StarRailCopilot/tasks/rogue/entry/entry.py

384 lines
14 KiB
Python

import re
from datetime import datetime, timedelta
from module.base.timer import Timer
from module.exception import RequestHumanTakeover, ScriptError
from module.logger import logger
from module.ocr.ocr import Ocr
from tasks.base.assets.assets_base_main_page import ROGUE_LEAVE_FOR_NOW
from tasks.base.assets.assets_base_page import MAP_EXIT
from tasks.base.page import page_guide, page_item, page_main, page_rogue
from tasks.dungeon.keywords import DungeonList
from tasks.dungeon.keywords.dungeon import Simulated_Universe_World_1
from tasks.dungeon.state import OcrSimUniPoint
from tasks.dungeon.ui import DungeonUI
from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT
from tasks.rogue.assets.assets_rogue_entry import (
LEVEL_CONFIRM,
OCR_WEEKLY_POINT,
OCR_WORLD,
WORLD_ENTER,
WORLD_NEXT,
WORLD_PREV,
)
from tasks.rogue.assets.assets_rogue_path import CONFIRM_PATH
from tasks.rogue.assets.assets_rogue_ui import ROGUE_LAUNCH
from tasks.rogue.assets.assets_rogue_weekly import REWARD_CLOSE, REWARD_ENTER
from tasks.rogue.entry.path import RoguePathHandler
from tasks.rogue.entry.weekly import RogueRewardHandler
from tasks.rogue.exception import RogueReachedWeeklyPointLimit
from tasks.rogue.route.base import RouteBase
def chinese_to_arabic(chinese_number: str) -> int:
chinese_numerals = {
'': 1, '': 2, '': 3, '': 4, '': 5,
'': 6, '': 7, '': 8, '': 9, '': 0
}
result = 0
current_number = 0
for char in chinese_number:
if char in chinese_numerals:
# If the character is a valid Chinese numeral, accumulate the value.
current_number = chinese_numerals[char]
else:
# If it's not a valid Chinese numeral, assume it's a multiplier (e.g., 十 for 10).
multiplier = 1
if char == '':
multiplier = 10
elif char == '':
multiplier = 100
elif char == '':
multiplier = 1000
elif char == '':
result += current_number * 10000
current_number = 0
continue
result += current_number * multiplier
current_number = 0
result += current_number # Add the last accumulated number.
return result
class OcrRogueWorld(Ocr):
def format_result(self, result: str) -> int:
res = re.search(r'第([一二三四五六七八九十])世界', result)
if res:
return chinese_to_arabic(res.group(1))
res = re.search(r'world[\s_]?(\d)', result.lower())
if res:
return int(res.group(1))
return 0
class RogueEntry(RouteBase, RogueRewardHandler, RoguePathHandler, DungeonUI):
def _rogue_world_wait(self, skip_first_screenshot=True):
"""
Wait is_page_rogue_main() fully loaded
Pages:
out: is_page_rogue_main()
"""
logger.info(f'Rogue world wait')
ocr = OcrRogueWorld(OCR_WORLD)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# Additional
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
if self.handle_ui_close(LEVEL_CONFIRM, interval=2):
continue
if self.is_page_rogue_main() \
and self.image_color_count(OCR_WORLD, color=(255, 255, 255), threshold=221, count=50):
current = ocr.ocr_single_line(self.device.image)
if current:
break
def _rogue_world_set(self, world: int | DungeonList, skip_first_screenshot=True):
"""
Args:
world: 7 or KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_7
skip_first_screenshot:
Pages:
in: is_page_rogue_main()
"""
ocr = OcrRogueWorld(OCR_WORLD)
if isinstance(world, DungeonList):
w = ocr.format_result(world.en)
if w:
world = w
else:
logger.error(f'Invalid rogue world: {world}')
raise RequestHumanTakeover
logger.info(f'Rogue world set: {world}')
interval = Timer(1, count=3)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# Additional
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
if self.handle_ui_close(LEVEL_CONFIRM, interval=2):
interval.clear()
continue
if self.is_page_rogue_main() \
and self.image_color_count(OCR_WORLD, color=(255, 255, 255), threshold=221, count=50):
current = ocr.ocr_single_line(self.device.image)
if not current:
continue
# End
if current == world:
logger.info(f'At world {world}')
break
# Click
if interval.reached():
diff = world - current
if diff > 0:
# 0.5s at min
self.device.multi_click(WORLD_NEXT, n=abs(diff), interval=(0.5, 0.7))
interval.reset()
elif diff < 0:
self.device.multi_click(WORLD_PREV, n=abs(diff), interval=(0.5, 0.7))
interval.reset()
else:
logger.error(f'Invalid world diff: {diff}')
def _rogue_world_enter(self, skip_first_screenshot=True):
"""
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
Pages:
in: is_page_rogue_main()
out: is_page_rogue_launch()
"""
logger.info('Rogue world enter')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.is_page_rogue_launch():
logger.info('At is_page_rogue_launch()')
break
if self.is_in_main():
logger.info('At is_in_main()')
break
# Click
if self.interval_is_reached(REWARD_ENTER, interval=2) and self.is_page_rogue_main():
self.device.click(WORLD_ENTER)
self.interval_reset(REWARD_ENTER, interval=2)
continue
if self.appear(LEVEL_CONFIRM, interval=2):
self.dungeon_update_stamina()
self.check_stop_condition()
self.device.click(LEVEL_CONFIRM)
continue
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
def rogue_world_exit(self, skip_first_screenshot=True):
"""
Pages:
in: is_page_rogue_launch()
out: is_page_rogue_main()
"""
logger.info('Rogue world exit')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.is_page_rogue_main():
logger.info('At is_page_rogue_main()')
break
# Click
# From _rogue_world_enter()
if self.handle_ui_close(ROGUE_LAUNCH):
continue
if self.handle_ui_back(LEVEL_CONFIRM):
continue
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
# From _is_page_rogue_path()
if self.handle_ui_back(CONFIRM_PATH):
pass
if self.handle_ui_back(self._is_page_rogue_path):
continue
# From ui_leave_special()
if self.appear_then_click(MAP_EXIT, interval=2):
continue
if self.handle_popup_confirm():
continue
if self.appear_then_click(ROGUE_LEAVE_FOR_NOW, interval=2):
continue
def _rogue_teleport(self, skip_first_screenshot=True):
"""
Pages:
in: page_guide, Survival_Index, Simulated_Universe
out: page_rogue, is_page_rogue_main()
"""
logger.info('Rogue teleport')
self.interval_clear(page_guide.check_button)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.ui_page_appear(page_rogue):
break
if self.appear_then_click(REWARD_CLOSE, interval=2):
continue
if self.appear(page_guide.check_button, interval=2):
buttons = TELEPORT.match_multi_template(self.device.image)
if len(buttons):
buttons = sorted(buttons, key=lambda x: x.area[1])
self.device.click(buttons[0])
continue
self.interval_clear(page_guide.check_button)
def check_stop_condition(self):
"""
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
"""
logger.info(f'RogueWorld_UseImmersifier={self.config.RogueWorld_UseImmersifier}, '
f'RogueWorld_UseStamina={self.config.RogueWorld_UseStamina}, '
f'RogueDebug_DebugMode={self.config.RogueDebug_DebugMode}')
# This shouldn't happen
if self.config.RogueWorld_UseStamina and not self.config.RogueWorld_UseImmersifier:
logger.error('Invalid rogue reward settings')
raise ScriptError
if self.config.RogueDebug_DebugMode:
# Always run
return
if self.config.stored.SimulatedUniverse.is_expired():
# Expired, do rogue
pass
elif self.config.stored.SimulatedUniverse.is_full():
if self.config.RogueWorld_UseImmersifier and self.config.stored.Immersifier.value > 0:
logger.info('Reached weekly point limit but still have immersifiers left, continue to use them')
else:
raise RogueReachedWeeklyPointLimit
else:
# Not full, do rogue
pass
def rogue_world_enter(self, world: int | DungeonList = None):
"""
Args:
world: 7 or KEYWORDS_DUNGEON_LIST.Simulated_Universe_World_7
Raises:
RogueReachedWeeklyPointLimit: Raised if task should stop
Pages:
in: page_rogue
out: is_page_rogue_launch()
or is_page_rogue_main() if RogueReachedWeeklyPointLimit raised
"""
logger.hr('Rogue world enter', level=1)
if world is None:
world = DungeonList.find(self.config.RogueWorld_World)
# Check stop condition
self.check_stop_condition()
def is_rogue_entry():
if self.is_page_rogue_main():
logger.info('At is_page_rogue_main()')
return True
if not self.ui_page_appear(page_item) and self.appear(LEVEL_CONFIRM):
logger.info('At LEVEL_CONFIRM')
return True
return False
self.ui_get_current_page()
if self.ui_current == page_rogue:
if is_rogue_entry():
# At rogue page but haven't entered it
self.rogue_world_exit()
self.ui_get_current_page()
else:
# Already started a rogue, do the preparation
if self._is_page_rogue_path():
logger.info('At _is_page_rogue_path()')
self.rogue_path_select(self.config.RogueWorld_Path)
if self.appear(CONFIRM_PATH):
logger.info('At CONFIRM_PATH')
self.rogue_path_select(self.config.RogueWorld_Path)
# Team prepared
if self.is_page_rogue_launch():
logger.info('At is_page_rogue_launch()')
self.rogue_path_select(self.config.RogueWorld_Path)
logger.info('At any page_rogue')
self.clear_blessing()
self.ui_get_current_page()
if self.ui_current == page_main:
self.handle_lang_check(page=page_main)
# Already in a rogue domain, no UI switching required, continue the rogue
if self.plane.rogue_domain:
logger.info('At rogue domain')
return
# In Herta's Office, interact to enter rogue
if self.get_dungeon_interact() == Simulated_Universe_World_1:
logger.info('At rogue entry')
self.combat_enter_from_map()
# Not in page_rogue, goto
if not is_rogue_entry():
self.dungeon_goto_rogue()
self._rogue_teleport()
# is_page_rogue_main()
self._rogue_world_wait()
# Update rogue points
if datetime.now() - self.config.stored.SimulatedUniverse.time > timedelta(minutes=2):
ocr = OcrSimUniPoint(OCR_WEEKLY_POINT)
value, _, total = ocr.ocr_single_line(self.device.image)
if total and value <= total:
logger.attr('SimulatedUniverse', f'{value}/{total}')
self.config.stored.SimulatedUniverse.set(value, total)
else:
logger.warning(f'Invalid SimulatedUniverse points: {value}/{total}')
self.rogue_reward_claim()
# Check stop condition again as weekly reward updated
self.check_stop_condition()
# Enter
self._rogue_world_set(world)
# Check stop condition again as immersifier updated
try:
self._rogue_world_enter()
except RogueReachedWeeklyPointLimit:
self.rogue_world_exit()
raise
self.rogue_path_select(self.config.RogueWorld_Path)