mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
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8ce405f28a
- 增加处理踩问号是会刷物资船的情况 - 增加对物资船的缺失预测 - 收完菜后出击, 会重新检查舰队 因为离开出击界面后, 出击舰队会重置为游戏默认的 - 修复了部分偏红的过场图, 会被认作索敌的问题
54 lines
1.2 KiB
Python
54 lines
1.2 KiB
Python
from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.campaign_main.campaign_3_1 import Config
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MAP = CampaignMap()
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MAP.shape = 'F5'
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MAP.map_data = '''
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++ ++ ME MM ++ ++
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++ ++ -- ME -- SP
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++ ++ ME -- ME --
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MB ME -- ME -- --
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-- ME ME SP ME SP
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'''
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MAP.weight_data = '''
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50 50 30 30 50 50
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50 50 30 30 50 50
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50 50 20 30 50 50
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10 10 10 20 50 50
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10 10 10 50 50 50
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'''
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MAP.spawn_data = [
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{'battle': 0, 'enemy': 2, 'mystery': 1},
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{'battle': 1, 'enemy': 2},
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{'battle': 2, 'enemy': 2},
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{'battle': 3, 'enemy': 1, 'boss': 1},
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]
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A1, B1, C1, D1, E1, F1, \
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A2, B2, C2, D2, E2, F2, \
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A3, B3, C3, D3, E3, F3, \
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A4, B4, C4, D4, E4, F4, \
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A5, B5, C5, D5, E5, F5, \
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= MAP.flatten()
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class Campaign(CampaignBase):
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MAP = MAP
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def battle_0(self):
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self.clear_all_mystery()
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return self.battle_default()
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def battle_3(self):
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self.clear_all_mystery()
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if not self.check_accessibility(A4):
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return self.battle_default()
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return self.clear_boss()
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