StarRailCopilot/campaign/event_20200521_en/b3.py
kyO The NinjA c491fe7ec5 Add: [EN] New B2 battle logic thanks @justtesting
Add: [EN] New C1 battle logic
Add: [EN] New B3 battle logic
Add: [EN] New D3 battle logic
Add: [EN] New assets
2020-05-30 05:41:06 -03:00

88 lines
2.2 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('b3')
MAP.shape = 'I9'
MAP.map_data = '''
SP -- ++ ++ -- -- -- ME --
-- ME ++ ++ -- ME -- -- --
-- -- -- -- -- -- ME ME --
ME -- ME ME -- ME ++ ++ ++
-- -- ++ __ -- -- -- MB ++
-- ME ++ -- -- ME ++ ++ ++
-- -- MS -- ++ ME -- ME --
SP -- -- -- ++ -- -- ME --
SP -- MS -- -- ME -- -- --
'''
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, \
A9, B9, C9, D9, E9, F9, G9, H9, I9, \
= MAP.flatten()
MAP.spawn_data = [
{'battle': 0, 'enemy': 2, 'siren': 2},
{'battle': 1, 'enemy': 1},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
class Config:
POOR_MAP_DATA = True
MAP_HAS_AMBUSH = False
MAP_HAS_FLEET_STEP = True
MAP_HAS_MOVABLE_ENEMY = True
MAP_HAS_SIREN = True
MAP_SIREN_COUNT = 2
MAP_HAS_DYNAMIC_RED_BORDER = True
MAP_GRID_CENTER_TOLERANCE = 0.3
MAP_SIREN_TEMPLATE = ['1', '2', '3', 'DD']
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 50
MID_DIFF_RANGE_H = (45, 70)
MID_DIFF_RANGE_V = (97 - 3, 97 + 3)
TRUST_EDGE_LINES = True
VANISH_POINT_RANGE = ((540, 740), (-4000, -2000))
DISTANCE_POINT_X_RANGE = ((-2000, -1000),)
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (80, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
'wlen': 100,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 40, 255),
'prominence': 10,
'distance': 50,
'wlen': 1000
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.clear_siren():
return True
if self.clear_enemy(scale=(2, 3)):
return True
return self.battle_default()
def battle_5(self):
return self.clear_boss()