Changed 2 logs from WARNING to INFO
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543d02a56f
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@ -725,7 +725,7 @@ namespace cheat::feature
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void InteractiveMap::CompletePoint(PointData* pointData)
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void InteractiveMap::CompletePoint(PointData* pointData)
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{
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{
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std::lock_guard _userDataLock(m_UserDataMutex);
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std::lock_guard _userDataLock(m_UserDataMutex);
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LOG_WARNING("Complete point at %.0f.", game::EntityManager::instance().avatar()->distance(pointData->levelPosition));
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LOG_INFO("Complete point at %.0f.", game::EntityManager::instance().avatar()->distance(pointData->levelPosition));
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if (std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return pointData->id == data->id; }) != std::end(m_CompletedPoints))
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if (std::find_if(m_CompletedPoints.begin(), m_CompletedPoints.end(), [=](PointData* data) { return pointData->id == data->id; }) != std::end(m_CompletedPoints))
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return;
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return;
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@ -958,7 +958,7 @@ namespace cheat::feature
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auto nearestPoint = FindNearestPoint(label, entity->levelPosition(), f_GatheredItemsDetectRange, sceneID);
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auto nearestPoint = FindNearestPoint(label, entity->levelPosition(), f_GatheredItemsDetectRange, sceneID);
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if (nearestPoint == nullptr)
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if (nearestPoint == nullptr)
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{
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{
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LOG_WARNING("Failed to find uncompleted point for this object.");
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LOG_INFO("Failed to find uncompleted point for this object.");
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return;
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return;
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}
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}
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CompletePoint(nearestPoint);
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CompletePoint(nearestPoint);
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