StarRailCopilot/module/handler/enemy_searching.py
LmeSzinc fc84f5e610 Fix: 修复开荒
- 修复低级图出BOSS后报错的问题
- 修复了开荒进度0%时的章节名OCR
- 修复打完BOSS有时会卡住的问题
2020-04-27 19:32:58 +08:00

80 lines
2.6 KiB
Python

from module.base.timer import Timer
from module.base.utils import red_overlay_transparency, get_color
from module.handler.assets import *
from module.handler.info_bar import InfoBarHandler
from module.logger import logger
from module.exception import CampaignEnd
from module.ui.assets import CAMPAIGN_GOTO_DAILY
class EnemySearchingHandler(InfoBarHandler):
MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD = 0.5 # Usually (0.70, 0.80).
MAP_ENEMY_SEARCHING_TIMEOUT_SECOND = 4.5
in_stage_timer = Timer(1)
def enemy_searching_color_initial(self):
MAP_ENEMY_SEARCHING.load_color(self.device.image)
def enemy_searching_appear(self):
return red_overlay_transparency(
MAP_ENEMY_SEARCHING.color, get_color(self.device.image, MAP_ENEMY_SEARCHING.area)
) > self.MAP_ENEMY_SEARCHING_OVERLAY_TRANSPARENCY_THRESHOLD
def handle_enemy_flashing(self):
self.device.sleep(1.2)
def handle_in_stage(self):
if self.is_in_stage():
if self.in_stage_timer.reached():
logger.info('In stage.')
self.ensure_no_info_bar(timeout=1.2)
raise CampaignEnd('In stage.')
else:
self.in_stage_timer.reset()
return False
def is_in_stage(self):
return self.appear(IN_STAGE_RED) or self.appear(IN_STAGE_BLUE) or self.appear(CAMPAIGN_GOTO_DAILY)
def is_in_map(self):
return self.appear(IN_MAP)
def handle_in_map_with_enemy_searching(self):
if not self.is_in_map():
return False
if self.handle_in_stage():
return True
timeout = Timer(self.MAP_ENEMY_SEARCHING_TIMEOUT_SECOND)
appeared = False
while 1:
timeout.start()
if self.handle_in_stage():
return True
if self.enemy_searching_appear():
appeared = True
else:
if appeared:
self.handle_enemy_flashing()
self.device.sleep(0.3)
logger.info('In map.')
break
self.enemy_searching_color_initial()
if timeout.reached():
# logger.warning('Enemy searching timeout.')
logger.info('Enemy searching timeout.')
break
self.device.screenshot()
return True
def handle_in_map_no_enemy_searching(self):
if not self.is_in_map():
return False
if self.handle_in_stage():
return True
self.device.sleep((1, 1.2))
return True