StarRailCopilot/tasks/item/ui.py

97 lines
3.0 KiB
Python

from module.logger import logger
from module.ui.switch import Switch
from tasks.base.ui import UI
from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR
from tasks.item.assets.assets_item_ui import *
from tasks.item.keywords import KEYWORDS_ITEM_TAB
class SwitchItemTab(Switch):
def add_state(self, state, check_button, click_button=None):
# Load search
if check_button is not None:
check_button.load_search(SWITCH_SEARCH.area)
if click_button is not None:
click_button.load_search(SWITCH_SEARCH.area)
# Limit click_button.button
left = SWITCH_CLICK.area[0]
for button in click_button.buttons:
button._button = (left, button._button[1], button._button[2], button._button[3])
return super().add_state(state, check_button, click_button)
def click(self, state, main):
"""
Args:
state (str):
main (ModuleBase):
"""
button = self.get_data(state)['click_button']
_ = button.match_template_luma(main.device.image) # Search button to load offset
main.device.click(button)
SWITCH_ITEM_TAB = SwitchItemTab('ItemTab', is_selector=True)
SWITCH_ITEM_TAB.add_state(
KEYWORDS_ITEM_TAB.UpgradeMaterials,
check_button=UPGRADE_MATERIAL_CHECK,
click_button=UPGRADE_MATERIAL_CLICK
)
SWITCH_ITEM_TAB.add_state(
KEYWORDS_ITEM_TAB.LightCone,
check_button=LIGHT_CONE_CHECK,
click_button=LIGHT_CONE_CLICK
)
SWITCH_ITEM_TAB.add_state(
KEYWORDS_ITEM_TAB.Relics,
check_button=RELICS_CHECK,
click_button=RELICS_CLICK
)
SWITCH_ITEM_TAB.add_state(
KEYWORDS_ITEM_TAB.OtherMaterials,
check_button=OTHER_MATERIALS_CHECK,
click_button=OTHER_MATERIALS_CLICK
)
SWITCH_ITEM_TAB.add_state(
KEYWORDS_ITEM_TAB.Consumables,
check_button=CONSUMABLE_CHECK,
click_button=CONSUMABLE_CLICK,
)
SWITCH_ITEM_TAB.add_state(
KEYWORDS_ITEM_TAB.Missions,
check_button=MISSIONS_CHECK,
click_button=MISSIONS_CLICK
)
SWITCH_ITEM_TAB.add_state(
KEYWORDS_ITEM_TAB.Valuables,
check_button=VALUABLES_CHECK,
click_button=VALUABLES_CLICK
)
class ItemUI(UI):
def item_goto(self, state: KEYWORDS_ITEM_TAB, wait_until_stable=True):
"""
Args:
state:
wait_until_stable: if subsequent actions are manipulating items, or any other thing that needs to load
inside the tab, wait_until_stable should set to True
Returns:
bool: If switched
Examples:
self = ItemUI('alas')
self.device.screenshot()
self.item_goto(KEYWORDS_ITEM_TAB.Relics)
self.item_goto(KEYWORDS_ITEM_TAB.Consumables)
"""
if SWITCH_ITEM_TAB.set(state, main=self):
if wait_until_stable:
logger.info(f'Tab goto {state}, wait until loaded')
self.wait_until_stable(SIMPLE_PROTECTIVE_GEAR)
else:
logger.info(f'Tab goto {state}')
return True
else:
return False