Merge branch 'Akebi-Group:master' into master
This commit is contained in:
commit
3d3ec952fe
@ -24,6 +24,7 @@
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<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h" />
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<ClInclude Include="src\user\cheat\visuals\TextureChanger.h" />
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<ClInclude Include="src\user\cheat\visuals\FreeCamera.h" />
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<ClInclude Include="src\user\cheat\world\AutoChallenge.h" />
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<ClInclude Include="src\user\cheat\world\AutoSeelie.h" />
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<ClInclude Include="src\user\cheat\world\CustomWeather.h" />
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<ClInclude Include="src\user\cheat\world\FakeTime.h" />
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@ -117,6 +118,7 @@
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<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp" />
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<ClCompile Include="src\user\cheat\visuals\TextureChanger.cpp" />
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<ClCompile Include="src\user\cheat\visuals\FreeCamera.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoChallenge.cpp" />
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<ClCompile Include="src\user\cheat\world\AutoSeelie.cpp" />
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<ClCompile Include="src\user\cheat\world\CustomWeather.cpp" />
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<ClCompile Include="src\user\cheat\world\FakeTime.cpp" />
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@ -255,6 +255,9 @@
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<ClInclude Include="src\user\cheat\visuals\AnimationChanger.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="src\user\cheat\world\AutoChallenge.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<Font Include="res\Ruda-Bold.ttf" />
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@ -468,6 +471,9 @@
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<ClCompile Include="src\user\cheat\visuals\AnimationChanger.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\user\cheat\world\AutoChallenge.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="res\res.rc">
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@ -2,4 +2,5 @@ using namespace app;
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DO_APP_FUNC(0x00B7B980, app::Byte__Array*, Unity_RecordUserData, (int32_t nType));
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DO_APP_FUNC(0x00B1B220, Il2CppClass**, GetIl2Classes, ());
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DO_APP_FUNC(0x01093820, int, CrashReporter, (__int64 a1, __int64 a2, const char* a3));
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DO_APP_FUNC(0x00DCE2B0, void, Animator_set_avatar, (Animator* __this, Avatar* value, MethodInfo* method));
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@ -42,6 +42,7 @@
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#include <cheat/world/AutoFish.h>
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#include <cheat/world/AutoCook.h>
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#include <cheat/world/AutoChallenge.h>
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#include <cheat/world/CustomWeather.h>
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#include <cheat/visuals/NoFog.h>
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@ -97,6 +98,7 @@ namespace cheat
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FEAT_INST(FreezeEnemies),
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FEAT_INST(ElementalSight),
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FEAT_INST(KillAura),
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FEAT_INST(AutoChallenge),
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FEAT_INST(MobVacuum),
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FEAT_INST(FakeTime),
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@ -320,7 +320,8 @@ namespace cheat::game::filters
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WhitelistFilter DreamForm = { {EntityType__Enum_1::Field, EntityType__Enum_1::Platform }, "_AnimalSeelie" };
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SimpleFilter StarlightCoalescence = { EntityType__Enum_1::Field, "_PaperStar" };
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SimpleFilter TheRavenForum = { EntityType__Enum_1::Gadget, "_NightCrowStatue" };
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WhitelistFilter TimeTrialChallengeCollection = { { EntityType__Enum_1::Field, EntityType__Enum_1::Gadget }, { "SkillObj_EmptyGadget", "_GlideChampOrb" } };
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SimpleFilter Bombbarrel = { EntityType__Enum_1::Gadget, "_Bombbarrel" };
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}
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namespace combined
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@ -320,6 +320,8 @@ namespace cheat::game::filters
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extern WhitelistFilter DreamForm;
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extern SimpleFilter StarlightCoalescence;
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extern SimpleFilter TheRavenForum;
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extern WhitelistFilter TimeTrialChallengeCollection;
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extern SimpleFilter Bombbarrel;
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}
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namespace combined
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@ -13,11 +13,17 @@ namespace cheat::feature
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return inst.OnRecordUserData(nType);
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}
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static int CrashReporter_Hook(__int64 a1, __int64 a2, const char* a3)
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{
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return 0;
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}
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ProtectionBypass::ProtectionBypass() : Feature(),
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NFEX(f_Enabled, "Disable Protection", "m_DisableMhyProt", "General", true, false),
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m_CorrectSignatures({})
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{
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HookManager::install(app::Unity_RecordUserData, RecordUserData_Hook);
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HookManager::install(app::CrashReporter, CrashReporter_Hook);
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}
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void ProtectionBypass::Init()
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@ -79,36 +79,41 @@ namespace cheat::feature
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static bool afterDash = false;
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auto& manager = game::EntityManager::instance();
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if (manager.avatar()->runtimeID() != entityId)
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return;
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// LOG_DEBUG("Movement packet: %s", magic_enum::enum_name(syncInfo->fields.motionState).data());
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if (f_Enabled && f_PacketReplacement)
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auto entity = manager.entity(entityId);
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if (entity->type() == app::EntityType__Enum_1::Vehicle || entity->isAvatar())
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{
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auto state = syncInfo->fields.motionState;
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switch (state)
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// LOG_DEBUG("Movement packet: %s", magic_enum::enum_name(syncInfo->fields.motionState).data());
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if (f_Enabled && f_PacketReplacement)
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{
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case app::MotionState__Enum::MotionDash:
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case app::MotionState__Enum::MotionClimb:
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case app::MotionState__Enum::MotionClimbJump:
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case app::MotionState__Enum::MotionStandbyToClimb:
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case app::MotionState__Enum::MotionSwimDash:
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case app::MotionState__Enum::MotionSwimIdle:
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case app::MotionState__Enum::MotionSwimMove:
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case app::MotionState__Enum::MotionSwimJump:
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case app::MotionState__Enum::MotionFly:
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case app::MotionState__Enum::MotionFight:
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case app::MotionState__Enum::MotionDashBeforeShake:
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case app::MotionState__Enum::MotionDangerDash:
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syncInfo->fields.motionState = app::MotionState__Enum::MotionRun;
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break;
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case app::MotionState__Enum::MotionJump:
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if (afterDash)
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auto state = syncInfo->fields.motionState;
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switch (state)
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{
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case app::MotionState__Enum::MotionDash:
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case app::MotionState__Enum::MotionClimb:
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case app::MotionState__Enum::MotionClimbJump:
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case app::MotionState__Enum::MotionStandbyToClimb:
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case app::MotionState__Enum::MotionSwimDash:
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case app::MotionState__Enum::MotionSwimIdle:
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case app::MotionState__Enum::MotionSwimMove:
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case app::MotionState__Enum::MotionSwimJump:
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case app::MotionState__Enum::MotionFly:
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case app::MotionState__Enum::MotionFight:
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case app::MotionState__Enum::MotionDashBeforeShake:
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case app::MotionState__Enum::MotionDangerDash:
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syncInfo->fields.motionState = app::MotionState__Enum::MotionRun;
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break;
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break;
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case app::MotionState__Enum::MotionJump:
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if (afterDash)
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syncInfo->fields.motionState = app::MotionState__Enum::MotionRun;
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break;
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case app::MotionState__Enum::MotionSkiffDash:
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case app::MotionState__Enum::MotionSkiffPoweredDash:
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syncInfo->fields.motionState = app::MotionState__Enum::MotionSkiffNormal;
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break;
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}
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if (state != app::MotionState__Enum::MotionJump && state != app::MotionState__Enum::MotionFallOnGround)
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afterDash = state == app::MotionState__Enum::MotionDash;
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}
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if (state != app::MotionState__Enum::MotionJump && state != app::MotionState__Enum::MotionFallOnGround)
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afterDash = state == app::MotionState__Enum::MotionDash;
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}
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}
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@ -11,6 +11,8 @@ namespace cheat::feature
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app::GameObject* mainCam = nullptr;
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app::Object_1* freeCamObj = nullptr;
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app::Object_1* mainCamObj = nullptr;
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app::GameObject* damageOverlay = nullptr;
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app::GameObject* hpOverlay = nullptr;
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app::Transform* freeCam_Transform;
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app::Component_1* freeCam_Camera;
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app::Component_1* mainCam_Camera;
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@ -22,6 +24,8 @@ namespace cheat::feature
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FreeCamera::FreeCamera() : Feature(),
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NF(f_Enabled, "Free Camera", "Visuals::FreeCamera", false),
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NF(f_FreezeAnimation, "Freeze Character Animation", "Visuals::FreeCamera", false),
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NF(f_DamageOverlay, "Damage Overlay", "Visuals::FreeCamera", false),
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NF(f_HpOverlay, "Enemy HP Overlay", "Visuals::FreeCamera", false),
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NF(f_Speed, "Speed", "Visuals::FreeCamera", 1.0f),
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NF(f_LookSens, "Look Sensitivity", "Visuals::FreeCamera", 1.0f),
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NF(f_RollSpeed, "Roll Speed", "Visuals::FreeCamera", 1.0f),
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@ -52,7 +56,13 @@ namespace cheat::feature
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void FreeCamera::DrawMain()
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{
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ConfigWidget("Enable", f_Enabled);
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ConfigWidget("Freeze Character Animation", f_FreezeAnimation, "Freezes the active character's animation.\nAfter disabling, jump to un-freeze your character.");
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ConfigWidget("Freeze Character Animation", f_FreezeAnimation, "Freezes the active character's animation.");
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if (f_Enabled)
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{
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ConfigWidget("Toggle Damage Overlay", f_DamageOverlay, "Remove damage output overlay");
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ConfigWidget("Toggle Enemy HP Overlay", f_HpOverlay, "Remove enemy HP overlay");
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}
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if (ImGui::BeginTable("FreeCameraDrawTable", 1, ImGuiTableFlags_NoBordersInBody))
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{
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ImGui::TableNextRow();
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@ -245,9 +255,23 @@ namespace cheat::feature
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}
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if (freeCamObj)
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EnableFreeCam();
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if (damageOverlay == nullptr)
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damageOverlay = app::GameObject_Find(string_to_il2cppi("/Canvas/Pages/InLevelMainPage/GrpMainPage/ParticleDamageTextContainer"), nullptr);
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else
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app::GameObject_SetActive(damageOverlay, !f_DamageOverlay, nullptr);
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if (hpOverlay == nullptr)
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hpOverlay = app::GameObject_Find(string_to_il2cppi("AvatarBoardCanvasV2(Clone)"), nullptr);
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else
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app::GameObject_SetActive(hpOverlay, !f_DamageOverlay, nullptr);
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}
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else
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{
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DisableFreeCam();
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damageOverlay = nullptr;
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hpOverlay = nullptr;
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}
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// Taiga#5555: There's probably be a better way of implementing this. But for now, this is just what I came up with.
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auto& manager = game::EntityManager::instance();
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@ -256,17 +280,24 @@ namespace cheat::feature
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if (animator == nullptr && rigidBody == nullptr)
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return;
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static bool changed = false;
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if (f_FreezeAnimation)
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{
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//auto constraints = app::Rigidbody_get_constraints(rigidBody, nullptr);
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//LOG_DEBUG("%s", magic_enum::enum_name(constraints).data());
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app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezePosition, nullptr);
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app::Animator_set_speed(animator, 0.f, nullptr);
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changed = false;
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}
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else
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{
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app::Rigidbody_set_constraints(rigidBody, app::RigidbodyConstraints__Enum::FreezeRotation, nullptr);
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app::Animator_set_speed(animator, 1.f, nullptr);
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if (!changed)
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{
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app::Animator_set_speed(animator, 1.f, nullptr);
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changed = true;
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}
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}
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}
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}
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@ -9,6 +9,8 @@ namespace cheat::feature
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public:
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config::Field<config::Toggle<Hotkey>> f_Enabled;
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config::Field<config::Toggle<Hotkey>> f_FreezeAnimation;
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config::Field<bool> f_DamageOverlay;
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config::Field<bool> f_HpOverlay;
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config::Field<float> f_Speed;
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config::Field<float> f_LookSens;
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config::Field<float> f_RollSpeed;
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|
85
cheat-library/src/user/cheat/world/AutoChallenge.cpp
Normal file
85
cheat-library/src/user/cheat/world/AutoChallenge.cpp
Normal file
@ -0,0 +1,85 @@
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#include "pch-il2cpp.h"
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#include "AutoChallenge.h"
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#include <cheat/events.h>
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#include <cheat/game/EntityManager.h>
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#include <cheat/game/filters.h>
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namespace cheat::feature
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{
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AutoChallenge::AutoChallenge() : Feature(),
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NF(f_Enabled, "Auto challenge", "AutoChallenge", false),
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NF(f_BombDestroy, "Bomb destroy", "AutoChallenge", false),
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NF(f_Delay, "Collect delay", "AutoChallenge", 1000),
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NF(f_Range, "Collect range", "AutoChallenge", 20.f)
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{
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events::GameUpdateEvent += MY_METHOD_HANDLER(AutoChallenge::OnGameUpdate);
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}
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const FeatureGUIInfo& AutoChallenge::GetGUIInfo() const
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{
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static const FeatureGUIInfo info{ "Auto Challenge", "World", true };
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return info;
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}
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void AutoChallenge::DrawMain()
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{
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ConfigWidget("Enabled", f_Enabled, "Auto collect time challenge item");
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ImGui::SameLine();
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ConfigWidget("Destroy Bomb", f_BombDestroy, "Auto destroy bombbarrel");
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ImGui::SameLine();
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ImGui::TextColored(ImColor(255, 165, 0, 255), "I haven't tested how high the risk is");
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ImGui::SetNextItemWidth(200.f);
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ConfigWidget("Range", f_Range, 0.1f, 0.f, 300.f, "Collect range.");
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ImGui::SameLine();
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ImGui::SetNextItemWidth(200.f);
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ConfigWidget("Delay", f_Delay, 1, 0, 2000, "Collect delay.");
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}
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bool AutoChallenge::NeedStatusDraw() const
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{
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return f_Enabled;
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}
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void AutoChallenge::DrawStatus()
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{
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ImGui::Text("Challenge [%.01fm]", f_Range.value());
|
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}
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AutoChallenge& AutoChallenge::GetInstance()
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{
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static AutoChallenge instance;
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return instance;
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}
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void AutoChallenge::OnGameUpdate()
|
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{
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static uint64_t lastTime = 0;
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auto timestamp = app::MoleMole_TimeUtil_get_NowTimeStamp(nullptr);
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if (!f_Enabled || lastTime + f_Delay > timestamp)
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return;
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auto& entityManager = game::EntityManager::instance();
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auto avatarEntity = entityManager.avatar();
|
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|
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for (auto& entity : entityManager.entities(game::filters::puzzle::TimeTrialChallengeCollection))
|
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{
|
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if (avatarEntity->distance(entity) > f_Range)
|
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continue;
|
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|
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auto combat = entity->combat();
|
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if (combat != nullptr)
|
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{
|
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auto combatProp = combat->fields._combatProperty_k__BackingField;
|
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auto maxHP = app::MoleMole_SafeFloat_get_Value(combatProp->fields.maxHP, nullptr);
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// so many entities named "SkillObj_EmptyGadget", but the collection's hp is 99999.f
|
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if (maxHP > 99998 && maxHP < 99999.9)
|
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{
|
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entity->setRelativePosition(avatarEntity->relativePosition());
|
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}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
30
cheat-library/src/user/cheat/world/AutoChallenge.h
Normal file
30
cheat-library/src/user/cheat/world/AutoChallenge.h
Normal file
@ -0,0 +1,30 @@
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#pragma once
|
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#include <cheat-base/cheat/Feature.h>
|
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#include <cheat-base/config/config.h>
|
||||
|
||||
namespace cheat::feature
|
||||
{
|
||||
|
||||
class AutoChallenge : public Feature
|
||||
{
|
||||
public:
|
||||
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||
config::Field<config::Toggle<Hotkey>> f_BombDestroy;
|
||||
config::Field<int> f_Delay;
|
||||
config::Field<float> f_Range;
|
||||
|
||||
static AutoChallenge& GetInstance();
|
||||
|
||||
void OnGameUpdate();
|
||||
|
||||
const FeatureGUIInfo& GetGUIInfo() const override;
|
||||
void DrawMain() override;
|
||||
|
||||
virtual bool NeedStatusDraw() const override;
|
||||
void DrawStatus() override;
|
||||
|
||||
private:
|
||||
AutoChallenge();
|
||||
};
|
||||
}
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include <cheat/events.h>
|
||||
#include <cheat/game/SimpleFilter.h>
|
||||
#include <cheat/game/EntityManager.h>
|
||||
#include <cheat/world/AutoChallenge.h>
|
||||
#include <cheat/game/filters.h>
|
||||
|
||||
namespace cheat::feature
|
||||
@ -81,7 +82,17 @@ namespace cheat::feature
|
||||
{
|
||||
auto& manager = game::EntityManager::instance();
|
||||
auto& autoDestroy = AutoDestroy::GetInstance();
|
||||
auto& autoChallenge = AutoChallenge::GetInstance();
|
||||
auto entity = __this->fields._._._entity;
|
||||
// call origin ReduceModifierDurability without correct modifierDurabilityIndex will coz game crash.
|
||||
// so use this hook function to destroy challenge's bombbarrel
|
||||
if (autoChallenge.f_Enabled && autoChallenge.f_BombDestroy &&
|
||||
autoChallenge.f_Range > manager.avatar()->distance(entity) &&
|
||||
game::filters::puzzle::Bombbarrel.IsValid(manager.entity(entity))
|
||||
)
|
||||
{
|
||||
reduceDurability = 1000.f;
|
||||
}
|
||||
if (autoDestroy.f_Enabled &&
|
||||
autoDestroy.f_Range > manager.avatar()->distance(entity) &&
|
||||
(
|
||||
|
Loading…
Reference in New Issue
Block a user