mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-26 18:20:42 +00:00
97b85160cd
- Optimize adb command call
185 lines
6.2 KiB
Python
185 lines
6.2 KiB
Python
import time
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from collections import deque
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from retrying import retry
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from module.base.timer import Timer
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from module.base.utils import *
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from module.device.connection import Connection
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from module.exception import ScriptError
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from module.logger import logger
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class Control(Connection):
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click_record = deque(maxlen=15)
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@staticmethod
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def sleep(second):
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"""
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Args:
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second(int, float, tuple):
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"""
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time.sleep(ensure_time(second))
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@property
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def time(self):
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return time.time()
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@staticmethod
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def _point2str(x, y):
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return '(%s,%s)' % (str(int(x)).rjust(4), str(int(y)).rjust(4))
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def click_record_check(self, button):
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"""
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Args:
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button (button.Button): AzurLane Button instance.
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Returns:
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bool:
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"""
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if sum([1 if str(prev) == str(button) else 0 for prev in self.click_record]) >= 12:
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logger.warning(f'Too many click for a button: {button}')
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logger.info(f'History click: {[str(prev) for prev in self.click_record]}')
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raise ScriptError(f'Too many click for a button: {button}')
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else:
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self.click_record.append(str(button))
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return False
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def click(self, button):
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"""Method to click a button.
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Args:
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button (button.Button): AzurLane Button instance.
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"""
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self.click_record_check(button)
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x, y = random_rectangle_point(button.button)
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logger.info(
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'Click %s @ %s' % (self._point2str(x, y), button)
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)
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method = self.config.DEVICE_CONTROL_METHOD
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if method == 'uiautomator2':
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self._click_uiautomator2(x, y)
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else:
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self._click_adb(x, y)
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self.sleep(self.config.SLEEP_AFTER_CLICK)
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@retry()
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def _click_uiautomator2(self, x, y):
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self.device.click(int(x), int(y))
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@retry()
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def _click_adb(self, x, y):
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self.adb_shell(['input', 'tap', str(x), str(y)], serial=self.serial)
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def multi_click(self, button, n, interval=(0.1, 0.2)):
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click_timer = Timer(0.1)
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for _ in range(n):
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remain = ensure_time(interval) - click_timer.current()
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if remain > 0:
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self.sleep(remain)
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click_timer.reset()
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self.click(button)
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def long_click(self, button, duration=(1, 1.2)):
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"""Method to long click a button.
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Args:
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button (button.Button): AzurLane Button instance.
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duration(int, float, tuple):
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"""
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x, y = random_rectangle_point(button.button)
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duration = ensure_time(duration)
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logger.info(
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'Click %s @ %s, %s' % (self._point2str(x, y), button, duration)
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)
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self.device.long_click(x, y, duration=duration)
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def swipe(self, vector, box=(123, 159, 1193, 628), random_range=(0, 0, 0, 0), padding=15, duration=(0.1, 0.2)):
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"""Method to swipe.
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Args:
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box(tuple): Swipe in box (upper_left_x, upper_left_y, bottom_right_x, bottom_right_y).
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vector(tuple): (x, y).
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random_range(tuple): (x_min, y_min, x_max, y_max).
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padding(int):
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duration(int, float, tuple):
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"""
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duration = ensure_time(duration)
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start, end = random_rectangle_vector(vector, box, random_range=random_range, padding=padding)
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logger.info(
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'Swipe %s -> %s, %s' % (self._point2str(*start), self._point2str(*end), duration)
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)
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fx, fy, tx, ty = np.append(start, end).tolist()
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self.device.swipe(fx, fy, tx, ty, duration=duration)
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def drag_along(self, path):
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"""Swipe following path.
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Args:
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path (list): (x, y, sleep)
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Examples:
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al.drag_along([
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(403, 421, 0.2),
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(821, 326, 0.1),
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(821, 326-10, 0.1),
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(821, 326+10, 0.1),
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(821, 326, 0),
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])
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Equals to:
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al.device.touch.down(403, 421)
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time.sleep(0.2)
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al.device.touch.move(821, 326)
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time.sleep(0.1)
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al.device.touch.move(821, 326-10)
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time.sleep(0.1)
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al.device.touch.move(821, 326+10)
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time.sleep(0.1)
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al.device.touch.up(821, 326)
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"""
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length = len(path)
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for index, data in enumerate(path):
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x, y, second = data
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if index == 0:
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self.device.touch.down(x, y)
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logger.info(self._point2str(x, y) + ' down')
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elif index - length == -1:
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self.device.touch.up(x, y)
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logger.info(self._point2str(x, y) + ' up')
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else:
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self.device.touch.move(x, y)
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logger.info(self._point2str(x, y) + ' move')
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self.sleep(second)
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def drag(self, p1, p2, segments=1, shake=(0, 15), point_random=(-10, -10, 10, 10), shake_random=(-5, -5, 5, 5),
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swipe_duration=0.25, shake_duration=0.1):
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"""Drag and shake, like:
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/\
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+-----------+ + +
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\/
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A simple swipe or drag don't work well, because it only has two points.
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Add some way point to make it more like swipe.
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Args:
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p1 (tuple): Start point, (x, y).
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p2 (tuple): End point, (x, y).
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segments (int):
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shake (tuple): Shake after arrive end point.
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point_random: Add random to start point and end point.
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shake_random: Add random to shake array.
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swipe_duration: Duration between way points.
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shake_duration: Duration between shake points.
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"""
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p1 = np.array(p1) - random_rectangle_point(point_random)
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p2 = np.array(p2) - random_rectangle_point(point_random)
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path = [(x, y, swipe_duration) for x, y in random_line_segments(p1, p2, n=segments, random_range=point_random)]
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path += [
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(*p2 + shake + random_rectangle_point(shake_random), shake_duration),
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(*p2 - shake - random_rectangle_point(shake_random), shake_duration),
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(*p2, shake_duration)
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]
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path = [(int(x), int(y), d) for x, y, d in path]
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self.drag_along(path)
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