Merge branch 'pr/208'
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commit
4a2f26711d
@ -18,79 +18,110 @@ bool OpenGenshinProcess(HANDLE* phProcess, HANDLE* phThread);
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int main(int argc, char* argv[])
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{
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Logger::SetLevel(Logger::Level::Debug, Logger::LoggerType::ConsoleLogger);
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Logger::SetLevel(Logger::Level::Debug, Logger::LoggerType::ConsoleLogger);
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auto path = std::filesystem::path(argv[0]).parent_path();
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current_path(path);
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auto path = std::filesystem::path(argv[0]).parent_path();
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current_path(path);
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WaitForCloseProcess(GlobalGenshinProcName);
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WaitForCloseProcess(ChinaGenshinProcName);
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WaitForCloseProcess(GlobalGenshinProcName);
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WaitForCloseProcess(ChinaGenshinProcName);
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Sleep(1000); // Wait for unloading all dlls.
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Sleep(1000); // Wait for unloading all dlls.
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ini.SetUnicode();
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ini.LoadFile("cfg.ini");
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ini.SetUnicode();
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ini.LoadFile("cfg.ini");
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HANDLE hProcess, hThread;
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if (!OpenGenshinProcess(&hProcess, &hThread))
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{
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std::cout << "Failed to open GenshinImpact process." << std::endl;
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return 1;
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}
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HANDLE hProcess, hThread;
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if (!OpenGenshinProcess(&hProcess, &hThread))
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{
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std::cout << "Failed to open GenshinImpact process." << std::endl;
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system("pause");
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return 1;
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}
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current_path(path);
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ini.SaveFile("cfg.ini");
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current_path(path);
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ini.SaveFile("cfg.ini");
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std::string filename = (argc == 2 ? argv[1] : "CLibrary.dll");
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std::filesystem::path currentDllPath = std::filesystem::current_path() / filename;
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std::string filename = (argc == 2 ? argv[1] : "CLibrary.dll");
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std::filesystem::path currentDllPath = std::filesystem::current_path() / filename;
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#ifdef _DEBUG
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std::filesystem::path tempDllPath = std::filesystem::temp_directory_path() / filename;
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std::filesystem::path tempDllPath = std::filesystem::temp_directory_path() / filename;
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std::error_code ec;
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std::filesystem::copy_file(currentDllPath, tempDllPath, std::filesystem::copy_options::update_existing, ec);
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if (ec)
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{
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LOG_ERROR("Copy dll failed: %s", ec.message().c_str());
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std::system("pause");
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}
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std::error_code ec;
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std::filesystem::copy_file(currentDllPath, tempDllPath, std::filesystem::copy_options::update_existing, ec);
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if (ec)
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{
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LOG_ERROR("Copy dll failed: %s", ec.message().c_str());
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std::system("pause");
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}
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InjectDLL(hProcess, tempDllPath.string());
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InjectDLL(hProcess, tempDllPath.string());
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#else
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InjectDLL(hProcess, currentDllPath.string());
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InjectDLL(hProcess, currentDllPath.string());
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#endif
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Sleep(2000);
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ResumeThread(hThread);
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Sleep(2000);
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ResumeThread(hThread);
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CloseHandle(hProcess);
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CloseHandle(hProcess);
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}
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bool OpenGenshinProcess(HANDLE *phProcess, HANDLE* phThread)
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bool OpenGenshinProcess(HANDLE* phProcess, HANDLE* phThread)
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{
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STARTUPINFOA startInfo{};
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PROCESS_INFORMATION processInformation{};
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auto filePath = util::GetOrSelectPath(ini, "Inject", "GenshinPath", "genshin path", "Executable\0GenshinImpact.exe;YuanShen.exe\0");
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auto commandline = ini.GetValue("Inject", "GenshinCommandLine");
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LPSTR lpstr = commandline == nullptr ? nullptr : const_cast<LPSTR>(commandline);
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if (!filePath)
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return false;
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BOOL result = CreateProcessA(filePath->c_str(),
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lpstr, 0, 0, FALSE, CREATE_SUSPENDED, nullptr, nullptr, &startInfo, &processInformation);
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if (result == FALSE)
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{
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LOG_LAST_ERROR("Failed to create game process.");
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LOG_ERROR("If you have problem with GenshinImpact.exe path. You can change it manually in cfg.ini.");
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return false;
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}
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ini.SaveFile("cfg.ini");
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*phThread = processInformation.hThread;
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*phProcess = processInformation.hProcess;
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return true;
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HANDLE hToken;
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BOOL TokenRet = OpenProcessToken(GetCurrentProcess(), TOKEN_ALL_ACCESS, &hToken);
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if (!TokenRet) {
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LOG_LAST_ERROR("Privilege escalation failed!");
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return false;
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}
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bool OpenRet = false;
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auto filePath = util::GetOrSelectPath(ini, "Inject", "GenshinPath", "genshin path", "Executable\0GenshinImpact.exe;YuanShen.exe\0");
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auto commandline = ini.GetValue("Inject", "GenshinCommandLine");
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LPSTR lpstr = commandline == nullptr ? nullptr : const_cast<LPSTR>(commandline);
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if (!filePath)
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return false;
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DWORD pid = FindProcessId("explorer.exe");
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if (pid == 0)
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{
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LOG_ERROR("Can't find 'explorer' pid!");
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return false;
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}
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std::string CurrentDirectory = filePath.value();
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int pos = CurrentDirectory.rfind("\\", CurrentDirectory.length());
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CurrentDirectory = CurrentDirectory.substr(0, pos);
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LOG_INFO("%s", CurrentDirectory.data());
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HANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);
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STARTUPINFOEXA si;
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ZeroMemory(&si, sizeof(si));
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si.StartupInfo.cb = sizeof(si);
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SIZE_T lpsize = 0;
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InitializeProcThreadAttributeList(NULL, 1, 0, &lpsize);
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char* temp = new char[lpsize];
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LPPROC_THREAD_ATTRIBUTE_LIST AttributeList = (LPPROC_THREAD_ATTRIBUTE_LIST)temp;
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InitializeProcThreadAttributeList(AttributeList, 1, 0, &lpsize);
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if (!UpdateProcThreadAttribute(AttributeList, 0, PROC_THREAD_ATTRIBUTE_PARENT_PROCESS, &handle, sizeof(HANDLE), NULL, NULL))
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{
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LOG_WARNING("UpdateProcThreadAttribute failed ! (%d).\n", GetLastError());
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}
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si.lpAttributeList = AttributeList;
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PROCESS_INFORMATION pi;
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ZeroMemory(&pi, sizeof(pi));
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BOOL result = CreateProcessAsUserA(hToken, const_cast<LPSTR>(filePath->data()), lpstr,
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0, 0, 0, EXTENDED_STARTUPINFO_PRESENT | CREATE_SUSPENDED, 0, (LPSTR)CurrentDirectory.data(), (LPSTARTUPINFOA)&si, &pi);
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if (result == FALSE)
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{
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LOG_LAST_ERROR("Failed to create game process.");
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LOG_ERROR("If you have problem with GenshinImpact.exe path. You can change it manually in cfg.ini.");
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goto End;
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}
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ini.SaveFile("cfg.ini");
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*phThread = pi.hThread;
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*phProcess = pi.hProcess;
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OpenRet = true;
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End:
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DeleteProcThreadAttributeList(AttributeList);
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delete temp;
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return OpenRet;
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}
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