mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-28 10:45:19 +00:00
485 lines
19 KiB
Python
485 lines
19 KiB
Python
import re
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from copy import copy
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import cv2
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from pponnxcr.predict_system import BoxedResult
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from module.base.base import ModuleBase
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from module.base.button import ClickButton
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from module.base.decorator import run_once
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from module.base.timer import Timer
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from module.base.utils import area_center, area_limit, area_offset, color_similarity_2d, crop, image_size
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from module.logger import logger
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from module.ocr.ocr import Ocr, OcrResultButton
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from module.ocr.utils import merge_result_button, split_and_pair_button_attr, split_and_pair_buttons
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from module.ui.draggable_list import DraggableList
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from module.ui.switch import Switch
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from tasks.base.page import page_guide
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from tasks.base.ui import UI
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from tasks.combat.assets.assets_combat_obtain import ITEM_CLOSE
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE, ENEMY_INFO_CHECK
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from tasks.dungeon.assets.assets_dungeon_ui_list import *
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from tasks.dungeon.keywords import (
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DungeonList,
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KEYWORDS_DUNGEON_ENTRANCE,
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KEYWORDS_DUNGEON_LIST
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)
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from tasks.dungeon.keywords.classes import DungeonEntrance
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from tasks.map.keywords import MapPlane
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LIST_SORTING = Switch('DUNGEON_LIST_SORTING', is_selector=True)
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LIST_SORTING.add_state('Ascending', check_button=LIST_ASCENDING)
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LIST_SORTING.add_state('Descending', check_button=LIST_DESCENDING)
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LIST_SORTING.Ascending = 'Ascending'
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LIST_SORTING.Descending = 'Descending'
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class OcrDungeonName(Ocr):
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def after_process(self, result):
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# 乙太之蕾•雅利洛-Ⅵ
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result = re.sub(r'-[VⅤ][IⅠ]', '-Ⅵ', result)
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# 苏乐达™热砂海选会场
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result = re.sub(r'(苏乐达|蘇樂達|SoulGlad|スラーダ|FelizAlma)[rtT]*M*', r'\1', result)
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result = re.sub(r'["\']', '', result)
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result = re.sub('Aud[it]+on', 'Audition', result)
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result = super().after_process(result)
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if self.lang == 'cn':
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result = result.replace('翼', '巽') # 巽风之形
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result = result.replace('皖A0', '50').replace('皖', '')
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# 燔灼之形•凝滞虚影
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result = re.sub('[熠蟠]灼', '燔灼', result)
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result = re.sub('^灼之形', '燔灼之形', result)
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# 偃偶之形•凝滞虚影
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result = re.sub('^偶之形', '偃偶之形', result)
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# 嗔怒之形•凝滞虚影
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result = re.sub('^怒之形', '嗔怒之形', result)
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# 蛀星的旧·历战余响
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result = re.sub(r'蛀星的旧.*?历战', '蛀星的旧靥•历战', result)
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# 蠹役饥肠
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result = re.sub('[鑫蠢]役', '蠹役', result)
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# 9支援仓段
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for word in 'Q9α':
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result = result.removeprefix(word)
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return result
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class OcrDungeonList(OcrDungeonName):
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# Keep __init__ parameter unused
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def __init__(self, button: ButtonWrapper = None, lang=None, name=None):
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super().__init__(button=button, lang=lang, name='OcrDungeonList')
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# target_dungeon: Dungeon attribute to use map planes to predict dungeons only.
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self.target_dungeon = None
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# limit_entrance: True to ensure the teleport button is insight
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self.limit_entrance = False
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def detect_and_ocr(self, image, direct_ocr=False) -> list[BoxedResult]:
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if self.button != OCR_DUNGEON_NAME:
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if self.limit_entrance:
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self.button = ClickButton((*self.button.area[:3], self.button.area[3] - 70))
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return super().detect_and_ocr(image, direct_ocr=direct_ocr)
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# Concat OCR_DUNGEON_NAME and OCR_DUNGEON_TELEPORT
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# so they can be OCRed at one time
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left = crop(image, OCR_DUNGEON_NAME.area, copy=False)
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right = crop(image, OCR_DUNGEON_TELEPORT.area, copy=False)
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lw, lh = image_size(left)
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rw, rh = image_size(right)
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if lh != rh:
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logger.error('OCR_DUNGEON_NAME and OCR_DUNGEON_TELEPORT does not have same height, image cannot concat')
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image = cv2.hconcat([left, right])
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if self.limit_entrance:
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w, h = image_size(image)
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image = crop(image, (0, 0, w, h - 70), copy=False)
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results = super().detect_and_ocr(image, direct_ocr=True)
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# Move box
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for result in results:
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x, _ = area_center(result.box)
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# Belongs to right image
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if x >= lw:
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result.box = area_offset(result.box, offset=(-lw, 0))
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result.box = area_offset(result.box, offset=OCR_DUNGEON_TELEPORT.area[:2])
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# Belongs to left image
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else:
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result.box = area_offset(result.box, offset=OCR_DUNGEON_NAME.area[:2])
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before = copy(results)
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# Calyx_Crimson_The_Hunt_Penacony_SoulGladScorchsandAuditionVenue
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merge_result_button(
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results,
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left_func=lambda x: 'Audition' in x,
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right_func=lambda x: 'Venue' in x,
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text_func=lambda l, r: f'SoulGladScorchsandAuditionVenue'
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)
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if results != before:
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logger.attr(name=self.name,
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text=str([result.ocr_text for result in results]))
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return results
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def _match_result(self, *args, **kwargs):
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"""
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Convert MapPlane object to their corresponding DungeonList object
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"""
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matched = super()._match_result(*args, **kwargs)
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if self.target_dungeon is not None and matched is not None:
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if self.target_dungeon.is_Calyx_Golden:
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# convert MapPlane and ignore DungeonList
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if isinstance(matched, DungeonList):
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return
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for dungeon in DungeonList.instances.values():
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if dungeon.is_Calyx_Golden and dungeon.plane == matched:
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return dungeon
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if self.target_dungeon.is_Calyx_Crimson:
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if isinstance(matched, DungeonList):
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return
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for dungeon in DungeonList.instances.values():
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if dungeon.is_Calyx_Crimson and dungeon.plane == matched:
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return dungeon
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else:
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if isinstance(matched, MapPlane):
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return
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return matched
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class DraggableDungeonList(DraggableList):
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teleports: list[OcrResultButton] = []
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navigates: list[OcrResultButton] = []
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early_access: list[OcrResultButton] = []
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# target_dungeon: Dungeon attribute to use map planes to predict dungeons only.
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target_dungeon = None
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# limit_entrance: True to ensure the teleport button is insight
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limit_entrance = False
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def wait_bottom_appear(self, main: "DungeonUIList", skip_first_screenshot=True):
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"""
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Returns:
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bool: If waited
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"""
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return main.dungeon_list_wait_list_end(skip_first_screenshot=skip_first_screenshot)
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def load_rows(self, main: ModuleBase, allow_early_access=False):
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"""
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Args:
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main:
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allow_early_access: True to allow dungeons that are in temporarily early access during events
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"""
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relative_area = (0, -40, 1280, 120)
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def create_ocr_class(*args, **kwargs):
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# Passing to OcrDungeonList
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obj = OcrDungeonList(*args, **kwargs)
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obj.target_dungeon = self.target_dungeon
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obj.limit_entrance = self.limit_entrance
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return obj
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self.ocr_class = create_ocr_class
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super().load_rows(main=main)
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# Check early access dungeons
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buttons = DUNGEON_LIST.cur_buttons.copy()
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for name, button in split_and_pair_buttons(
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DUNGEON_LIST.cur_buttons,
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split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
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relative_area=relative_area
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):
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logger.warning(f'Early access dungeon: {name}')
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buttons.remove(name)
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buttons.remove(button)
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# Remove early access dungeons
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if not allow_early_access:
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DUNGEON_LIST.cur_buttons = buttons
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# From super.load_rows(), re-calculate indexes
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indexes = [self.keyword2index(row.matched_keyword)
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for row in self.cur_buttons]
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indexes = [index for index in indexes if index]
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if not indexes:
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logger.warning(f'No valid rows loaded into {self}')
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return
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self.cur_min = min(indexes)
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self.cur_max = max(indexes)
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logger.attr(self.name, f'{self.cur_min} - {self.cur_max}')
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# Replace dungeon.button with teleport
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self.teleports = list(split_and_pair_button_attr(
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self.cur_buttons,
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split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Teleport,
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relative_area=relative_area
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))
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self.navigates = list(split_and_pair_button_attr(
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self.cur_buttons,
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split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Navigate,
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relative_area=relative_area
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))
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self.early_access = list(split_and_pair_button_attr(
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self.cur_buttons,
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split_func=lambda x: x != KEYWORDS_DUNGEON_ENTRANCE.Enter,
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relative_area=relative_area
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))
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DUNGEON_LIST = DraggableDungeonList(
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'DungeonList', keyword_class=[DungeonList, DungeonEntrance, MapPlane],
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ocr_class=OcrDungeonList, search_button=OCR_DUNGEON_NAME)
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class DungeonUIList(UI):
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# Whether current dungeon is an early access
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# Value set in dungeon_insight()
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dungeon_is_early_access = False
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def _dungeon_list_reset(self):
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"""
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Reset list to top
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Returns:
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bool: If success
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"""
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logger.info('Dungeon list reset')
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current = LIST_SORTING.get(main=self)
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if current == LIST_SORTING.Descending:
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another = LIST_SORTING.Ascending
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elif current == LIST_SORTING.Ascending:
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another = LIST_SORTING.Descending
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else:
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logger.warning('Unknown dungeon LIST_SORTING')
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return False
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LIST_SORTING.set(another, main=self)
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LIST_SORTING.set(current, main=self)
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return True
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def dungeon_list_wait_list_end(self, skip_first_screenshot=True):
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"""
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When swiping down at list end, wait until list rebound
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Returns:
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bool: If waited
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"""
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logger.info('dungeon_list_wait_list_end')
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timeout = Timer(1, count=3).start()
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empty = False
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if timeout.reached():
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logger.warning('Wait dungeon_list_wait_list_end timeout')
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return True
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# Check color
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image = self.image_crop(LIST_END_CHECK, copy=False)
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mask = color_similarity_2d(image, (255, 255, 255))
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cv2.inRange(mask, 0, 235, dst=mask)
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mean = cv2.mean(mask)[0]
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if mean > 30:
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if empty:
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# rebound, having rows at bottom now
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return True
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else:
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# Not at bottom from the very beginning
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return False
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else:
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# Blank background
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empty = True
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continue
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def _dungeon_insight_index(self, dungeon: DungeonList):
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"""
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Insight a dungeon using pre-defined dungeon indexes from DUNGEON_LIST
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Pages:
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in: page_guide, Survival_Index, nav including dungeon
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out: page_guide, Survival_Index, nav including dungeon, dungeon insight
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"""
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logger.hr('Dungeon insight (index)', level=2)
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if dungeon.is_Ornament_Extraction:
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# Limit drag area in iOrnament_Extraction
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DUNGEON_LIST.search_button = OCR_DUNGEON_NAME_ROGUE
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elif dungeon.is_Echo_of_War:
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DUNGEON_LIST.search_button = OCR_DUNGEON_LIST
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else:
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DUNGEON_LIST.search_button = OCR_DUNGEON_NAME
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# Predict dungeon by plane name in calyxes where dungeons share the same names
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DUNGEON_LIST.target_dungeon = dungeon
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DUNGEON_LIST.check_row_order = True
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self.dungeon_is_early_access = False
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# Insight dungeon
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DUNGEON_LIST.insight_row(dungeon, main=self)
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self.device.click_record_clear()
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# Check if dungeon unlocked
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for entrance in DUNGEON_LIST.navigates:
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entrance: OcrResultButton = entrance
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logger.warning(f'Teleport {entrance.matched_keyword} is not unlocked')
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if entrance == dungeon:
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logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
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return False
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# Find teleport button
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if dungeon not in [tp.matched_keyword for tp in DUNGEON_LIST.teleports]:
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# Dungeon name is insight but teleport button is not
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logger.info('Dungeon name is insight, swipe down a little bit to find the teleport button')
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if dungeon.is_Forgotten_Hall:
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DUNGEON_LIST.drag_vector = (-0.4, -0.2) # Keyword loaded is reversed
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else:
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DUNGEON_LIST.drag_vector = (0.2, 0.4)
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DUNGEON_LIST.limit_entrance = True
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DUNGEON_LIST.insight_row(dungeon, main=self)
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self.device.click_record_clear()
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DUNGEON_LIST.drag_vector = DraggableList.drag_vector
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DUNGEON_LIST.limit_entrance = False
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DUNGEON_LIST.load_rows(main=self)
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# Check if dungeon unlocked
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for entrance in DUNGEON_LIST.navigates:
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if entrance.matched_keyword == dungeon:
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logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
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return False
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return True
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def _dungeon_insight_sort(self, dungeon: DungeonList):
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"""
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Insight a dungeon using sorter and plain drag, reset list on error
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"""
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logger.hr('Dungeon insight (sort)', level=2)
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logger.info(f'Dungeon insight: {dungeon}')
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DUNGEON_LIST.search_button = OCR_DUNGEON_NAME
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DUNGEON_LIST.target_dungeon = dungeon
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DUNGEON_LIST.check_row_order = False
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self.dungeon_is_early_access = False
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for _ in range(3):
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visited = set()
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end_count = 0
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self.device.click_record_clear()
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while 1:
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visited_count = len(visited)
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# Load
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DUNGEON_LIST.load_rows(main=self, allow_early_access=True)
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for entrance in DUNGEON_LIST.teleports:
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if entrance.matched_keyword == dungeon:
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logger.info(f'Found dungeon {dungeon}')
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return True
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for entrance in DUNGEON_LIST.early_access:
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if entrance.matched_keyword == dungeon:
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logger.info(f'Found early access dungeon {dungeon}')
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self.dungeon_is_early_access = True
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return True
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for entrance in DUNGEON_LIST.navigates:
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if entrance.matched_keyword == dungeon:
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logger.error(f'Trying to enter dungeon {dungeon}, but teleport is not unlocked')
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return False
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# Check end
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for entrance in DUNGEON_LIST.cur_buttons:
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visited.add(entrance.matched_keyword.name)
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if len(visited) <= visited_count:
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logger.warning('No more rows loaded')
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end_count += 1
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if end_count >= 3:
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logger.error('Dungeon list reached end but target dungeon not found')
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break
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# Drag down
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DUNGEON_LIST.drag_page('down', main=self)
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self.dungeon_list_wait_list_end(skip_first_screenshot=False)
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self.wait_until_stable(
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DUNGEON_LIST.search_button, timer=Timer(0, count=0),
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timeout=Timer(1.5, count=5)
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)
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self._dungeon_list_reset()
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logger.error('Failed to insight dungeon after 3 trial')
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return False
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def dungeon_insight(self, dungeon: DungeonList):
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"""
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Insight a dungeon
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Pages:
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in: page_guide, Survival_Index, nav including dungeon
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out: page_guide, Survival_Index, nav including dungeon, dungeon insight
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"""
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if dungeon.is_Calyx_Crimson or dungeon.is_Stagnant_Shadow:
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# Having dungeon sorting and early access
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self._dungeon_insight_sort(dungeon)
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else:
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self._dungeon_insight_index(dungeon)
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def _dungeon_enter(self, dungeon, enter_check_button=COMBAT_PREPARE, skip_first_screenshot=True):
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"""
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Pages:
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in: page_guide, Survival_Index, nav including dungeon
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out: COMBAT_PREPARE, FORGOTTEN_HALL_CHECK
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"""
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logger.hr('Dungeon enter', level=2)
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DUNGEON_LIST.target_dungeon = dungeon
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skip_first_load = skip_first_screenshot
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@run_once
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def screenshot_interval_set():
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self.device.screenshot_interval_set('combat')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.appear(enter_check_button):
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logger.info(f'Arrive {enter_check_button.name}')
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break
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# Additional
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# Popup that confirm character switch
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if self.handle_popup_confirm():
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self.interval_reset(page_guide.check_button)
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continue
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# Close obtain info
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if self.appear_then_click(ITEM_CLOSE):
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continue
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# Close enemy info
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||
if self.handle_ui_close(ENEMY_INFO_CHECK, interval=5):
|
||
continue
|
||
|
||
# Click teleport
|
||
if self.appear(page_guide.check_button, interval=1):
|
||
if skip_first_load:
|
||
skip_first_load = False
|
||
else:
|
||
DUNGEON_LIST.load_rows(main=self)
|
||
entrance = DUNGEON_LIST.keyword2button(dungeon)
|
||
if entrance is not None:
|
||
# Avoid clicking the soring button
|
||
entrance.button = area_limit(entrance.button, OCR_DUNGEON_TELEPORT.area)
|
||
self.device.click(entrance)
|
||
screenshot_interval_set()
|
||
self.interval_reset(page_guide.check_button)
|
||
continue
|
||
else:
|
||
logger.warning(f'Cannot find dungeon entrance of {dungeon}')
|
||
continue
|
||
|
||
self.device.screenshot_interval_set()
|
||
|
||
|
||
if __name__ == '__main__':
|
||
self = DungeonUIList('src')
|
||
self.device.screenshot()
|
||
self.dungeon_insight(KEYWORDS_DUNGEON_LIST.Echo_of_War_Divine_Seed)
|