mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-24 17:42:46 +00:00
337 lines
7.7 KiB
YAML
337 lines
7.7 KiB
YAML
# --------------------
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# Define arguments.
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# --------------------
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# ==================== Alas ====================
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Scheduler:
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Enable:
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type: checkbox
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value: false
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option: [ true, false ]
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NextRun: 2020-01-01 00:00:00
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Command: Alas
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ServerUpdate:
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value: 04:00
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display: hide
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Emulator:
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Serial:
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value: auto
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valuetype: str
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GameClient:
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value: android
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option: [ android, cloud_android ]
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PackageName:
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value: auto
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option: [ auto, ]
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GameLanguage:
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value: auto
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option: [ auto, cn, en ]
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ScreenshotMethod:
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value: auto
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option: [
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auto,
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ADB,
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ADB_nc,
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uiautomator2,
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aScreenCap,
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aScreenCap_nc,
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DroidCast,
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DroidCast_raw,
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scrcpy,
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nemu_ipc,
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ldopengl,
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]
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ControlMethod:
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value: MaaTouch
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option: [ minitouch, MaaTouch ]
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CloudPriorQueue: false
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AdbRestart: false
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EmulatorInfo:
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Emulator:
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value: auto
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option: [
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auto,
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NoxPlayer,
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NoxPlayer64,
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BlueStacks4,
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BlueStacks5,
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BlueStacks4HyperV,
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BlueStacks5HyperV,
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LDPlayer3,
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LDPlayer4,
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LDPlayer9,
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MuMuPlayer,
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MuMuPlayerX,
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MuMuPlayer12,
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MEmuPlayer,
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]
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name:
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value: null
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type: textarea
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path:
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value: null
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type: textarea
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Error:
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Restart:
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value: game
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option: [ game, game_emulator ]
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SaveError: true
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ScreenshotLength: 1
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OnePushConfig:
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type: textarea
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mode: yaml
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value: 'provider: null'
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Optimization:
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ScreenshotInterval: 0.3
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CombatScreenshotInterval: 1.0
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WhenTaskQueueEmpty:
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value: goto_main
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option: [ stay_there, goto_main, close_game ]
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# ==================== Daily ====================
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Dungeon:
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Name:
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# Dungeon names will be injected in config updater
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value: Calyx_Golden_Treasures_Jarilo_VI
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option: [ ]
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NameAtDoubleCalyx:
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value: Calyx_Golden_Treasures_Jarilo_VI
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option: [ ]
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NameAtDoubleRelic:
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value: Cavern_of_Corrosion_Path_of_Providence
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option: [ ]
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Team:
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value: 1
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option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
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TrailblazePower:
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ExtractReservedTrailblazePower: false
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UseFuel: false
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FuelReserve: 5
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DungeonSupport:
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Use:
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value: when_daily
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option: [ always_use, when_daily, do_not_use ]
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Character:
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# Options will be injected in config updater
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value: FirstCharacter
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option: [ FirstCharacter, ]
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DungeonStorage:
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TrailblazePower:
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stored: StoredTrailblazePower
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order: 1
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color: "#eb8efe"
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Reserved:
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stored: StoredResersed
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Immersifier:
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stored: StoredImmersifier
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DungeonDouble:
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stored: StoredDungeonDouble
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EchoOfWar:
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stored: StoredEchoOfWar
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SimulatedUniverse:
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stored: StoredSimulatedUniverse
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order: 6
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color: "#8fb5fe"
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SupportReward:
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Collect: true
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Planner:
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PlannerOverall:
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stored: StoredPlannerOverall
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display: true
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order: 4
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color: "#85e7f2"
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# Items will be injected in config updater
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Weekly:
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Name:
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# Dungeon names will be injected in config updater
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value: Echo_of_War_Divine_Seed
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options: [ ]
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Team:
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value: 1
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option: [ 1, 2, 3, 4, 5, 6, 7, 8, 9 ]
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DailyStorage:
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DailyActivity:
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stored: StoredDailyActivity
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order: 2
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color: "#ffcf70"
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display: display
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DailyQuest:
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stored: StoredDaily
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display: display
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BattlePassStorage:
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BattlePassLevel:
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stored: StoredBattlePassLevel
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order: 5
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color: "#cbe45b"
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display: display
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BattlePassWeeklyQuest:
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stored: StoredBattlePassWeeklyQuest
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# Quests progress
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BattlePassSimulatedUniverse:
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stored: StoredBattlePassSimulatedUniverse
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display: display
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BattlePassQuestCalyx:
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stored: StoredBattlePassQuestCalyx
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display: display
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BattlePassQuestEchoOfWar:
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stored: StoredBattlePassQuestEchoOfWar
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display: display
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BattlePassQuestCredits:
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stored: StoredBattlePassQuestCredits
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display: display
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BattlePassQuestSynthesizeConsumables:
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stored: StoredBattlePassQuestSynthesizeConsumables
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display: display
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BattlePassQuestStagnantShadow:
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stored: StoredBattlePassQuestStagnantShadow
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display: display
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BattlePassQuestCavernOfCorrosion:
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stored: StoredBattlePassQuestCavernOfCorrosion
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display: display
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BattlePassQuestTrailblazePower:
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stored: StoredBattlePassQuestTrailblazePower
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display: display
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Assignment:
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# Options in Name_x will be injected in config updater
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Name_1:
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value: Nameless_Land_Nameless_People
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option: [ ]
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Name_2:
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value: Akashic_Records
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option: [ ]
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Name_3:
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value: The_Invisible_Hand
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option: [ ]
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Name_4:
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value: Nine_Billion_Names
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option: [ ]
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Duration:
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value: 20
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option: [ 4, 8, 12, 20 ]
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Event: true
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Assignment:
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stored: StoredAssignment
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order: 3
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color: "#79dbc4"
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ItemStorage:
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Credit:
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stored: StoredInt
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order: 7
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color: "#ab7cf2"
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display: display
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StallerJade:
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stored: StoredInt
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order: 8
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color: "#fc8f8b"
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display: display
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CloudStorage:
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CloudRemainSeasonPass:
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stored: StoredInt
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display: display
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CloudRemainPaid:
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stored: StoredInt
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display: display
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CloudRemainFree:
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stored: StoredInt
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display: display
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# ==================== Rogue ====================
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RogueWorld:
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# Worlds will be injected in config updater
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World:
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value: Simulated_Universe_World_8
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option: [
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Simulated_Universe_World_3,
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Simulated_Universe_World_4,
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Simulated_Universe_World_5,
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Simulated_Universe_World_6,
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Simulated_Universe_World_8,
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]
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Path:
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value: The_Hunt
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option: [ Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation, Propagation, Erudition ]
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Bonus:
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value: Blessing Universe
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option: [ Blessing Universe, Miracle Universe, Fragmented Universe ]
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DomainStrategy:
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value: combat
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option: [ combat, occurrence ]
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UseImmersifier: true
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DoubleEvent: true
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WeeklyFarming: false
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UseStamina: false
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SimulatedUniverseFarm:
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stored: StoredSimulatedUniverseElite
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display: disabled
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RogueBlessing:
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PresetBlessingFilter:
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value: preset
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option: [ preset, custom ]
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CustomBlessingFilter: |-
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巡猎-3 > 《冠军晚餐·猫的摇篮》 > 丰饶众生,一法界心 > 毁灭-3
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> 火堆外的夜 > 巡猎-2 > 毁灭-2 > 巡猎 > reset > random
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PresetCurioFilter:
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value: preset
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option: [ preset, custom ]
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CustomCurioFilter: |-
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博士之袍 > 福灵胶 > 分裂金币 > 信仰债券 > 换境桂冠 > 俱乐部券 > 碎星芳饵 > random
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PresetResonanceFilter:
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value: preset
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option: [ preset, custom ]
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CustomResonanceFilter: |-
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回响构音:均晶转变 > 回响构音:零维强化
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> 回响构音:第二次初恋 > 回响构音:体验的富翁
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> 回响构音:局外人 > 回响构音:怀疑的四重根
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> 回响构音:诸法无我 > 回响构音:诸行无常
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> 回响构音:射不主皮 > 回响构音:柘弓危矢
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> 回响构音:激变变星 > 回响构音:极端氦闪
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> 回响构音:末日狂欢 > 回响构音:树苗长高舞
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> random
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SelectionStrategy:
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value: before-random
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option: [ follow-presets, unrecorded-first, before-random ]
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RogueDebug:
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DebugMode: false
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Ornament:
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Dungeon:
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value: Divergent_Universe_Eternal_Comedy
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# OrnamentExtraction will be injected in config updater
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option: [ ]
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UseImmersifier:
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type: state
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value: true
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option: [ true, ]
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option_bold: [ true, ]
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DoubleEvent:
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type: state
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value: true
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option: [ true, ]
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option_bold: [ true, ]
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UseStamina: false
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# ==================== Tool ====================
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Daemon:
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Enable:
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type: state
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value: true
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option: [ true ]
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option_bold: [ true, ]
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AimClicker:
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value: do_not_click
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option: [ item_enemy, item, enemy, do_not_click ]
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PlannerScan:
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ResultAdd: false
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