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https://github.com/LmeSzinc/StarRailCopilot.git
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a623e7d082
- Fix roadblocks in 6-4 - Fix mis-detect BATTLE_STATUS_D when battle executing - Add call details to popup
80 lines
2.1 KiB
Python
80 lines
2.1 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_6_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'H6'
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MAP.map_data = '''
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-- ME MB MB -- ME ++ ++
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MB SP ME -- ME MM MA ++
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-- ++ ME -- -- ME SP ME
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ME __ -- ME ME __ ME MB
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-- ME -- MB ++ ME -- ME
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MB ME -- SP -- ME -- --
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'''
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MAP.weight_data = '''
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50 40 40 40 50 50 50 50
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40 40 20 20 20 20 50 50
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10 50 10 10 10 10 10 20
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10 10 10 10 30 30 30 40
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10 20 20 40 40 50 50 50
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30 40 30 50 50 50 50 50
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 4},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1, 'mystery': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, \
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A2, B2, C2, D2, E2, F2, G2, H2, \
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A3, B3, C3, D3, E3, F3, G3, H3, \
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A4, B4, C4, D4, E4, F4, G4, H4, \
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A5, B5, C5, D5, E5, F5, G5, H5, \
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A6, B6, C6, D6, E6, F6, G6, H6, \
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= MAP.flatten()
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step_on = SelectedGrids([C2, C3, D4, F3, G4])
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road_boss = RoadGrids([
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[A5, B6], [A4, B5, B6], C4, C5, [C3, D4], D3, # A6 - D3
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[C5, D3], # D5 - D3
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[B1, B2], [B1, C2], [C1, C2], [C2, D1], [C2, D2], # A2 - D3
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[H3, G4], [G3, G4], [F3, G4], [F3, F4], [F2, F3, E4], [E2, F3, E4], E3 # H4 - D3
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])
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
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return True
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if self.clear_roadblocks([road_boss]):
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return True
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self.clear_all_mystery()
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if self.clear_potential_roadblocks([road_boss]):
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return True
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return self.battle_default()
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def battle_5(self):
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self.clear_all_mystery()
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if not self.config.FLEET_2:
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self.pick_up_ammo()
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boss = self.map.select(is_boss=True)
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if boss:
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if not self.check_accessibility(boss[0], fleet='boss'):
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return self.clear_roadblocks([road_boss])
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return self.fleet_boss.clear_boss()
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