mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
341 lines
12 KiB
Python
341 lines
12 KiB
Python
import cv2
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import numpy as np
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from module.base.decorator import cached_property
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from module.base.timer import Timer
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from module.base.utils import SelectedGrids, color_similarity_2d, crop, image_size
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from module.exception import ScriptError
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from module.logger import logger
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from module.ocr.ocr import Ocr
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from tasks.base.page import page_synthesize
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from tasks.combat.obtain import CombatObtain
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from tasks.item.assets.assets_item_synthesize import *
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from tasks.item.inventory import InventoryManager
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from tasks.planner.keywords import ITEM_CLASSES, ItemCalyx, ItemTrace
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from tasks.planner.keywords.classes import ItemBase
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from tasks.planner.model import ObtainedAmmount
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from tasks.planner.scan import OcrItemName
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RARITY_COLOR = {
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'green': (68, 127, 124),
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'blue': (76, 124, 191),
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'purple': (141, 97, 203),
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}
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def image_color_count(image, color, threshold=221):
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mask = color_similarity_2d(image, color=color)
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cv2.inRange(mask, threshold, 255, dst=mask)
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sum_ = cv2.countNonZero(mask)
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return sum_
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class WhiteStrip(Ocr):
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def pre_process(self, image):
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mask = color_similarity_2d(image, color=(255, 255, 255))
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mask = cv2.inRange(mask, 180, 255, dst=mask)
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mask = np.mean(mask, axis=0)
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point = np.array(cv2.findNonZero(mask))[:, 0, 1]
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x1, x2 = point.min(), point.max()
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_, y = image_size(image)
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image = crop(image, (x1 - 5, 0, x2 + 5, y), copy=False)
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return image
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class SynthesizeItemName(OcrItemName, WhiteStrip):
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pass
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class SynthesizeInventoryManager(InventoryManager):
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@cached_property
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def dic_item_index(self):
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"""
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Index of items in synthesize inventory.
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Basically ItemTrace then ItemCalyx, but high rarity items first
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Returns:
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dict: Key: item name, Value: index starting from 1
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"""
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data = {}
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index = 0
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items = SelectedGrids(ItemBase.instances.values()).select(is_ItemTrace=True)
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items.create_index('item_group')
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for item_group in items.indexes.values():
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for item in item_group[::-1]:
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index += 1
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data[item.name] = index
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items = SelectedGrids(ItemBase.instances.values()).select(is_ItemCalyx=True)
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items.create_index('item_group')
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for item_group in items.indexes.values():
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for item in item_group[::-1]:
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index += 1
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data[item.name] = index
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return data
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def is_item_below(self, item1: ItemBase, item2: ItemBase) -> bool:
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"""
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If item2 is on the right or below item1
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"""
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try:
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id1 = self.dic_item_index[item1.name]
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id2 = self.dic_item_index[item2.name]
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except KeyError:
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raise ScriptError(f'is_item_below: {item1} {item2} not in SynthesizeInventoryManager')
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return id2 > id1
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class Synthesize(CombatObtain):
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def item_get_rarity(self, button) -> str | None:
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"""
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Args:
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button:
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Returns:
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str: Rarity color or None if no match
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Pages:
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in: page_synthesize
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"""
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image = self.image_crop(button, copy=False)
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image = cv2.GaussianBlur(image, (3, 3), 0)
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x2, y2 = image_size(image)
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y1 = y2 - int(y2 // 4)
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image = crop(image, (0, y1, x2, y2), copy=False)
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# self.device.image_show(image)
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# print(image.shape)
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# Must contain 30% target color at icon bottom
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minimum = x2 * (y2 - y1) * 0.3
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for rarity, color in RARITY_COLOR.items():
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count = image_color_count(image, color=color, threshold=221)
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# print(rarity, count, minimum)
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if count > minimum:
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return rarity
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return None
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def item_get_rarity_retry(self, button, skip_first_screenshot=True) -> str | None:
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timeout = Timer(1, count=3).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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current = self.item_get_rarity(button)
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logger.attr('SynthesizeRarity', current)
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if current is not None:
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return current
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if timeout.reached():
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logger.warning(f'item_get_rarity_retry timeout')
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return None
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def synthesize_rarity_set(self, rarity: str, skip_first_screenshot=True) -> bool:
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"""
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Args:
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rarity: "green" or "blue"
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note that rarity is the one you consume to synthesize
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skip_first_screenshot:
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Returns:
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bool: If switched
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Pages:
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in: page_synthesize
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"""
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logger.info(f'item_synthesize_rarity_set: {rarity}')
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switched = False
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self.interval_clear(page_synthesize.check_button)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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current = self.item_get_rarity(ENTRY_ITEM_FROM)
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logger.attr('SynthesizeRarity', current)
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if current is not None and current == rarity:
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break
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# Click
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if self.ui_page_appear(page_synthesize, interval=2):
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self.device.click(SWITCH_RARITY)
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switched = True
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continue
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return switched
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def synthesize_rarity_reset(self, skip_first_screenshot=True):
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"""
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Reset rarity switch, so current item will pin on the first row
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Returns:
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bool: If success
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"""
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logger.hr('synthesize rarity reset')
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current = self.item_get_rarity_retry(ENTRY_ITEM_FROM)
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if current == 'blue':
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r1, r2 = 'green', 'blue'
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elif current == 'green':
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r1, r2 = 'blue', 'green'
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else:
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logger.error(f'item_synthesize_rarity_reset: Unknown current rarity {current}')
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return False
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self.synthesize_rarity_set(r1, skip_first_screenshot=skip_first_screenshot)
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self.synthesize_rarity_set(r2, skip_first_screenshot=True)
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return True
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def synthesize_obtain_get(self) -> list[ObtainedAmmount]:
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"""
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Update item amount from synthesize page
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"""
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logger.hr('Synthesize obtain get', level=2)
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items = []
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def obtain_end():
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return self.item_get_rarity(ENTRY_ITEM_FROM) is not None
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# Purple
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self.synthesize_rarity_set('blue')
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self._obtain_enter(ENTRY_ITEM_TO, appear_button=page_synthesize.check_button)
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item = self._obtain_parse()
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if item is not None:
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items.append(item)
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self._obtain_close(check_button=obtain_end)
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# Blue
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self._obtain_enter(ENTRY_ITEM_FROM, appear_button=page_synthesize.check_button)
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item = self._obtain_parse()
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if item is not None:
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items.append(item)
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self._obtain_close(check_button=obtain_end)
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# Green
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self.synthesize_rarity_set('green')
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self._obtain_enter(ENTRY_ITEM_FROM, appear_button=page_synthesize.check_button)
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item = self._obtain_parse()
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if item is not None:
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items.append(item)
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self._obtain_close(check_button=obtain_end)
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logger.hr('Obtained Result')
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for item in items:
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# Pretend everything is full
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# item.value += 1000
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logger.info(f'Obtained item: {item.item.name}, {item.value}')
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"""
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<<< OBTAIN GET RESULT >>>
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ItemAmount: Arrow_of_the_Starchaser, 15
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ItemAmount: Arrow_of_the_Demon_Slayer, 68
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ItemAmount: Arrow_of_the_Beast_Hunter, 85
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"""
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self.planner.load_obtained_amount(items)
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self.planner_write()
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return items
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def synthesize_get_item(self) -> ItemBase | None:
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ocr = SynthesizeItemName(ITEM_NAME)
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item = ocr.matched_single_line(self.device.image, keyword_classes=ITEM_CLASSES)
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if item is None:
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logger.warning('synthesize_get_item: Unknown item name')
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return None
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return item
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@cached_property
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def synthesize_inventory(self):
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return SynthesizeInventoryManager(main=self, inventory=SYNTHESIZE_INVENTORY)
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def synthesize_inventory_select(self, item: ItemTrace | ItemCalyx | str):
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"""
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Select item from inventory list.
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Inventory list must be at top be fore selecting.
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This method is kind of a magic to lower maintenance cost
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by doing OCR on item names instead of matching item templates.
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- Iter first item of each row
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- If current item index > target item index, switch back to prev row and iter prev row
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- If item matches or item group matches, stop
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"""
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logger.hr('Synthesize select', level=1)
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logger.info(f'Synthesize select {item}')
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if isinstance(item, str):
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item = ItemBase.find(item)
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if not isinstance(item, (ItemTrace, ItemCalyx)):
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raise ScriptError(f'synthesize_inventory_select: '
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f'Trying to select item {item} but it is not an ItemTrace or ItemCalyx object')
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inv = self.synthesize_inventory
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inv.update()
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first = inv.get_first()
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if first.is_selected:
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logger.info('first item selected')
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else:
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inv.select(first)
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logger.hr('Synthesize select view', level=2)
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switch_row = True
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while 1:
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# End
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current = self.synthesize_get_item()
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if current == item:
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logger.info('Selected at target item')
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return True
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if current.item_group == item.item_group:
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logger.info('Selected at target item group')
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return True
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# Switch rows
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if switch_row and inv.is_item_below(current, item):
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# Reached end, reset rarity to set current item at top
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next_row = inv.get_row_first(row=1)
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if next_row is None:
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if inv.selected.loca[1] >= 3:
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logger.info('Reached inventory view end, reset view')
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self.synthesize_rarity_reset()
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inv.wait_selected()
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logger.hr('Synthesize select view', level=2)
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continue
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else:
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logger.info('Reached inventory list end, no more rows')
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switch_row = False
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logger.hr('Synthesize select row', level=2)
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else:
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logger.info('Item below current, select next row')
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inv.select(next_row)
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continue
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# Over switched, target item is at prev row
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elif switch_row:
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logger.info('Item above current, stop switch_row')
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switch_row = False
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logger.hr('Synthesize select row', level=2)
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prev2 = inv.get_row_first(row=-1, first=1)
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if prev2 is None:
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logger.error(f'Current selected item {inv.selected} has not prev2')
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else:
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inv.select(prev2)
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continue
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# switch_row = False
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if not switch_row:
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right = inv.get_right()
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if right is None:
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logger.error('No target item, inventory ended')
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return False
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else:
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inv.select(right)
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continue
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else:
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logger.error(f'Unexpected switch_row={switch_row} during loop')
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return False
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if __name__ == '__main__':
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self = Synthesize('src')
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self.device.screenshot()
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self.synthesize_obtain_get()
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