StarRailCopilot/tasks/assignment/keywords/event_entry.py
2024-05-08 16:33:15 +08:00

222 lines
6.3 KiB
Python

from .classes import AssignmentEventEntry
# This file was auto-generated, do not modify it manually. To generate:
# ``` python -m dev_tools.keyword_extract ```
Activate_Genetic_Samples = AssignmentEventEntry(
id=1,
name='Activate_Genetic_Samples',
cn='激活基因样本',
cht='激發基因樣本',
en='Activate Genetic Samples',
jp='遺伝子サンプルの活性化',
es='Activación de muestras genéticas',
)
Reproduce_Experimental_Data = AssignmentEventEntry(
id=2,
name='Reproduce_Experimental_Data',
cn='复现实验数据',
cht='重現實驗數據',
en='Reproduce Experimental Data',
jp='実験データの復元',
es='Recreación de datos experimentales',
)
Burned_Warehouse = AssignmentEventEntry(
id=3,
name='Burned_Warehouse',
cn='仓库被烧',
cht='倉庫被燒',
en='Burned Warehouse',
jp='燃えた倉庫',
es='Almacén incinerado',
)
Car_Thief = AssignmentEventEntry(
id=4,
name='Car_Thief',
cn='███的偷车贼!',
cht='███的偷車賊!',
en='███████ Car Thief!',
jp='███の車泥棒!',
es='¡████ ladrón de autos!',
)
Synesthesia_Beacon_Function_Iteration = AssignmentEventEntry(
id=5,
name='Synesthesia_Beacon_Function_Iteration',
cn='联觉信标功能迭代',
cht='聯覺信標功能更新',
en='Synesthesia Beacon Function Iteration',
jp='共感覚ビーコン機能アップデート',
es='Iteración de funciones de la baliza sinestésica',
)
Hunters_Wanted_No_Newbies_Please = AssignmentEventEntry(
id=6,
name='Hunters_Wanted_No_Newbies_Please',
cn='来猎人,菜鸟勿扰',
cht='來獵人,菜鳥勿擾',
en='Hunters Wanted, No Newbies Please',
jp='プロハンター歓迎、初心者お断り',
es='Se necesitan cazadores. Novatos abstenerse',
)
Peaceful_Life_for_Good_People = AssignmentEventEntry(
id=7,
name='Peaceful_Life_for_Good_People',
cn='好人一生平安',
cht='好人一生平安',
en='Peaceful Life for Good People',
jp='善人は一生安泰',
es='Vida pacífica para la gente de bien',
)
Closed_Beta_Test_Recruitment = AssignmentEventEntry(
id=8,
name='Closed_Beta_Test_Recruitment',
cn='征集内测玩家',
cht='徵求封測玩家',
en='Closed Beta Test Recruitment',
jp='テスター募集',
es='Reclutamiento para beta cerrada',
)
Protect_Digital_Exhibits = AssignmentEventEntry(
id=9,
name='Protect_Digital_Exhibits',
cn='保护数字展品',
cht='保護數位展品',
en='Protect Digital Exhibits',
jp='デジタル展示品を守れ',
es='Protección de objetos de exposición digitales',
)
Final_Survivor = AssignmentEventEntry(
id=10,
name='Final_Survivor',
cn='最后的生还者',
cht='最後的生還者',
en='Final Survivor',
jp='最後の生還者',
es='Última superviviente',
)
Water_Pollution_Control = AssignmentEventEntry(
id=11,
name='Water_Pollution_Control',
cn='水域排污',
cht='水域排汙',
en='Water Pollution Control',
jp='水質汚染',
es='Control de contaminación acuática',
)
Hook_Line_and_Sinker = AssignmentEventEntry(
id=12,
name='Hook_Line_and_Sinker',
cn='愿者上钩',
cht='願者上鉤',
en='Hook, Line, and Sinker',
jp='いずれ捕まる',
es='Quien muerde el anzuelo es porque quiere',
)
Investigation_Order_Boothill = AssignmentEventEntry(
id=13,
name='Investigation_Order_Boothill',
cn='追查令:波提欧',
cht='追查令:波提歐',
en='Investigation Order: Boothill',
jp='調査命令:ブートヒル',
es='Orden de investigación: Boothill',
)
Volunteers_Wanted = AssignmentEventEntry(
id=14,
name='Volunteers_Wanted',
cn='寻找志愿者',
cht='尋找志向者',
en='Volunteers Wanted',
jp='ボランティアを探せ',
es='Se necesitan voluntarios',
)
Burn_Treatment = AssignmentEventEntry(
id=15,
name='Burn_Treatment',
cn='烧伤治疗',
cht='燒傷治療',
en='Burn Treatment',
jp='火傷の治療',
es='Tratamiento cauterizador',
)
I_Want_to_Speak_to_Your_Manager = AssignmentEventEntry(
id=16,
name='I_Want_to_Speak_to_Your_Manager',
cn='去把你们经理喊过来',
cht='叫你們經理出來',
en='I Want to Speak to Your Manager',
jp='責任者を呼べ',
es='Quiero hablar con su gerente',
)
Licensed_Product_Damage_Assessment = AssignmentEventEntry(
id=17,
name='Licensed_Product_Damage_Assessment',
cn='授权产品定损',
cht='授權產品損失鑑定',
en='Licensed Product Damage Assessment',
jp='ライセンス製品の損失額評価',
es='Evaluación de pérdidas de productos autorizados',
)
Annoying_Flies = AssignmentEventEntry(
id=18,
name='Annoying_Flies',
cn='烦人的苍蝇',
cht='煩人的蒼蠅',
en='Annoying Flies',
jp='鬱陶しいハエ',
es='Moscas molestas',
)
Urgent_Protection_Services = AssignmentEventEntry(
id=19,
name='Urgent_Protection_Services',
cn='紧急护卫',
cht='緊急護衛',
en='Urgent Protection Services',
jp='緊急護衛',
es='Se necesita protección urgente',
)
A_Dream_Is_Born = AssignmentEventEntry(
id=20,
name='A_Dream_Is_Born',
cn='星梦起航',
cht='星夢啟航',
en='A Dream Is Born',
jp='星の夢の門出',
es='Ha nacido una estrella',
)
Wanted_Boothill = AssignmentEventEntry(
id=21,
name='Wanted_Boothill',
cn='通缉令:波提欧',
cht='通緝令:波提歐',
en='Wanted: Boothill',
jp='指名手配:ブートヒル',
es='Se busca: Boothill',
)
Casual_Cowboy = AssignmentEventEntry(
id=22,
name='Casual_Cowboy',
cn='牛仔不忙',
cht='牛仔不忙',
en='Casual Cowboy',
jp='暇を持て余したカウボーイ',
es='Vaquero ocioso',
)
Dangerous_Journey = AssignmentEventEntry(
id=23,
name='Dangerous_Journey',
cn='危险之旅',
cht='危險之旅',
en='Dangerous Journey',
jp='危険な旅',
es='Viaje peligroso',
)
Crossing_the_Fire_Line = AssignmentEventEntry(
id=24,
name='Crossing_the_Fire_Line',
cn='穿越火线',
cht='穿越火線',
en='Crossing the Fire Line',
jp='クロスファイア',
es='Cruzando la línea de fuego',
)