mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-27 02:27:12 +00:00
189 lines
5.9 KiB
Python
189 lines
5.9 KiB
Python
import sys
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from collections import deque
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from module.base.timer import Timer
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from module.device.app_control import AppControl
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from module.device.control import Control
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from module.device.screenshot import Screenshot
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from module.exception import (
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EmulatorNotRunningError,
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GameNotRunningError,
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GameStuckError,
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GameTooManyClickError,
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RequestHumanTakeover
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)
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from module.logger import logger
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if sys.platform == 'win32':
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from module.device.platform.platform_windows import PlatformWindows as Platform
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else:
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from module.device.platform.platform_base import PlatformBase as Platform
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class Device(Screenshot, Control, AppControl, Platform):
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_screen_size_checked = False
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detect_record = set()
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click_record = deque(maxlen=15)
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stuck_timer = Timer(60, count=60).start()
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def __init__(self, *args, **kwargs):
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for _ in range(2):
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try:
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super().__init__(*args, **kwargs)
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break
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except EmulatorNotRunningError:
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# Try to start emulator
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if self.emulator_instance is not None:
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self.emulator_start()
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else:
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logger.critical(
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f'No emulator with serial "{self.config.Emulator_Serial}" found, '
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f'please set a correct serial'
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)
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raise
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self.screenshot_interval_set()
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# Auto-select the fastest screenshot method
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if not self.config.is_template_config and self.config.Emulator_ScreenshotMethod == 'auto':
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self.run_simple_screenshot_benchmark()
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def run_simple_screenshot_benchmark(self):
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"""
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Perform a screenshot method benchmark, test 3 times on each method.
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The fastest one will be set into config.
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"""
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logger.info('run_simple_screenshot_benchmark')
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# Check resolution first
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self.resolution_check_uiautomator2()
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# Perform benchmark
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from module.daemon.benchmark import Benchmark
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bench = Benchmark(config=self.config, device=self)
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method = bench.run_simple_screenshot_benchmark()
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# Set
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self.config.Emulator_ScreenshotMethod = method
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def screenshot(self):
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"""
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Returns:
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np.ndarray:
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"""
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self.stuck_record_check()
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try:
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super().screenshot()
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except RequestHumanTakeover:
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if not self.ascreencap_available:
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logger.error('aScreenCap unavailable on current device, fallback to auto')
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self.run_simple_screenshot_benchmark()
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super().screenshot()
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else:
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raise
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return self.image
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def release_during_wait(self):
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# Scrcpy server is still sending video stream,
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# stop it during wait
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if self.config.Emulator_ScreenshotMethod == 'scrcpy':
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self._scrcpy_server_stop()
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def stuck_record_add(self, button):
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self.detect_record.add(str(button))
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def stuck_record_clear(self):
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self.detect_record = set()
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self.stuck_timer.reset()
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def stuck_record_check(self):
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"""
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Raises:
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GameStuckError:
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"""
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reached = self.stuck_timer.reached()
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if not reached:
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return False
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logger.warning('Wait too long')
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logger.warning(f'Waiting for {self.detect_record}')
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self.stuck_record_clear()
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if self.app_is_running():
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raise GameStuckError(f'Wait too long')
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else:
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raise GameNotRunningError('Game died')
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def handle_control_check(self, button):
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self.stuck_record_clear()
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self.click_record_add(button)
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self.click_record_check()
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def click_record_add(self, button):
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self.click_record.append(str(button))
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def click_record_clear(self):
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self.click_record.clear()
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def click_record_remove(self, button):
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"""
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Remove a button from `click_record`
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Args:
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button (Button):
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Returns:
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int: Number of button removed
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"""
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removed = 0
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for _ in range(self.click_record.maxlen):
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try:
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self.click_record.remove(str(button))
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removed += 1
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except ValueError:
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# Value not in queue
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break
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return removed
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def click_record_check(self):
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"""
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Raises:
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GameTooManyClickError:
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"""
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count = {}
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for key in self.click_record:
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count[key] = count.get(key, 0) + 1
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count = sorted(count.items(), key=lambda item: item[1])
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if count[0][1] >= 12:
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logger.warning(f'Too many click for a button: {count[0][0]}')
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logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
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self.click_record_clear()
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raise GameTooManyClickError(f'Too many click for a button: {count[0][0]}')
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if len(count) >= 2 and count[0][1] >= 6 and count[1][1] >= 6:
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logger.warning(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
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logger.warning(f'History click: {[str(prev) for prev in self.click_record]}')
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self.click_record_clear()
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raise GameTooManyClickError(f'Too many click between 2 buttons: {count[0][0]}, {count[1][0]}')
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def disable_stuck_detection(self):
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"""
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Disable stuck detection and its handler. Usually uses in semi auto and debugging.
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"""
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logger.info('Disable stuck detection')
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def empty_function(*arg, **kwargs):
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return False
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self.click_record_check = empty_function
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self.stuck_record_check = empty_function
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def app_start(self):
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super().app_start()
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self.stuck_record_clear()
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self.click_record_clear()
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def app_stop(self):
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super().app_stop()
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self.stuck_record_clear()
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self.click_record_clear()
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