Merge pull request #250 from andiabrudan/language_level_c++20
Increase language level to C++20
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commit
56f3cd910b
@ -1014,7 +1014,7 @@
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<ConformanceMode>true</ConformanceMode>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch-il2cpp.h</PrecompiledHeaderFile>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<AdditionalIncludeDirectories>$(ProjectDir)src/appdata;$(ProjectDir)src/framework;$(ProjectDir)res/;$(ProjectDir)src/user;$(SolutionDir)cheat-base/src/;$(SolutionDir)cheat-base/vendor/imgui/;$(SolutionDir)cheat-base/vendor/json/single_include/;$(SolutionDir)cheat-base/vendor/magic_enum/include/;$(SolutionDir)cheat-base/vendor/fmt/include/;$(SolutionDir)cheat-base/vendor/imgui-notify-v2/;$(SolutionDir)cheat-base/vendor/simpleIni/;$(SolutionDir)cheat-base/vendor/imgui-notify-v2/;$(SolutionDir)cheat-base/vendor/detours/</AdditionalIncludeDirectories>
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<Optimization>MaxSpeed</Optimization>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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@ -203,7 +203,8 @@ namespace cheat::feature
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for (auto entity : entities) {
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auto entityPos = entity->absolutePosition();
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std::string baseString = csvFriendly ? "{},{},{},{},{},{}" : "{} {} {} x={} y={} z={}";
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auto entityDetails = fmt::format(baseString,
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auto entityDetails = fmt::format(
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fmt::runtime(baseString),
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fmt::ptr(entity),
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entity->runtimeID(),
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entity->name().c_str(),
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@ -222,7 +223,8 @@ namespace cheat::feature
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std::string baseString = csvFriendly ? "{},{},{},{},{},{}" : "{} {} {} x={} y={} z={}";
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if (csvFriendly && includeHeaders)
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baseString = headerString.append(baseString);
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auto entityDetails = fmt::format(baseString,
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auto entityDetails = fmt::format(
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fmt::runtime(baseString),
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fmt::ptr(entity),
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entity->runtimeID(),
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entity->name().c_str(),
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@ -127,7 +127,7 @@
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp17</LanguageStandard>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<AdditionalIncludeDirectories>$(ProjectDir)include/;$(SolutionDir)cheat-base/src;$(SolutionDir)cheat-base/vendor/simpleIni/</AdditionalIncludeDirectories>
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<LanguageStandard_C>stdc17</LanguageStandard_C>
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</ClCompile>
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