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https://github.com/LmeSzinc/StarRailCopilot.git
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d2d64ee487
Assets: [EN] updated some templates assets using relative_crop.py Campaign: Added 12-4 support Fix: Added camera_data_spawn_point on 7-2 mystery to avoid dont detected a fleet when camera focus on H1
83 lines
2.3 KiB
Python
83 lines
2.3 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap('12-4')
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MAP.shape = 'K8'
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MAP.map_data = '''
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MB MB ME -- ME ++ ++ ++ MB MB ++
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ME ++ -- ME -- MA ++ ++ ME ME ++
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-- ME -- ME ME -- ME ME -- ME --
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++ -- ME ++ ++ ME ME -- ++ ++ ME
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++ ME ME -- ME ME -- ME -- ++ --
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++ -- ME ME -- ME ME ++ -- -- ME
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ME -- ME -- ME -- ME -- -- ME --
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-- -- -- ME SP SP ++ ++ ++ ME --
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'''
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MAP.weight_data = '''
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10 10 10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10 10 20
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10 10 10 10 10 10 10 10 10 10 20
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10 10 10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10 10 10
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'''
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MAP.camera_data = ['D3', 'D6', 'H3', 'H6']
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5},
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{'battle': 6, 'boss': 1},
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]
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# MAP.in_map_swipe_preset_data = (2, 1)
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A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
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A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
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A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
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= MAP.flatten()
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# ROAD_MAIN = RoadGrids([[B6, C5]])
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road_main = RoadGrids([[B6, C5]])
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class Config:
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 40),
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'width': 2,
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'prominence': 10,
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'distance': 35,
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}
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.clear_roadblocks([road_main]):
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return True
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if self.clear_potential_roadblocks([road_main]):
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return True
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return self.battle_default()
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def battle_6(self):
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self.pick_up_ammo()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet=1):
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if self.clear_roadblocks([road_main]):
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return True
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return self.fleet_1.clear_boss() |