mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
161 lines
4.4 KiB
Python
161 lines
4.4 KiB
Python
import re
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from dataclasses import dataclass
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from functools import cached_property
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from typing import ClassVar
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from module.exception import ScriptError
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import module.config.server as server
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REGEX_PUNCTUATION = re.compile(r'[ ,.\'"“”,。·•\-—/\\\n\t()()「」『』【】]')
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def parse_name(n):
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n = REGEX_PUNCTUATION.sub('', str(n)).lower()
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return n
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@dataclass
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class Keyword:
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id: int
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name: str
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cn: str
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en: str
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jp: str
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cht: str
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"""
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Instance attributes and methods
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"""
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@cached_property
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def ch(self) -> str:
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return self.cn
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@cached_property
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def cn_parsed(self) -> str:
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return parse_name(self.cn)
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@cached_property
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def en_parsed(self) -> str:
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return parse_name(self.en)
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@cached_property
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def jp_parsed(self) -> str:
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return parse_name(self.jp)
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@cached_property
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def cht_parsed(self) -> str:
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return parse_name(self.cht)
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def __str__(self):
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return f'{self.__class__.__name__}({self.name})'
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__repr__ = __str__
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def __eq__(self, other):
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return str(self) == str(other)
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def __hash__(self):
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return hash(self.name)
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def __bool__(self):
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return True
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def _keywords_to_find(self, in_current_server=False, ignore_punctuation=True):
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if in_current_server:
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match server.server:
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case 'cn':
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if ignore_punctuation:
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return [self.cn_parsed]
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else:
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return [self.cn]
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case 'en':
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if ignore_punctuation:
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return [self.en_parsed]
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else:
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return [self.en]
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case 'jp':
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if ignore_punctuation:
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return [self.jp_parsed]
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else:
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return [self.jp]
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case 'cht':
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if ignore_punctuation:
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return [self.cht_parsed]
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else:
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return [self.cht]
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else:
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if ignore_punctuation:
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return [
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self.cn_parsed,
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self.en_parsed,
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self.jp_parsed,
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self.cht_parsed,
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]
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else:
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return [
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self.cn,
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self.en,
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self.jp,
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self.cht,
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]
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"""
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Class attributes and methods
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Note that dataclasses inherited `Keyword` must override `instances` attribute,
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or `instances` will still be a class attribute of base class.
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```
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@dataclass
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class DungeonNav(Keyword):
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instances: ClassVar = {}
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```
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"""
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# Key: instance ID. Value: instance object.
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instances: ClassVar = {}
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def __post_init__(self):
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self.__class__.instances[self.id] = self
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@classmethod
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def find(cls, name, in_current_server=False, ignore_punctuation=True):
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"""
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Args:
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name: Name in any server or instance id.
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in_current_server: True to search the names from current server only.
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ignore_punctuation: True to remove punctuations and turn into lowercase before searching.
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Returns:
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Keyword instance.
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Raises:
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ScriptError: If nothing found.
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"""
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# Already a keyword
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if isinstance(name, Keyword):
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return name
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# Probably an ID
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if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
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try:
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return cls.instances[int(name)]
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except KeyError:
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pass
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# Probably a variable name
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if isinstance(name, str) and '_' in name:
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for instance in cls.instances.values():
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if name == instance.name:
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return instance
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# Probably an in-game name
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if ignore_punctuation:
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name = parse_name(name)
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else:
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name = str(name)
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instance: Keyword
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for instance in cls.instances.values():
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for keyword in instance._keywords_to_find(
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in_current_server=in_current_server, ignore_punctuation=ignore_punctuation):
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if name == keyword:
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return instance
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# Not found
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raise ScriptError(f'Cannot find a {cls.__name__} instance that matches "{name}"')
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