mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 10:36:23 +00:00
118 lines
5.2 KiB
Python
118 lines
5.2 KiB
Python
from tasks.map.control.waypoint import Waypoint
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from tasks.map.keywords.plane import Luofu_DivinationCommission
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from tasks.rogue.route.base import RouteBase
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class Route(RouteBase):
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def Luofu_DivinationCommission_F1_X63Y303(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------ | --------- | -------- |
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| spawn | Waypoint((63.7, 303.4)), | 4.5 | 4 |
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| item | Waypoint((53.1, 268.1)), | 356.3 | 354 |
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| enemy1 | Waypoint((65.3, 245.4)), | 157.1 | 24 |
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| enemy2 | Waypoint((64.4, 220.2)), | 6.8 | 1 |
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| exit_ | Waypoint((64.4, 220.2)), | 6.8 | 1 |
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| exit1 | Waypoint((55.2, 212.8)), | 4.1 | 1 |
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| exit2 | Waypoint((73.2, 213.3)), | 6.9 | 1 |
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"""
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self.map_init(plane=Luofu_DivinationCommission, floor="F1", position=(63.7, 303.4))
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self.register_domain_exit(
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Waypoint((64.4, 220.2)), end_rotation=1,
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left_door=Waypoint((55.2, 212.8)), right_door=Waypoint((73.2, 213.3)))
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item = Waypoint((53.1, 268.1))
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enemy1 = Waypoint((65.3, 245.4))
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enemy2 = Waypoint((64.4, 220.2))
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# ===== End of generated waypoints =====
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self.minimap.lock_rotation(0)
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self.clear_item(item)
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self.clear_enemy(
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item.set_threshold(7),
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enemy1,
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)
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self.clear_enemy(
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enemy1.set_threshold(5),
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enemy2,
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)
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def Luofu_DivinationCommission_F1_X97Y457(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((97.2, 456.9)), | 192.6 | 184 |
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| enemy1 | Waypoint((104.6, 502.8)), | 185.7 | 168 |
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| enemy2 | Waypoint((126.6, 528.0)), | 48.1 | 140 |
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| exit_ | Waypoint((126.6, 528.0)), | 48.1 | 140 |
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| exit1 | Waypoint((137.5, 527.4)), | 137.7 | 140 |
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| exit2 | Waypoint((125.1, 540.0)), | 135.9 | 140 |
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"""
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self.map_init(plane=Luofu_DivinationCommission, floor="F1", position=(97.2, 456.9))
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self.register_domain_exit(
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Waypoint((126.6, 528.0)), end_rotation=140,
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left_door=Waypoint((137.5, 527.4)), right_door=Waypoint((125.1, 540.0)))
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enemy1 = Waypoint((104.6, 502.8))
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enemy2 = Waypoint((126.6, 528.0))
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# ===== End of generated waypoints =====
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self.clear_enemy(enemy1)
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self.clear_enemy(
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enemy2.straight_run(),
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)
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def Luofu_DivinationCommission_F1_X737Y237(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((737.2, 237.6)), | 192.6 | 184 |
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| enemy1 | Waypoint((740.8, 318.8)), | 192.6 | 184 |
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| enemy2 | Waypoint((737.8, 360.9)), | 179.8 | 181 |
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| exit_ | Waypoint((737.8, 360.9)), | 179.8 | 181 |
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| exit1 | Waypoint((747.6, 367.2)), | 180.1 | 181 |
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| exit2 | Waypoint((729.6, 367.5)), | 191.8 | 181 |
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"""
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self.map_init(plane=Luofu_DivinationCommission, floor="F1", position=(737.2, 237.6))
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self.register_domain_exit(
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Waypoint((737.8, 360.9)), end_rotation=181,
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left_door=Waypoint((747.6, 367.2)), right_door=Waypoint((729.6, 367.5)))
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enemy1 = Waypoint((740.8, 318.8))
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enemy2 = Waypoint((737.8, 360.9))
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# ===== End of generated waypoints =====
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self.minimap.lock_rotation(180)
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self.clear_enemy(enemy1)
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# Possible enemy2
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self.clear_enemy(
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enemy1.set_threshold(5),
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enemy2,
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)
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# Enemy3
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if self.minimap.position_diff(enemy2.position) > 35:
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self.clear_enemy(
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enemy1.set_threshold(5),
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enemy2,
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)
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def Luofu_DivinationCommission_F1_X737Y372(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((737.4, 372.2)), | 4.5 | 4 |
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| enemy1 | Waypoint((738.3, 288.3)), | 4.4 | 4 |
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| enemy2 | Waypoint((737.3, 245.6)), | 96.8 | 1 |
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| exit_ | Waypoint((737.3, 245.6)), | 96.8 | 1 |
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| exit1 | Waypoint((730.1, 236.6)), | 4.1 | 1 |
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| exit2 | Waypoint((748.0, 237.0)), | 5.6 | 1 |
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"""
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self.map_init(plane=Luofu_DivinationCommission, floor="F1", position=(737.4, 372.2))
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self.register_domain_exit(
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Waypoint((737.3, 245.6)), end_rotation=1,
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left_door=Waypoint((730.1, 236.6)), right_door=Waypoint((748.0, 237.0)))
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enemy1 = Waypoint((738.3, 288.3))
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enemy2 = Waypoint((737.3, 245.6))
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# ===== End of generated waypoints =====
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self.clear_enemy(enemy1)
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self.clear_enemy(enemy2)
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