StarRailCopilot/module/config/config.py
LmeSzinc 97b85160cd Add: aScreenCap support
- Optimize adb command call
2020-06-16 07:39:51 +08:00

611 lines
21 KiB
Python

import codecs
import configparser
import copy
import os
from datetime import timezone
import cv2
import numpy as np
from PIL import Image
import module.config.server as server
from module.base.timer import *
from module.config.dictionary import *
from module.logger import logger
class AzurLaneConfig:
"""
Basic Config.
"""
CONFIG_FILE = ''
config = configparser.ConfigParser(interpolation=None)
start_time = datetime.now()
SERVER = server.server
logger.attr('Server', SERVER)
"""
Fleet
"""
ENABLE_FLEET_CONTROL = True
# Fleet 1-6, if empty use 0.
_FLEET_1 = 1
FLEET_2 = 2
FLEET_3 = 3
# Formation 1-3.
_FLEET_1_FORMATION = 2
FLEET_2_FORMATION = 2
FLEET_3_FORMATION = 2
# Fleet step 1-6
_FLEET_1_STEP = 3
FLEET_2_STEP = 2
FLEET_3_STEP = 3
# Fleet 1-2, if empty use 0.
SUBMARINE = 0
USING_SPARE_FLEET = False
@property
def FLEET_1(self):
return self.FLEET_3 if self.USING_SPARE_FLEET else self._FLEET_1
@FLEET_1.setter
def FLEET_1(self, value):
self._FLEET_1 = value
@property
def FLEET_1_FORMATION(self):
return self.FLEET_3_FORMATION if self.USING_SPARE_FLEET else self._FLEET_1_FORMATION
@FLEET_1_FORMATION.setter
def FLEET_1_FORMATION(self, value):
self._FLEET_1_FORMATION = value
@property
def FLEET_1_STEP(self):
return self.FLEET_3_STEP if self.USING_SPARE_FLEET else self._FLEET_1_STEP
@FLEET_1_STEP.setter
def FLEET_1_STEP(self, value):
self._FLEET_1_STEP = value
"""
module.assets
"""
ASSETS_FOLDER = './assets'
"""
module.base
"""
COLOR_SIMILAR_THRESHOLD = 10
BUTTON_OFFSET = 30
BUTTON_MATCH_SIMILARITY = 0.85
SLEEP_AFTER_CLICK = 0
WAIT_BEFORE_SAVING_SCREEN_SHOT = 1
"""
module.combat
"""
ENABLE_SAVE_GET_ITEMS = True
ENABLE_MAP_FLEET_LOCK = True
SUBMARINE_MODE = ''
SUBMARINE_CALL_AT_BOSS = False
COMBAT_AUTO_MODE = 'combat_auto'
COMBAT_SCREENSHOT_INTERVAL = 2
"""
module.combat.hp_balance
"""
ENABLE_HP_BALANCE = False
ENABLE_LOW_HP_WITHDRAW = True
SCOUT_HP_DIFFERENCE_THRESHOLD = 0.2
SCOUT_HP_WEIGHTS = [1000, 1000, 1000]
EMERGENCY_REPAIR_SINGLE_THRESHOLD = 0.3
EMERGENCY_REPAIR_HOLE_THRESHOLD = 0.6
LOW_HP_WITHDRAW_THRESHOLD = 0.2
"""
module.campaign
"""
CAMPAIGN_NAME = 'default'
CAMPAIGN_MODE = 'normal'
ENABLE_STOP_CONDITION = True
ENABLE_FAST_FORWARD = True
STOP_IF_OIL_LOWER_THAN = 5000
STOP_IF_COUNT_GREATER_THAN = 0
STOP_IF_TIME_REACH = 0
STOP_IF_TRIGGER_EMOTION_LIMIT = False
STOP_IF_DOCK_FULL = False
ENABLE_MAP_CLEAR_MODE = False
CLEAR_MODE_STOP_CONDITION = 'map_green' # map_green, map_3_star, map_100
MAP_STAR_CLEAR_ALL = 3
MAP_CLEAR_ALL_THIS_TIME = False
"""
module.event
"""
EVENT_NAME = ''
CAMPAIGN_EVENT = ''
EVENT_NAME_AB = ''
"""
module.combat.emotion
"""
ENABLE_EMOTION_REDUCE = True
IGNORE_LOW_EMOTION_WARN = False
EMOTION_LIMIT_TRIGGERED = False
TIME_FORMAT = '%Y-%m-%d_%H:%M:%S'
# 20, 30, 40, 50, 60
FLEET_1_RECOVER_PER_HOUR = 50
FLEET_1_EMOTION_LIMIT = 120
FLEET_2_RECOVER_PER_HOUR = 20
FLEET_2_EMOTION_LIMIT = 50
FLEET_3_RECOVER_PER_HOUR = 20
FLEET_3_EMOTION_LIMIT = 50
"""
module.device
"""
SERIAL = ''
PACKAGE_NAME = ''
COMMAND = ''
ASCREENCAP_FILEPATH = '/data/local/tmp/ascreencap'
# Speed: aScreenCap >> uiautomator2 > ADB
DEVICE_SCREENSHOT_METHOD = 'aScreenCap' # ADB, uiautomator2, aScreenCap
# Speed: uiautomator2 >> ADB
DEVICE_CONTROL_METHOD = 'uiautomator2' # ADB, uiautomator2
# USE_ADB_SCREENSHOT = True
# USE_ADB_CONTROL = False
SCREEN_SHOT_SAVE_FOLDER_BASE = './screenshot'
SCREEN_SHOT_SAVE_FOLDER = ''
SCREEN_SHOT_SAVE_INTERVAL = 5 # Seconds between two save. Saves in the interval will be dropped.
"""
module.daily
"""
ENABLE_DAILY_MISSION = True
FLEET_DAILY = 3
FLEET_DAILY_EQUIPMENT = [1, 1, 1, 1, 1, 1]
DAILY_CHOOSE = {
4: 1, # 商船护送
5: 1, # 海域突进
1: 2, # 战术研修, 1航空 2炮击 3雷击
2: 1, # 斩首行动
3: 1, # 破交作战
}
"""
module.hard
"""
ENABLE_HARD_CAMPAIGN = True
HARD_CAMPAIGN = '10-4'
FLEET_HARD = 1
FLEET_HARD_EQUIPMENT = [1, 1, 1, 1, 1, 1]
"""
module.exercise
"""
ENABLE_EXERCISE = True
EXERCISE_CHOOSE_MODE = 'max_exp'
EXERCISE_PRESERVE = 0
LOW_HP_THRESHOLD = 0.40
LOW_HP_CONFIRM_WAIT = 1.0
OPPONENT_CHALLENGE_TRIAL = 1
EXERCISE_FLEET_EQUIPMENT = [1, 1, 1, 1, 1, 1]
"""
error_log
"""
PERSPECTIVE_ERROR_LOG_FOLDER = './log/perspective_error'
ERROR_LOG_FOLDER = './log/error'
ENABLE_ERROR_LOG_AND_SCREENSHOT_SAVE = True
ENABLE_PERSPECTIVE_ERROR_IMAGE_SAVE = False
"""
module.map.fleet
"""
MAP_HAS_AMBUSH = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_MOVABLE_ENEMY = False
MAP_HAS_SIREN = False
MAP_HAS_DYNAMIC_RED_BORDER = False
MAP_HAS_MAP_STORY = False # event_20200521_cn(穹顶下的圣咏曲) adds after-combat story.
MAP_HAS_WALL = False # event_20200521_cn(穹顶下的圣咏曲) adds wall between grids.
MAP_SIREN_MOVE_WAIT = 1.5 # The enemy moving takes about 1.2 ~ 1.5s.
MAP_SIREN_TEMPLATE = ['1', '2', '3', 'DD']
MAP_SIREN_COUNT = 0
MAP_MYSTERY_HAS_CARRIER = False
MAP_GRID_CENTER_TOLERANCE = 0.1
POOR_MAP_DATA = False
FLEET_BOSS = 2
CAMERA_SWIPE_MULTIPLY_X = 200
CAMERA_SWIPE_MULTIPLY_Y = 140
"""
module.retire
"""
ENABLE_RETIREMENT = True
USE_ONE_CLICK_RETIREMENT = False
RETIREMENT_METHOD = 'one_click_retire' # enhance, old_retire, one_click_retire
ENHANCE_FAVOURITE = False
DOCK_FULL_TRIGGERED = False
RETIRE_AMOUNT = 'all' # all, 10
RETIRE_N = True
RETIRE_R = False
RETIRE_SR = False
RETIRE_SSR = False
"""
module.map.perspective
"""
# Screen
SCREEN_SIZE = (1280, 720)
DETECTING_AREA = (123, 55, 1280, 720)
SCREEN_CENTER = (SCREEN_SIZE[0] / 2, SCREEN_SIZE[1] / 2)
MID_Y = SCREEN_CENTER[1]
# UI mask
UI_MASK_FILE = './module/map/ui_mask.png'
UI_MASK_PIL = Image.open(UI_MASK_FILE).convert('L')
UI_MASK = np.array(UI_MASK_PIL)
kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))
UI_MASK_STROKE = cv2.erode(UI_MASK, kernel).astype('uint8')
# Parameters for scipy.signal.find_peaks
# https://docs.scipy.org/doc/scipy/reference/generated/scipy.signal.find_peaks.html
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 40),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
'wlen': 1000
}
# Parameters for cv2.HoughLines
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 75
EDGE_LINES_HOUGHLINES_THRESHOLD = 75
# Parameters for lines pre-cleansing
HORIZONTAL_LINES_THETA_THRESHOLD = 0.005
VERTICAL_LINES_THETA_THRESHOLD = 18
TRUST_EDGE_LINES = False # True to use edge to crop inner, false to use inner to crop edge
# Parameters for perspective calculating
VANISH_POINT_RANGE = ((540, 740), (-3000, -1000))
DISTANCE_POINT_X_RANGE = ((-3200, -1600),)
# Parameters for line cleansing
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 3
ERROR_LINES_TOLERANCE = (-10, 10)
MID_DIFF_RANGE_H = (129 - 3, 129 + 3)
MID_DIFF_RANGE_V = (129 - 3, 129 + 3)
"""
module.daemon
"""
ENABLE_SEMI_MAP_PREPARATION = True
ENABLE_SEMI_STORY_SKIP = True
"""
module.reward
"""
ENABLE_REWARD = True
REWARD_INTERVAL = 20
REWARD_LAST_TIME = datetime.now()
ENABLE_OIL_REWARD = True
ENABLE_COIN_REWARD = True
ENABLE_MISSION_REWARD = True
ENABLE_COMMISSION_REWARD = True
ENABLE_TACTICAL_REWARD = True
COMMISSION_PRIORITY = {
'major_comm': 0,
'daily_comm': 100,
'extra_drill': 20,
'extra_part': 60,
'extra_cube': 80,
'extra_oil': 90,
'extra_book': 70,
'urgent_drill': 45,
'urgent_part': 95,
'urgent_book': 145,
'urgent_box': 195,
'urgent_cube': 165,
'urgent_gem': 205,
'urgent_ship': 155,
'expire_shorter_than_2': 11,
'expire_longer_than_6': -11,
'duration_shorter_than_2': 11,
'duration_longer_than_6': -11,
}
COMMISSION_TIME_LIMIT = 0
TACTICAL_BOOK_TIER = 2
TACTICAL_EXP_FIRST = True
TACTICAL_BOOK_TIER_NIGHT = 3
TACTICAL_EXP_FIRST_NIGHT = False
TACTICAL_NIGHT_RANGE = future_time_range('23:30-06:30') # (Night start, night end), datetime.datetime instance.
"""
C_7_2_mystery_farming
"""
C72_BOSS_FLEET_STEP_ON_A3 = True
"""
C_12_2_leveling
"""
C122_S3_TOLERANCE = 0
"""
C_12_4_leveling
"""
C124_NON_S3_ENTER_TOLERANCE = 1
C124_NON_S3_WITHDRAW_TOLERANCE = 0
C124_AMMO_PICK_UP = 3
def create_folder(self):
for folder in [self.ASSETS_FOLDER, self.PERSPECTIVE_ERROR_LOG_FOLDER, self.ERROR_LOG_FOLDER]:
if folder and not os.path.exists(folder):
os.mkdir(folder)
self.SCREEN_SHOT_SAVE_FOLDER = self.SCREEN_SHOT_SAVE_FOLDER_BASE + '/' + self.CAMPAIGN_NAME
if self.ENABLE_SAVE_GET_ITEMS and len(self.SCREEN_SHOT_SAVE_FOLDER_BASE.strip()):
for folder in [self.SCREEN_SHOT_SAVE_FOLDER_BASE, self.SCREEN_SHOT_SAVE_FOLDER]:
if folder and not os.path.exists(folder):
os.mkdir(folder)
def merge(self, other):
"""
Args:
other (AzurLaneConfig, Config):
Returns:
AzurLaneConfig
"""
config = copy.copy(self)
for attr in dir(config):
if attr.endswith('__'):
continue
if hasattr(other, attr):
value = other.__getattribute__(attr)
if value is not None:
config.__setattr__(attr, value)
return config
def load_config_file(self, name='main'):
self.CONFIG_FILE = f'./config/{name}.ini'
self.config.read_file(codecs.open(self.CONFIG_FILE, "r", "utf8"))
self.load_from_config(self.config)
self.config_check()
def config_check(self):
if self.FLEET_1 == self.FLEET_2:
logger.warning(f'Mob fleet [{self.FLEET_1}] and boss fleet [{self.FLEET_2}] is the same')
logger.warning('They should to be set to different fleets')
exit(1)
if self.COMMAND.lower() == 'main' and self.CAMPAIGN_NAME.startswith('campaign_'):
if int(self.CAMPAIGN_NAME.split('_')[1]) >= 7 and self.FLEET_2 == 0:
logger.warning('You should use 2 fleets from chapter 7 to 13')
logger.warning(f'Current: mob fleet [{self.FLEET_1}], boss fleet [{self.FLEET_2}]')
exit(1)
def save(self):
self.config.write(codecs.open(self.CONFIG_FILE, "w+", "utf8"))
def load_from_config(self, config):
"""
Args:
config(configparser.ConfigParser):
"""
self.COMMAND = config.get('Command', 'command')
# Emulator
option = config['Emulator']
self.SERIAL = option['serial']
self.PACKAGE_NAME = option['package_name'].strip()
self.ENABLE_ERROR_LOG_AND_SCREENSHOT_SAVE = to_bool(option['enable_error_log_and_screenshot_save'])
self.ENABLE_PERSPECTIVE_ERROR_IMAGE_SAVE = to_bool(option['enable_perspective_error_image_save'])
self.DEVICE_SCREENSHOT_METHOD = option['device_screenshot_method']
self.DEVICE_CONTROL_METHOD = option['device_control_method']
self.COMBAT_SCREENSHOT_INTERVAL = float(option['combat_screenshot_interval'])
option = config['Setting']
# Stop condition
self.ENABLE_STOP_CONDITION = to_bool(option['enable_stop_condition'])
self.ENABLE_FAST_FORWARD = to_bool(option['enable_fast_forward'])
self.STOP_IF_COUNT_GREATER_THAN = int(option['if_count_greater_than'])
if not option['if_time_reach'].isdigit():
self.STOP_IF_TIME_REACH = future_time(option['if_time_reach'])
else:
self.STOP_IF_TIME_REACH = 0
self.STOP_IF_OIL_LOWER_THAN = int(option['if_oil_lower_than'])
self.STOP_IF_TRIGGER_EMOTION_LIMIT = to_bool(option['if_trigger_emotion_control'])
self.STOP_IF_DOCK_FULL = to_bool(option['if_dock_full'])
# Fleet
self.ENABLE_FLEET_CONTROL = to_bool(option['enable_fleet_control'])
self.ENABLE_MAP_FLEET_LOCK = to_bool(option['enable_map_fleet_lock'])
for n in ['1', '2', '3']:
self.__setattr__(f'FLEET_{n}', int(option[f'fleet_index_{n}']) if to_bool(option[f'fleet_index_{n}']) else 0)
self.__setattr__(f'FLEET_{n}_FORMATION', int(option[f'fleet_formation_{n}'].split('_')[1]))
self.__setattr__(f'FLEET_{n}_STEP', int(option[f'fleet_step_{n}']))
self.COMBAT_AUTO_MODE = option['combat_auto_mode']
self.SUBMARINE = int(option['fleet_index_4']) if to_bool(option['fleet_index_4']) else 0
self.SUBMARINE_MODE = option['submarine_mode']
self.SUBMARINE_CALL_AT_BOSS = option['submarine_mode'] == 'when_boss_combat_boss_appear'
# Emotion
self.ENABLE_EMOTION_REDUCE = to_bool(option['enable_emotion_reduce'])
self.IGNORE_LOW_EMOTION_WARN = to_bool(option['ignore_low_emotion_warn'])
for n in ['1', '2', '3']:
recover = dic_emotion_recover[option[f'emotion_recover_{n}']]
recover += 10 if to_bool(option[f'hole_fleet_married_{n}']) else 0
self.__setattr__(f'FLEET_{n}_RECOVER_PER_HOUR', recover)
self.__setattr__(f'FLEET_{n}_EMOTION_LIMIT', dic_emotion_limit[option[f'emotion_control_{n}']])
# HP balance, save get items -> combat
self.ENABLE_HP_BALANCE = to_bool(option['enable_hp_balance'])
self.ENABLE_LOW_HP_WITHDRAW = to_bool(option['enable_low_hp_withdraw'])
self.SCOUT_HP_DIFFERENCE_THRESHOLD = float(option['scout_hp_difference_threshold'])
self.SCOUT_HP_WEIGHTS = to_list(option['scout_hp_weights'])
self.EMERGENCY_REPAIR_SINGLE_THRESHOLD = float(option['emergency_repair_single_threshold'])
self.EMERGENCY_REPAIR_HOLE_THRESHOLD = float(option['emergency_repair_hole_threshold'])
self.LOW_HP_WITHDRAW_THRESHOLD = float(option['low_hp_withdraw_threshold'])
self.ENABLE_SAVE_GET_ITEMS = to_bool(option['enable_drop_screenshot'])
self.SCREEN_SHOT_SAVE_FOLDER_BASE = option['drop_screenshot_folder']
# Retirement
self.ENABLE_RETIREMENT = to_bool(option['enable_retirement'])
self.RETIREMENT_METHOD = option['retire_method']
self.RETIRE_AMOUNT = option['retire_amount'].split('_')[1]
self.ENHANCE_FAVOURITE = to_bool(option['enhance_favourite'])
for r in ['n', 'r', 'sr', 'ssr']:
self.__setattr__(f'RETIRE_{r.upper()}', to_bool(option[f'retire_{r}']))
# Clear mode
self.ENABLE_MAP_CLEAR_MODE = to_bool(option['enable_map_clear_mode'])
self.CLEAR_MODE_STOP_CONDITION = option['clear_mode_stop_condition']
star = option['map_star_clear_all']
self.MAP_STAR_CLEAR_ALL = int(star.split('_')[1]) if star.startswith('index_') else 0
# Reward
option = config['Reward']
self.REWARD_INTERVAL = int(option['reward_interval'])
for attr in ['enable_reward', 'enable_oil_reward', 'enable_coin_reward', 'enable_mission_reward', 'enable_commission_reward', 'enable_tactical_reward']:
self.__setattr__(attr.upper(), to_bool(option[attr]))
if not option['commission_time_limit'].isdigit():
self.COMMISSION_TIME_LIMIT = future_time(option['commission_time_limit'])
else:
self.COMMISSION_TIME_LIMIT = 0
for attr in self.COMMISSION_PRIORITY.keys():
self.COMMISSION_PRIORITY[attr] = int(option[attr])
self.TACTICAL_NIGHT_RANGE = future_time_range(option['tactical_night_range'])
self.TACTICAL_BOOK_TIER = int(option['tactical_book_tier'])
self.TACTICAL_EXP_FIRST = to_bool(option['tactical_exp_first'])
self.TACTICAL_BOOK_TIER_NIGHT = int(option['tactical_book_tier_night'])
self.TACTICAL_EXP_FIRST_NIGHT = to_bool(option['tactical_exp_first_night'])
option = config['Main']
self.CAMPAIGN_MODE = option['campaign_mode']
self.CAMPAIGN_NAME = option['main_stage']
self.CAMPAIGN_NAME = 'campaign_' + self.CAMPAIGN_NAME.replace('-', '_')
option = config['Daily']
for n in ['daily_mission', 'hard_campaign', 'exercise']:
self.__setattr__(f'ENABLE_{n.upper()}', option[f'enable_{n}'])
# Daily mission
self.ENABLE_DAILY_MISSION = to_bool(option['enable_daily_mission'])
for n in [1, 2, 4, 5]:
self.DAILY_CHOOSE[n] = dic_daily[option[f'daily_mission_{n}']]
self.FLEET_DAILY = int(option['daily_fleet'])
self.FLEET_DAILY_EQUIPMENT = to_list(option['daily_equipment'])
# Hard
self.ENABLE_HARD_CAMPAIGN = to_bool(option['enable_hard_campaign'])
self.HARD_CAMPAIGN = option['hard_campaign']
self.FLEET_HARD = int(option['hard_fleet'])
self.FLEET_HARD_EQUIPMENT = to_list(option['hard_equipment'])
# Exercise
self.ENABLE_EXERCISE = to_bool(option['enable_exercise'])
self.EXERCISE_CHOOSE_MODE = option['exercise_choose_mode']
self.EXERCISE_PRESERVE = int(option['exercise_preserve'])
self.OPPONENT_CHALLENGE_TRIAL = int(option['exercise_try'])
self.LOW_HP_THRESHOLD = float(option['exercise_hp_threshold'])
self.LOW_HP_CONFIRM_WAIT = float(option['exercise_low_hp_confirm'])
self.EXERCISE_FLEET_EQUIPMENT = to_list(option['exercise_equipment'])
# Event
option = config['Event']
self.EVENT_NAME = option['event_name']
if 'sp' in ''.join(os.listdir(f'./campaign/{self.EVENT_NAME}')):
self.CAMPAIGN_EVENT = option['sp_stage']
else:
self.CAMPAIGN_EVENT = option['event_stage']
# Event_daily_ab
option = config['Event_daily_ab']
self.EVENT_NAME_AB = option['event_name_ab']
# Semi_auto
option = config['Semi_auto']
self.ENABLE_SEMI_MAP_PREPARATION = to_bool(option['enable_semi_map_preparation'])
self.ENABLE_SEMI_STORY_SKIP = to_bool(option['enable_semi_story_skip'])
# C_7_2_mystery_farming
option = config['C72_mystery_farming']
self.C72_BOSS_FLEET_STEP_ON_A3 = to_bool(option['boss_fleet_step_on_a3'])
if self.COMMAND.lower() == 'c72_mystery_farming' and not self.C72_BOSS_FLEET_STEP_ON_A3:
self.FLEET_2 = 0
# C_12_2_leveling
option = config['C122_leveling']
self.C122_S3_TOLERANCE = int(option['s3_enemy_tolerance'])
# C_12_4_leveling
option = config['C124_leveling']
self.C124_NON_S3_ENTER_TOLERANCE = int(option['non_s3_enemy_enter_tolerance'])
self.C124_NON_S3_WITHDRAW_TOLERANCE = int(option['non_s3_enemy_withdraw_tolerance'])
self.C124_AMMO_PICK_UP = int(option['ammo_pick_up_124'])
def get_server_timezone(self):
if self.SERVER == 'en':
return -7
elif self.SERVER == 'cn':
return 8
elif self.SERVER == 'jp':
return 9
else:
return 8
def get_server_last_update(self, since):
"""
Args:
since (tuple(int)): Update hour in Azurlane, such as (0, 12, 18,).
Returns:
datetime.datetime
"""
d = datetime.now(timezone.utc).astimezone()
diff = d.utcoffset() // timedelta(seconds=1) // 3600 - self.get_server_timezone()
since = np.sort((np.array(since) + diff) % 24)
update = sorted([past_time(f'{t}:00') for t in since])[-1]
return update
def record_executed_since(self, option, since):
"""
Args:
option (tuple(str)): (Section, Option), such as ('DailyRecord', 'exercise').
since (tuple(int)): Update hour in Azurlane, such as (0, 12, 18,).
Returns:
bool: If got a record after last game update.
"""
record = datetime.strptime(self.config.get(*option), self.TIME_FORMAT)
update = self.get_server_last_update(since)
logger.attr(f'{option[0]}_{option[1]}', f'Record time: {record}')
logger.attr(f'{option[0]}_{option[1]}', f'Last update: {update}')
return record > update
def triggered_app_restart(self):
if self.get_server_last_update(since=(0,)) > self.start_time:
logger.hr('Triggered restart new day')
return True
else:
return False
def record_save(self, option):
record = datetime.strftime(datetime.now(), self.TIME_FORMAT)
self.config.set(option[0], option[1], record)
self.save()
def __init__(self, ini_name='alas'):
"""
Args:
ini_name (str): Config to load.
"""
self.load_config_file(ini_name)
self.create_folder()
# cfg = AzurLaneConfig()