mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-30 19:31:56 +00:00
319 lines
12 KiB
Python
319 lines
12 KiB
Python
import threading
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import time
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from datetime import datetime, timedelta
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import inflection
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from cached_property import cached_property
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from module.base.decorator import del_cached_property
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from module.config.config import AzurLaneConfig, TaskEnd
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from module.config.utils import deep_get, deep_set
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from module.exception import *
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from module.logger import logger, save_error_log
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from module.notify import handle_notify
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class AzurLaneAutoScript:
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stop_event: threading.Event = None
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def __init__(self, config_name='alas'):
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logger.hr('Start', level=0)
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self.config_name = config_name
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# Skip first restart
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self.is_first_task = True
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# Failure count of tasks
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# Key: str, task name, value: int, failure count
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self.failure_record = {}
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@cached_property
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def config(self):
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try:
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config = AzurLaneConfig(config_name=self.config_name)
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return config
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except RequestHumanTakeover:
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logger.critical('Request human takeover')
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exit(1)
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except Exception as e:
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logger.exception(e)
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exit(1)
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@cached_property
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def device(self):
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try:
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from module.device.device import Device
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device = Device(config=self.config)
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return device
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except RequestHumanTakeover:
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logger.critical('Request human takeover')
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exit(1)
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except Exception as e:
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logger.exception(e)
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exit(1)
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@cached_property
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def checker(self):
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try:
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from module.server_checker import ServerChecker
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checker = ServerChecker(server=self.config.Emulator_PackageName)
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return checker
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except Exception as e:
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logger.exception(e)
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exit(1)
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def restart(self):
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raise NotImplemented
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def start(self):
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raise NotImplemented
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def stop(self):
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raise NotImplemented
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def goto_main(self):
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raise NotImplemented
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def run(self, command):
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try:
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self.device.screenshot()
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self.device.screenshot_tracking.clear()
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self.__getattribute__(command)()
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return True
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except TaskEnd:
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return True
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except GameNotRunningError as e:
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logger.warning(e)
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self.config.task_call('Restart')
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return True
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except (GameStuckError, GameTooManyClickError) as e:
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logger.error(e)
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self.save_error_log()
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logger.warning(f'Game stuck, {self.device.package} will be restarted in 10 seconds')
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logger.warning('If you are playing by hand, please stop Src')
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self.config.task_call('Restart')
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self.device.sleep(10)
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return False
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except GameBugError as e:
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logger.warning(e)
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self.save_error_log()
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logger.warning('An error has occurred in Star Rail game client, Src is unable to handle')
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logger.warning(f'Restarting {self.device.package} to fix it')
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self.config.task_call('Restart')
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self.device.sleep(10)
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return False
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except GamePageUnknownError:
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# logger.info('Game server may be under maintenance or network may be broken, check server status now')
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self.checker.check_now()
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if self.checker.is_available():
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logger.critical('Game page unknown')
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self.save_error_log()
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handle_notify(
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self.config.Error_OnePushConfig,
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title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> GamePageUnknownError",
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)
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exit(1)
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else:
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self.checker.wait_until_available()
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return False
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except HandledError as e:
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logger.error(e)
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return False
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except ScriptError as e:
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logger.exception(e)
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self.error_postprocess()
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logger.critical('This is likely to be a mistake of developers, but sometimes just random issues')
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self.save_error_log()
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handle_notify(
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self.config.Error_OnePushConfig,
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title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> ScriptError",
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)
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exit(1)
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except RequestHumanTakeover:
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logger.critical('Request human takeover')
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self.error_postprocess()
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handle_notify(
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self.config.Error_OnePushConfig,
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title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> RequestHumanTakeover",
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)
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exit(1)
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except Exception as e:
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logger.exception(e)
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self.error_postprocess()
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self.save_error_log()
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handle_notify(
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self.config.Error_OnePushConfig,
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title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> Exception occured",
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)
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exit(1)
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def save_error_log(self):
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"""
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Save last 60 screenshots in ./log/error/<timestamp>
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Save logs to ./log/error/<timestamp>/log.txt
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"""
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save_error_log(config=self.config, device=self.device)
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def error_postprocess(self):
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"""
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Do something when error occurred
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"""
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pass
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def wait_until(self, future):
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"""
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Wait until a specific time.
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Args:
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future (datetime):
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Returns:
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bool: True if wait finished, False if config changed.
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"""
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future = future + timedelta(seconds=1)
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self.config.start_watching()
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while 1:
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if datetime.now() > future:
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return True
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if self.stop_event is not None:
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if self.stop_event.is_set():
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logger.info("Update event detected")
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logger.info(f"[{self.config_name}] exited. Reason: Update")
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exit(0)
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time.sleep(5)
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if self.config.should_reload():
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return False
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def get_next_task(self):
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"""
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Returns:
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str: Name of the next task.
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"""
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while 1:
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task = self.config.get_next()
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self.config.task = task
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self.config.bind(task)
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from module.base.resource import release_resources
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if self.config.task.command != 'Alas':
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release_resources(next_task=task.command)
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if task.next_run > datetime.now():
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logger.info(f'Wait until {task.next_run} for task `{task.command}`')
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self.is_first_task = False
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method = self.config.Optimization_WhenTaskQueueEmpty
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if method == 'close_game':
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logger.info('Close game during wait')
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self.run('stop')
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release_resources()
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self.device.release_during_wait()
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if not self.wait_until(task.next_run):
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del_cached_property(self, 'config')
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continue
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if task.command != 'Restart':
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self.run('start')
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elif method == 'goto_main':
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logger.info('Goto main page during wait')
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self.run('goto_main')
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release_resources()
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self.device.release_during_wait()
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if not self.wait_until(task.next_run):
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del_cached_property(self, 'config')
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continue
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elif method == 'stay_there':
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logger.info('Stay there during wait')
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release_resources()
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self.device.release_during_wait()
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if not self.wait_until(task.next_run):
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del_cached_property(self, 'config')
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continue
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else:
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logger.warning(f'Invalid Optimization_WhenTaskQueueEmpty: {method}, fallback to stay_there')
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release_resources()
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self.device.release_during_wait()
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if not self.wait_until(task.next_run):
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del_cached_property(self, 'config')
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continue
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break
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AzurLaneConfig.is_hoarding_task = False
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return task.command
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def loop(self):
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logger.set_file_logger(self.config_name)
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logger.info(f'Start scheduler loop: {self.config_name}')
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while 1:
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# Check update event from GUI
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if self.stop_event is not None:
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if self.stop_event.is_set():
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logger.info("Update event detected")
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logger.info(f"[{self.config_name}] exited.")
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break
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# Check game server maintenance
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self.checker.wait_until_available()
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if self.checker.is_recovered():
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# There is an accidental bug hard to reproduce
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# Sometimes, config won't be updated due to blocking
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# even though it has been changed
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# So update it once recovered
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del_cached_property(self, 'config')
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logger.info('Server or network is recovered. Restart game client')
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self.config.task_call('Restart')
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# Get task
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task = self.get_next_task()
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# Init device and change server
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_ = self.device
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self.device.config = self.config
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# Skip first restart
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if self.is_first_task and task == 'Restart':
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logger.info('Skip task `Restart` at scheduler start')
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self.config.task_delay(server_update=True)
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del_cached_property(self, 'config')
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continue
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# Run
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logger.info(f'Scheduler: Start task `{task}`')
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self.device.stuck_record_clear()
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self.device.click_record_clear()
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logger.hr(task, level=0)
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success = self.run(inflection.underscore(task))
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logger.info(f'Scheduler: End task `{task}`')
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self.is_first_task = False
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# Check failures
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failed = deep_get(self.failure_record, keys=task, default=0)
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failed = 0 if success else failed + 1
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deep_set(self.failure_record, keys=task, value=failed)
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if failed >= 3:
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logger.critical(f"Task `{task}` failed 3 or more times.")
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logger.critical("Possible reason #1: You haven't used it correctly. "
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"Please read the help text of the options.")
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logger.critical("Possible reason #2: There is a problem with this task. "
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"Please contact developers or try to fix it yourself.")
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logger.critical('Request human takeover')
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handle_notify(
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self.config.Error_OnePushConfig,
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title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> RequestHumanTakeover\nTask `{task}` failed 3 or more times.",
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)
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exit(1)
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if success:
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del_cached_property(self, 'config')
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continue
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else:
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# self.config.task_delay(success=False)
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del_cached_property(self, 'config')
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self.checker.check_now()
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continue
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if __name__ == '__main__':
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alas = AzurLaneAutoScript()
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alas.loop()
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