mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
211314aaa1
* Add: ItemUI * Add: Salvage relic * Upd: reuse CONFIRM_POPUP * Add: wait_until_tab_loaded * Add: wait_until_tab_loaded * Fix: Return to item page when finish salvaging * Add: Salvage relics to daily quest * Fix typo * Add: all item tabs' navigation * Upd: remove unused asset * Upd: remove item tab keywords' underscore
69 lines
2.1 KiB
Python
69 lines
2.1 KiB
Python
from module.logger import logger
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from module.ui.switch import Switch
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from tasks.base.page import page_item
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from tasks.base.ui import UI
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from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR
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from tasks.item.assets.assets_item_ui import *
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from tasks.item.keywords import KEYWORD_ITEM_TAB
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SWITCH_ITEM_TAB = Switch('ItemTab', is_selector=True)
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SWITCH_ITEM_TAB.add_state(
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KEYWORD_ITEM_TAB.UpgradeMaterials,
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check_button=UPGRADE_MATERIAL_CHECK,
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click_button=UPGRADE_MATERIAL_CLICK
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)
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SWITCH_ITEM_TAB.add_state(
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KEYWORD_ITEM_TAB.LightCone,
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check_button=LIGHT_CONE_CHECK,
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click_button=LIGHT_CONE_CLICK
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)
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SWITCH_ITEM_TAB.add_state(
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KEYWORD_ITEM_TAB.Relics,
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check_button=RELICS_CHECK,
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click_button=RELICS_CLICK
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)
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SWITCH_ITEM_TAB.add_state(
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KEYWORD_ITEM_TAB.OtherMaterials,
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check_button=OTHER_MATERIALS_CHECK,
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click_button=OTHER_MATERIALS_CLICK
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)
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SWITCH_ITEM_TAB.add_state(
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KEYWORD_ITEM_TAB.Consumables,
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check_button=CONSUMABLE_CHECK,
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click_button=CONSUMABLE_CLICK,
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)
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SWITCH_ITEM_TAB.add_state(
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KEYWORD_ITEM_TAB.Missions,
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check_button=MISSIONS_CHECK,
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click_button=MISSIONS_CLICK
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)
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SWITCH_ITEM_TAB.add_state(
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KEYWORD_ITEM_TAB.Valuables,
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check_button=VALUABLES_CHECK,
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click_button=VALUABLES_CLICK
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)
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class ItemUI(UI):
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def item_goto(self, state: KEYWORD_ITEM_TAB, wait_until_stable=True):
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"""
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Args:
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state:
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wait_until_stable: if subsequent actions are manipulating items, or any other thing that needs to load
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inside the tab, wait_until_stable should set to True
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Returns:
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self = ItemUI('alas')
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self.device.screenshot()
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self.item_goto(KEYWORD_ITEM_TAB.Relics)
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self.item_goto(KEYWORD_ITEM_TAB.Consumables)
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"""
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logger.hr('Item tab goto', level=2)
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self.ui_ensure(page_item)
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SWITCH_ITEM_TAB.set(state, main=self)
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if wait_until_stable:
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logger.info(f'Tab goto {state}, wait until loaded')
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self.wait_until_stable(SIMPLE_PROTECTIVE_GEAR)
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else:
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logger.info(f'Tab goto {state}')
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