mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 09:01:45 +00:00
bea05d396e
- 开荒模式移动至出击设置 - 增加开荒模式自动启用, 无脑开就完事了 - 将透视识别参数放到了config里, 这样就可以用地图config覆盖了 - 适配小地图模式, 参数抄A1就行了 - 修复了章节名OCR的识别位置 - 修复了开荒会把BOSS当作精英打问题 - 增加战斗中的剧情跳过 - 注释掉了截图和点击的retry - 增加了捕捉目标点超出移动范围
73 lines
2.3 KiB
Python
73 lines
2.3 KiB
Python
from module.base.timer import Timer
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from module.base.utils import red_overlay_transparency, get_color
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from module.handler.assets import *
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from module.handler.info_bar import InfoBarHandler
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from module.logger import logger
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from module.map.exception import CampaignEnd
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class EnemySearchingHandler(InfoBarHandler):
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MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.5 # Usually (0.70, 0.80).
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MAP_ENEMY_SEARCHING_TIMEOUT_SECOND = 4.5
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def enemy_searching_color_initial(self):
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MAP_ENEMY_SEARCHING.load_color(self.device.image)
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def enemy_searching_appear(self):
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return red_overlay_transparency(
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MAP_ENEMY_SEARCHING.color, get_color(self.device.image, MAP_ENEMY_SEARCHING.area)
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) > self.MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD
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def handle_enemy_flashing(self):
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self.device.sleep(1.2)
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def handle_in_stage(self):
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if self.is_in_stage():
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logger.info('In stage.')
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# self.device.sleep(0.5)
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self.ensure_no_info_bar(timeout=1.2)
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raise CampaignEnd('In stage.')
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else:
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return False
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def is_in_stage(self):
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return self.appear(IN_STAGE_RED) or self.appear(IN_STAGE_BLUE)
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def is_in_map(self):
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return self.appear(IN_MAP)
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def handle_in_map_with_enemy_searching(self):
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if not self.is_in_map():
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return False
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timeout = Timer(self.MAP_ENEMY_SEARCHING_TIMEOUT_SECOND)
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appeared = False
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while 1:
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timeout.start()
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if self.handle_in_stage():
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return True
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if self.enemy_searching_appear():
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appeared = True
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else:
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if appeared:
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self.handle_enemy_flashing()
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self.device.sleep(0.3)
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logger.info('In map.')
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break
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self.enemy_searching_color_initial()
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if timeout.reached():
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# logger.warning('Enemy searching timeout.')
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logger.info('Enemy searching timeout.')
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break
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self.device.screenshot()
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return True
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def handle_in_map(self):
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if not self.is_in_map():
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return False
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self.device.sleep((1, 1.2))
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return True
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