Update GodMode.cpp

This commit is contained in:
Shichiha 2022-06-21 18:29:55 +09:00
parent 96305db4e7
commit 8085722f59

View File

@ -11,6 +11,14 @@ namespace cheat::feature
static void LCBaseCombat_FireBeingHitEvent_Hook(app::LCBaseCombat* __this, uint32_t attackeeRuntimeID, app::AttackResult* attackResult, MethodInfo* method);
static bool MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook(app::ActorAbilityPlugin* __this, float delay, app::Object* arg, MethodInfo* method);
std::vector<std::string> v{
"BlackMud",
"SERVER_ClimateAbility",
"WaterAreaModifier",
"SeiraiThunder",
"UNIQUE_Monster_",
"Monster_"};
GodMode::GodMode() : Feature(),
NFEX(f_Enabled, "God mode", "m_GodMode", "Player", false, false),
NF(f_AltGodMode, "Alternative God Mode", "Player", false)
@ -101,7 +109,7 @@ namespace cheat::feature
auto actorModifer = reinterpret_cast<app::MoleMole_ActorModifier*>(arg);
auto argStr = actorModifer->fields._config->fields._modifierName;
std::string name;
if ((uint64_t)actorModifer->klass == *(uint64_t*)app::MoleMole_ActorModifier__TypeInfo)
{
uintptr_t MoleMole_ActorModifier = (uintptr_t)arg;
@ -110,47 +118,39 @@ namespace cheat::feature
{
app::String* modifierName = *(app::String**)(ConfigAbilityModifier + 0x28);
if (modifierName)
{
//printf("%p\n", MoleMole_ActorModifier);
//std::cout << "name = " << il2cppi_to_string(name).c_str() << std::endl;
name = il2cppi_to_string(modifierName).c_str();
}
// Environmental damage filter:
// SERVER_ClimateAbility_Cold_Area -- Sheer cold
// SERVER_ClimateAbility_Cold_Lv1 -- Sheer cold
// SERVER_ClimateAbility_Cold_Lv2 -- Sheer cold
// SERVER_ClimateAbility_TsurumiMist_Area -- Electric debuff
// SERVER_ClimateAbility_TatariRegion_Area
// SERVER_ClimateAbility_TatariRegion_Lv1 -- Electric debuff
// SERVER_ClimateAbility_TatariRegion_Lv2 -- Electric debuff
// SERVER_ClimateAbility_SeiraiStorm_Area -- Serai Island
// SERVER_ClimateAbility_SeiraiStorm_Lv1 -- Serai Island
// SERVER_ClimateAbility_SeiraiStorm_Lv2 -- Serai Island
// SERVER_ClimateAbility_TsurumiMist_Area -- Tsurumi Island
// ElectricWaterAreaModifier -- All electric water in inazuma
// WaterAreaModifier -
// SeiraiThunder_Manager --
// UNIQUE_Monster_Shougun_Mitakenarukami_BurstAtk02_NotInShieldPredicated
// Monster_Shougun_Mitakenarukami_BurstAtk02_NotInShieldAtk
// BlackMudAreaBuff_Avatar
// BlackMudAreaBuff_Avatar02
}
}
if (gm.f_AltGodMode)
{
if (name.find("BlackMud") != std::string::npos ||
name.find("SERVER_ClimateAbility") != std::string::npos ||
name.find("WaterAreaModifier") != std::string::npos ||
name.find("SeiraiThunder") != std::string::npos ||
name.find("UNIQUE_Monster_") != std::string::npos ||
name.find("Monster_") != std::string::npos)
{
return FALSE;
}
}
std::cout << "" << name.c_str() << std::endl;
for (auto& v : v)
if (name.find(v) != std::string::npos)
return false;
LOG_DEBUG("%s", name.c_str());
return CALL_ORIGIN(MoleMole_ActorAbilityPlugin_HanlderModifierThinkTimerUp_Hook, __this, delay, arg, method);
}
}
// ____________________________________________________________________________________________________________
// | Name | Description |
// |------------------------------------------------------------------------|-----------------------------------|
// | SERVER_ClimateAbility_Cold_Area | Sheer cold |
// | SERVER_ClimateAbility_Cold_Lv1 | Sheer cold |
// | SERVER_ClimateAbility_Cold_Lv2 | Sheer cold |
// | SERVER_ClimateAbility_TsurumiMist_Area | Electric debuff |
// | SERVER_ClimateAbility_TatariRegion_Area | Electric debuff |
// | SERVER_ClimateAbility_TatariRegion_Lv1 | Electric debuff |
// | SERVER_ClimateAbility_TatariRegion_Lv2 | Electric debuff |
// | SERVER_ClimateAbility_SeiraiStorm_Area | Serai Island |
// | SERVER_ClimateAbility_SeiraiStorm_Lv1 | Serai Island |
// | SERVER_ClimateAbility_SeiraiStorm_Lv2 | Serai Island |
// | SERVER_ClimateAbility_TsurumiMist_Area | Tsurumi Island |
// | ElectricWaterAreaModifier | All electric water in inazuma |
// | BlackMudAreaBuff_Avatar | |
// | BlackMudAreaBuff_Avatar02 | |
// | WaterAreaModifier | |
// | SeiraiThunder_Manager | |
// | UNIQUE_Monster_Shougun_Mitakenarukami_BurstAtk02_NotInShieldPredicated | |
// | Monster_Shougun_Mitakenarukami_BurstAtk02_NotInShieldAtk | |
// |------------------------------------------------------------------------|-----------------------------------|