognition()
return current_level
def ocr_single_page(self) -> list[DataBattlePassQuest]:
"""
Returns incomplete quests only
"""
logger.hr('Battle pass ocr single page')
ocr = BattlePassQuestOcr(OCR_BATTLE_PASS_QUEST)
results = ocr.matched_ocr(
self.device.image, keyword_classes=[BattlePassQuest, BattlePassQuestState, KeywordDigitCounter])
# Product DataBattlePassQuest objects
data_quest: dict[OcrResultButton, DataBattlePassQuest] = {
result: DataBattlePassQuest(result.matched_keyword)
for result in results if isinstance(result.matched_keyword, BattlePassQuest)
}
# Update quest state
list_attr = [result for result in results if isinstance(result.matched_keyword, BattlePassQuestState)]
for quest, state in pair_buttons(data_quest, list_attr, relative_area=(0, 0, 800, 100)):
data_quest[quest].state = state.matched_keyword
# Update quest progress
list_attr = [result for result in results if isinstance(result.matched_keyword, str)]
for quest, digit in pair_buttons(data_quest, list_attr, relative_area=(-50, 0, 200, 70)):
data_quest[quest].digit = digit.matched_keyword
return list(data_quest.values())
def battle_pass_quests_recognition(self):
"""
Pages:
in: page_battle_pass, KEYWORDS_BATTLE_PASS_TAB.Missions, weekly or period
"""
logger.hr('Quest recognise', level=1)
self.battle_pass_mission_tab_goto(
KEYWORDS_BATTLE_PASS_MISSION_TAB.This_Week_Missions)
scroll = Scroll(MISSION_PAGE_SCROLL, color=(198, 198, 198))
scroll.set_top(main=self)
results: list[DataBattlePassQuest] = []
while 1:
results += [result for result in self.ocr_single_page() if result not in results]
if scroll.at_bottom(main=self):
logger.info('Quest list reached bottom')
break
if scroll.next_page(main=self):
continue
else:
self.device.screenshot()
# Convert quest keyword to stored object
dic_quest_to_stored = {
KEYWORDS_BATTLE_PASS_QUEST.Complete_Divergent_Universe_or_Simulated_Universe_1_times:
self.config.stored.BattlePassSimulatedUniverse,
KEYWORDS_BATTLE_PASS_QUEST.Clear_Calyx_1_times:
self.config.stored.BattlePassQuestCalyx,
KEYWORDS_BATTLE_PASS_QUEST.Complete_Echo_of_War_1_times:
self.config.stored.BattlePassQuestEchoOfWar,
KEYWORDS_BATTLE_PASS_QUEST.Use_300000_credits:
self.config.stored.BattlePassQuestCredits,
KEYWORDS_BATTLE_PASS_QUEST.Synthesize_Consumables_1_times:
self.config.stored.BattlePassQuestSynthesizeConsumables,
KEYWORDS_BATTLE_PASS_QUEST.Clear_Stagnant_Shadow_1_times:
self.config.stored.BattlePassQuestStagnantShadow,
KEYWORDS_BATTLE_PASS_QUEST.Clear_Cavern_of_Corrosion_1_times:
self.config.stored.BattlePassQuestCavernOfCorrosion,
KEYWORDS_BATTLE_PASS_QUEST.Consume_a_total_of_1_Trailblaze_Power_1400_Trailblazer_Power_max:
self.config.stored.BattlePassQuestTrailblazePower,
}
with self.config.multi_set():
# Write incomplete quests
quests = [result.quest for result in results if result.is_incomplete]
self.config.stored.BattlePassWeeklyQuest.write_quests(quests)
# Create an OCR object just for calling format_result()
ocr = DigitCounter(OCR_BATTLE_PASS_QUEST)
# Write quest progresses
for result in results:
ocr.name = result.quest.name
current, _, total = ocr.format_result(result.digit)
if total == 0:
logger.error(f'Battle pass quests {result.quest} progress invalid: {result.digit}')
continue
stored: StoredCounter = dic_quest_to_stored.get(result.quest, None)
# Check if exist
if stored is None:
logger.error(f'Battle pass quest {result.quest} has not corresponding stored object')
continue
# Check total
if stored.FIXED_TOTAL and total != stored.FIXED_TOTAL:
logger.error(f'Battle pass quest progress {current}/{total} does not match its stored object')
continue
if hasattr(stored, 'LIST_TOTAL') and total not in stored.LIST_TOTAL:
logger.error(f'Battle pass quest progress {current}/{total} is not in LIST_TOTAL')
continue
# Set
stored.set(current, total=total)
def has_battle_pass_entrance(self, skip_first_screenshot=True):
"""
Pages:
in: page_main
"""
timeout = Timer(0.5, count=2).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
break
if self.appear(MAIN_GOTO_BATTLE_PASS, similarity=0.75):
return True
else:
continue
logger.info('No battle pass entrance, probably a gap between two periods')
return False
def run(self):
self.ui_ensure(page_main)
if not self.has_battle_pass_entrance():
self.config.stored.BattlePassWeeklyQuest.set(0)
self.config.task_delay(server_update=True)
self.config.task_stop()
self.ui_goto(page_battle_pass)
current_level = self.claim_battle_pass_rewards()
if current_level == self.MAX_LEVEL:
self.config.task_delay(target=self._get_battle_pass_end())
else:
self.config.task_delay(server_update=True)