Fixed RapidFire for all polearm characters

This commit is contained in:
Joaquin 2022-08-07 01:45:55 -06:00
parent 97318b646c
commit 21fd6d5f24

View File

@ -267,9 +267,9 @@ namespace cheat::feature
if (rapidFire.f_MultiHit) { if (rapidFire.f_MultiHit) {
int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult); int attackCount = rapidFire.GetAttackCount(__this, entity->runtimeID(), attackResult);
for (int i = 0; i < attackCount; i++) for (int i = 0; i < attackCount; i++)
CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method); app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
} }
else CALL_ORIGIN(LCBaseCombat_DoHitEntity_Hook, __this, entity->runtimeID(), attackResult, ignoreCheckCanBeHitInMP, method); else app::MoleMole_LCBaseCombat_FireBeingHitEvent(__this, entity->runtimeID(), attackResult, method);
} }
} }