StarRailCopilot/tasks/map/keywords/classes.py
2023-07-30 19:33:54 +08:00

110 lines
3.3 KiB
Python

from dataclasses import dataclass
from functools import cached_property
from typing import ClassVar
from module.exception import ScriptError
from module.ocr.keyword import Keyword
@dataclass(repr=False)
class MapPlane(Keyword):
instances: ClassVar = {}
# Map floors, 'F1' by default
# Example: ['B1', 'F1', 'F2']
floors = ['F1']
# Page on bigmap sidebar
# 'top' or 'bottom'
page = 'top'
@cached_property
def world(self) -> str:
"""
Returns:
str: World name. Note that "Parlor Car" is considered as a plane of Herta.
"Herta" for Herta Space Station
"Jarilo" for Jarilo-VI
"Luofu" for The Xianzhou Luofu
"" for unknown
"""
for world in ['Herta', 'Jarilo', 'Luofu']:
if self.name.startswith(world):
return world
return ''
@cached_property
def is_HertaSpaceStation(self):
return self.world == 'Herta'
@cached_property
def is_JariloVI(self):
return self.world == 'Jarilo'
@cached_property
def is_Luofu(self):
return self.world == 'Luofu'
@cached_property
def has_multiple_floors(self):
return self.floors and self.floors != ['F1']
def convert_to_floor_index(self, floor: str | int) -> int:
"""
Args:
floor: int for floor index counted from bottom, such as 1, 2, 3
str for floor names in game, such as "B1", "F1", "F2"
Returns:
int: 1 to 3 counted from bottom.
Raises:
ScriptError: If floor doesn't exist
"""
if isinstance(floor, int):
# Check exist
try:
_ = self.floors[floor - 1]
return floor
except IndexError:
raise ScriptError(f'Plane {self} does not have floor index {floor}')
elif isinstance(floor, str):
# Convert to floor index
floor = floor.upper()
try:
return self.floors.index(floor) + 1
except IndexError:
raise ScriptError(f'Plane {self} does not have floor name {floor}')
else:
raise ScriptError(f'Plane {self} does not have floor {floor}')
def convert_to_floor_name(self, floor: str | int) -> str:
"""
Args:
floor: int for floor index counted from bottom, such as 1, 2, 3
str for floor names in game, such as "B1", "F1", "F2"
Returns:
str: Floor names in game, such as "B1", "F1", "F2"
Raises:
ScriptError: If floor doesn't exist
"""
if isinstance(floor, int):
# Convert to floor index
try:
return self.floors[floor - 1]
except IndexError:
raise ScriptError(f'Plane {self} does not have floor index {floor}')
elif isinstance(floor, str):
# Check exist
floor = floor.upper()
try:
_ = self.floors.index(floor) + 1
return floor
except IndexError:
raise ScriptError(f'Plane {self} does not have floor name {floor}')
else:
raise ScriptError(f'Plane {self} does not have floor {floor}')