mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-23 00:52:22 +00:00
109 lines
4.6 KiB
Python
109 lines
4.6 KiB
Python
from datetime import timedelta
|
|
|
|
from module.config.stored.classes import now
|
|
from module.config.utils import DEFAULT_TIME
|
|
from module.exception import ScriptError
|
|
from module.logger import logger
|
|
from tasks.dungeon.assets.assets_dungeon_ui_rogue import DIVERGENT_UNIVERSE_SAVE_UNAVAILABLE
|
|
from tasks.dungeon.keywords import DungeonList
|
|
from tasks.ornament.combat import OrnamentCombat
|
|
|
|
|
|
class Ornament(OrnamentCombat):
|
|
# Reuse support, cause exit and re-enter is so time-wasting in Divergent Universe
|
|
support_once = False
|
|
|
|
def _dungeon_wait_until_dungeon_list_loaded(self, skip_first_screenshot=True):
|
|
|
|
result = super()._dungeon_wait_until_dungeon_list_loaded(skip_first_screenshot)
|
|
|
|
# Check save file before entering
|
|
if self.image_color_count(
|
|
DIVERGENT_UNIVERSE_SAVE_UNAVAILABLE,
|
|
color=(140, 19, 26), threshold=221, count=1000,
|
|
):
|
|
logger.error(
|
|
'Divergent Universe save unavailable, '
|
|
'please clear Divergent Universe once before running Ornament Extraction'
|
|
)
|
|
self.config.task_delay(server_update=True)
|
|
self.config.task_stop()
|
|
|
|
# Always update double rogue
|
|
record = self.config.stored.DungeonDouble.time
|
|
if now() - record < timedelta(seconds=5):
|
|
# Updated just now
|
|
pass
|
|
else:
|
|
if self.has_double_relic_event():
|
|
rogue = self.get_double_rogue_remain()
|
|
self.config.stored.DungeonDouble.rogue = rogue
|
|
else:
|
|
logger.info('No double rogue event')
|
|
|
|
# Check stamina
|
|
logger.info('Check stamina')
|
|
stamina = self.combat_get_trailblaze_power()
|
|
if self.config.Ornament_UseStamina:
|
|
if stamina < self.combat_wave_cost:
|
|
logger.info('Current trailblaze power is not enough for a run')
|
|
self.delay_dungeon_task(self.dungeon)
|
|
self.config.task_stop()
|
|
elif self.config.stored.DungeonDouble.rogue > 0:
|
|
if stamina < self.combat_wave_cost:
|
|
logger.info('Doing double rogue, current trailblaze power is not enough for a run')
|
|
self.delay_dungeon_task(self.dungeon)
|
|
self.config.task_stop()
|
|
else:
|
|
if self.config.stored.Immersifier.value <= 0:
|
|
logger.info('Current immersifier is not enough for a run')
|
|
self.config.task_delay(server_update=True)
|
|
self.config.task_stop()
|
|
|
|
return result
|
|
|
|
def run(self):
|
|
self.sync_config_traiblaze_power('Dungeon')
|
|
self.config.update_battle_pass_quests()
|
|
self.config.update_daily_quests()
|
|
# self.check_synthesize()
|
|
self.called_daily_support = False
|
|
self.achieved_daily_quest = False
|
|
self.achieved_weekly_quest = False
|
|
self.running_double = False
|
|
self.daily_quests = self.config.stored.DailyQuest.load_quests()
|
|
self.weekly_quests = self.config.stored.BattlePassWeeklyQuest.load_quests()
|
|
self.update_double_event_record()
|
|
|
|
# During double event, do it first
|
|
if self.config.stored.DungeonDouble.calyx or self.config.stored.DungeonDouble.relic:
|
|
logger.info('During double calyx or relic event, delay Ornament')
|
|
future = self.config.cross_get('Dungeon.Scheduler.NextRun', default=DEFAULT_TIME)
|
|
future = max(now(), future)
|
|
future = future + timedelta(minutes=1)
|
|
with self.config.multi_set():
|
|
self.config.task_delay(target=future)
|
|
self.config.task_stop()
|
|
|
|
# Run
|
|
logger.attr('Ornament_UseStamina', self.config.Ornament_UseStamina)
|
|
dungeon = DungeonList.find(self.config.Ornament_Dungeon)
|
|
self.support_once = False
|
|
self.combat_wave_cost = 40
|
|
self.dungeon = dungeon
|
|
if self.config.Ornament_UseStamina:
|
|
# No limit
|
|
self.dungeon_run(dungeon, wave_limit=0)
|
|
# Stamina should have exhausted in dungeon_run
|
|
raise ScriptError('Ornament finished but stamina was not exhausted')
|
|
elif self.config.stored.DungeonDouble.rogue > 0:
|
|
# Limited in double events
|
|
self.running_double = True
|
|
self.dungeon_run(dungeon, wave_limit=self.config.stored.DungeonDouble.rogue)
|
|
self.running_double = False
|
|
self.dungeon_stamina_delay(dungeon)
|
|
else:
|
|
# Use immersifier only, wave limited in _dungeon_wait_until_dungeon_list_loaded
|
|
self.dungeon_run(dungeon, wave_limit=0)
|
|
self.dungeon_stamina_delay(dungeon)
|