mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 10:36:23 +00:00
70936f4f39
- 修复了不开启周回模式时, 会在出击界面开启自动的问题 - 修复了多打一战后, 打完BOSS不判定当前出击结束的问题 - 增加掉落新船时锁定的功能 - 增加了地图不支持周回模式时, 跳过周回检查的功能 周回模式的选项可以无脑开了 - 修改透视识别报warning为info 因为低级图地图小降低了检测的阈值, 导致需要纠正错误有点多 - 减少了战斗准备页面的多余点击 - 减少了挂委托时的多余点击
55 lines
1.2 KiB
Python
55 lines
1.2 KiB
Python
from module.campaign.campaign_base import CampaignBase
|
|
from module.map.map_base import CampaignMap
|
|
from module.map.map_grids import SelectedGrids, RoadGrids
|
|
from module.logger import logger
|
|
from campaign.campaign_main.campaign_2_1 import Config
|
|
|
|
|
|
MAP = CampaignMap()
|
|
MAP.shape = 'G5'
|
|
MAP.camera_data = ['D3']
|
|
MAP.map_data = '''
|
|
++ ++ ++ MB ++ ++ ++
|
|
++ ++ ++ ME MA ++ ++
|
|
-- ME -- ME -- -- ME
|
|
SP -- ME -- -- ME ME
|
|
-- ME -- -- SP ME MM
|
|
'''
|
|
MAP.weight_data = '''
|
|
10 10 10 10 10 10 10
|
|
10 10 10 10 10 10 10
|
|
50 50 50 50 50 50 50
|
|
30 30 30 30 30 30 30
|
|
30 30 30 30 30 30 30
|
|
'''
|
|
MAP.spawn_data = [
|
|
{'battle': 0, 'enemy': 2, 'mystery': 1},
|
|
{'battle': 1, 'enemy': 2},
|
|
{'battle': 2, 'enemy': 1},
|
|
{'battle': 3, 'enemy': 2, 'boss':1},
|
|
]
|
|
|
|
A1, B1, C1, D1, E1, F1, G1, \
|
|
A2, B2, C2, D2, E2, F2, G2, \
|
|
A3, B3, C3, D3, E3, F3, G3, \
|
|
A4, B4, C4, D4, E4, F4, G4, \
|
|
A5, B5, C5, D5, E5, F5, G5, \
|
|
= MAP.flatten()
|
|
|
|
|
|
class Campaign(CampaignBase):
|
|
MAP = MAP
|
|
|
|
def battle_0(self):
|
|
self.clear_all_mystery()
|
|
|
|
return self.battle_default()
|
|
|
|
def battle_3(self):
|
|
self.clear_all_mystery()
|
|
|
|
if not self.check_accessibility(D1):
|
|
return self.battle_default()
|
|
|
|
return self.clear_boss()
|