mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-26 18:20:42 +00:00
97 lines
2.5 KiB
Python
97 lines
2.5 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.campaign.assets import EVENT_20200312CN_SP3 as ENTRANCE
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.ui.assets import CAMPAIGN_GOTO_DAILY
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from module.logger import logger
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MAP = CampaignMap('d3')
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MAP.shape = 'I6'
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MAP.map_data = '''
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++ MB -- ME -- ME -- ++ ++
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MB -- -- -- ++ -- ME ++ ++
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MB ME -- -- -- ME -- ME SP
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++ ++ ++ -- -- -- -- ++ --
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MB -- ME ME -- ++ -- ME --
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-- ME -- -- SP ++ -- -- --
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'''
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MAP.weight_data = '''
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10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10
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10 10 10 10 10 10 10 10 10
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'''
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MAP.camera_data = ['D2', 'D4', 'F2', 'F4']
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# MAP.camera_data = ['D3', 'D5']
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2},
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{'battle': 1, 'enemy': 1},
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{'battle': 2, 'enemy': 1},
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{'battle': 3, 'enemy': 1},
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{'battle': 4, 'enemy': 1},
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{'battle': 5, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, G1, H1, I1, \
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A2, B2, C2, D2, E2, F2, G2, H2, I2, \
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A3, B3, C3, D3, E3, F3, G3, H3, I3, \
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A4, B4, C4, D4, E4, F4, G4, H4, I4, \
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A5, B5, C5, D5, E5, F5, G5, H5, I5, \
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A6, B6, C6, D6, E6, F6, G6, H6, I6, \
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= MAP.flatten()
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ROAD_MAIN = RoadGrids([[B6, C5]])
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class Config:
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MAP_HAS_AMBUSH = False
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CAMPAIGN_MODE = 'normal' # A sp map can treat as normal map.
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (120, 255 - 40),
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'width': 2,
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'prominence': 10,
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'distance': 35,
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}
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class Campaign(CampaignBase):
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ENTRANCE = ENTRANCE
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MAP = MAP
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def battle_0(self):
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if self.clear_roadblocks([ROAD_MAIN]):
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return True
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if self.clear_potential_roadblocks([ROAD_MAIN]):
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return True
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if self.clear_enemy(scale=(1,)):
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return True
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if self.clear_enemy(scale=(2,)):
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return True
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return self.battle_default()
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battle_1 = battle_0
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battle_2 = battle_0
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battle_3 = battle_0
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battle_4 = battle_0
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def battle_5(self):
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return self.fleet_2.clear_boss()
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def handle_in_stage(self):
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"""
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SP map don't have normal/hard switch button,
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so overwrite handle_in_stage method in module.map.map_operation.
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"""
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if self.appear(CAMPAIGN_GOTO_DAILY) and self.appear(ENTRANCE):
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logger.info('In stage.')
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self.ensure_no_info_bar(timeout=0.6)
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return True
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else:
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return False
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