StarRailCopilot/campaign/campaign_main/campaign_12_4_leveling.py
LmeSzinc 239590b2de Add: 增加先锋血量权重
- 修复12-4打大型练级不挑敌人时, 会开局撤退的问题
2020-05-17 13:36:54 +08:00

102 lines
3.1 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('12-4')
MAP.shape = 'K8'
MAP.map_data = '''
MB MB ME -- ME ++ ++ ++ MB MB ++
ME ++ -- ME -- MA ++ ++ ME ME ++
-- ME -- ME ME -- ME ME -- ME --
++ -- ME ++ ++ ME ME -- ++ ++ ME
++ ME ME -- ME ME -- ME -- ++ --
++ -- ME ME -- ME ME ++ -- -- ME
ME -- ME -- ME -- ME -- -- ME --
-- -- -- ME SP SP ++ ++ ++ ME --
'''
MAP.weight_data = '''
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 20
10 10 10 10 10 10 10 10 10 10 20
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10 10 10
'''
MAP.camera_data = ['D3', 'D6', 'H3', 'H6']
MAP.spawn_data = [
{'battle': 0, 'enemy': 2},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5},
{'battle': 6, 'boss': 1},
]
# MAP.in_map_swipe_preset_data = (2, 1)
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, K1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, K2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, K3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, K4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, K5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, K6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, K7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, K8, \
= MAP.flatten()
# ROAD_MAIN = RoadGrids([[B6, C5]])
class Config:
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (120, 255 - 40),
'width': 2,
'prominence': 10,
'distance': 35,
}
class Campaign(CampaignBase):
MAP = MAP
s3_enemy_count = 0
non_s3_enemy_count = 0
def check_s3_enemy(self):
if self.battle_count == 0:
self.s3_enemy_count = 0
self.non_s3_enemy_count = 0
current = self.map.select(is_enemy=True, enemy_scale=3).count
logger.attr('S3_enemy', current)
if self.battle_count == self.config.C124_NON_S3_ENTER_TOLERANCE \
and self.config.C124_NON_S3_WITHDRAW_TOLERANCE < 10:
if self.s3_enemy_count + current == 0:
self.withdraw()
elif self.battle_count > self.config.C124_NON_S3_ENTER_TOLERANCE:
if self.non_s3_enemy_count >= self.config.C124_NON_S3_WITHDRAW_TOLERANCE and current == 0:
self.withdraw()
def battle_0(self):
self.check_s3_enemy()
if self.battle_count >= self.config.C124_AMMO_PICK_UP:
self.pick_up_ammo()
if self.clear_enemy(scale=(3,)):
self.s3_enemy_count += 1
self.non_s3_enemy_count = 0
return True
if self.clear_enemy(scale=(2,)):
self.non_s3_enemy_count += 1
return True
if not self.map.select(is_enemy=True, may_boss=False):
logger.info('No more enemies.')
self.withdraw()
return self.battle_default()