Merge pull request #334 from EchoesFromBeyond/Custom-NoClip-Keys-AddToggle
Custom no clip keys add toggle
This commit is contained in:
commit
b11223b798
@ -7,37 +7,46 @@
|
||||
#include <cheat/game/util.h>
|
||||
#include <cheat-base/render/renderer.h>
|
||||
|
||||
namespace cheat::feature
|
||||
namespace cheat::feature
|
||||
{
|
||||
static void HumanoidMoveFSM_LateTick_Hook(app::HumanoidMoveFSM* __this, float deltaTime, MethodInfo* method);
|
||||
app::Vector3 zero;
|
||||
|
||||
NoClip::NoClip() : Feature(),
|
||||
NF(f_Enabled, "No clip", "NoClip", false),
|
||||
NF(f_NoAnimation, "No Animation", "NoClip", true),
|
||||
NF(f_Speed, "Speed", "NoClip", 5.5f),
|
||||
NF(f_CameraRelative, "Relative to camera", "NoClip", true),
|
||||
NF(f_VelocityMode, "Velocity mode", "NoClip", false),
|
||||
NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
|
||||
NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
|
||||
NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
|
||||
{
|
||||
NoClip::NoClip() : Feature(),
|
||||
NF(f_Enabled, "No clip", "NoClip", false),
|
||||
NF(f_NoAnimation, "No Animation", "NoClip", true),
|
||||
NF(f_UseCustomKeys, "Use Custom Hotkeys", "NoClip", false),
|
||||
NF(f_ForwardKey, "Forward HotKey", "NoClip", Hotkey(ImGuiKey_W)),
|
||||
NF(f_LeftKey, "Left HotKey", "NoClip", Hotkey(ImGuiKey_A)),
|
||||
NF(f_BackKey, "Back HotKey", "NoClip", Hotkey(ImGuiKey_S)),
|
||||
NF(f_RightKey, "Right HotKey", "NoClip", Hotkey(ImGuiKey_D)),
|
||||
NF(f_AscendKey, "Ascend HotKey", "NoClip", Hotkey(ImGuiKey_Space)),
|
||||
NF(f_DescendKey, "Descend HotKey", "NoClip", Hotkey(ImGuiKey_ModShift)),
|
||||
NF(f_AltSpeedKey, "Alt Speed Hotkey", "NoClip", Hotkey(ImGuiKey_ModCtrl)),
|
||||
NF(f_Speed, "Speed", "NoClip", 5.5f),
|
||||
NF(f_CameraRelative, "Relative to camera", "NoClip", true),
|
||||
NF(f_VelocityMode, "Velocity mode", "NoClip", false),
|
||||
NF(f_FreeflightMode, "Freeflight mode", "NoClip", false),
|
||||
NF(f_AltSpeedEnabled, "Alt speed enabled", "NoClip", false),
|
||||
NF(f_AltSpeed, "Alt speed", "NoClip", 1.0f)
|
||||
|
||||
{
|
||||
HookManager::install(app::MoleMole_HumanoidMoveFSM_LateTick, HumanoidMoveFSM_LateTick_Hook);
|
||||
|
||||
events::GameUpdateEvent += MY_METHOD_HANDLER(NoClip::OnGameUpdate);
|
||||
events::MoveSyncEvent += MY_METHOD_HANDLER(NoClip::OnMoveSync);
|
||||
}
|
||||
}
|
||||
|
||||
const FeatureGUIInfo& NoClip::GetGUIInfo() const
|
||||
{
|
||||
static const FeatureGUIInfo info{ "No-Clip", "Player", true };
|
||||
return info;
|
||||
}
|
||||
const FeatureGUIInfo& NoClip::GetGUIInfo() const
|
||||
{
|
||||
static const FeatureGUIInfo info{ "No-Clip", "Player", true };
|
||||
return info;
|
||||
}
|
||||
|
||||
void NoClip::DrawMain()
|
||||
{
|
||||
void NoClip::DrawMain()
|
||||
{
|
||||
ConfigWidget("Enabled", f_Enabled, "Enables no-clip (fast speed + no collision).\n" \
|
||||
"To move, use WASD, Space (go up), and Shift (go down).");
|
||||
"To move, use WASD, Space (go up), and Shift (go down), or customize your own keys.");
|
||||
|
||||
ConfigWidget("No Animation", f_NoAnimation, "Disables player animations.");
|
||||
|
||||
@ -51,36 +60,48 @@ namespace cheat::feature
|
||||
ConfigWidget("Alternate No-clip", f_AltSpeedEnabled,
|
||||
"Allows usage of alternate speed when holding down LeftCtrl key.\n" \
|
||||
"Useful if you want to temporarily go faster/slower than the no-clip speed setting.");
|
||||
|
||||
|
||||
if (f_AltSpeedEnabled) {
|
||||
ConfigWidget("Alt Speed", f_AltSpeed, 0.1f, 2.0f, 100.0f,
|
||||
"Alternate no-clip move speed.\n" \
|
||||
"Not recommended setting above 5.0.");
|
||||
|
||||
ConfigWidget("Velocity mode", f_VelocityMode,"Use velocity instead of position to move.");
|
||||
ConfigWidget("Freeflight mode", f_FreeflightMode,"Don't remove collisions");
|
||||
|
||||
ConfigWidget("Velocity mode", f_VelocityMode, "Use velocity instead of position to move.");
|
||||
ConfigWidget("Freeflight mode", f_FreeflightMode, "Don't remove collisions");
|
||||
}
|
||||
}
|
||||
|
||||
bool NoClip::NeedStatusDraw() const
|
||||
{
|
||||
return f_Enabled;
|
||||
}
|
||||
ConfigWidget("Use Custom Keys", f_UseCustomKeys, "Enable the Use of Custom HotKeys");
|
||||
|
||||
void NoClip::DrawStatus()
|
||||
{
|
||||
if (f_UseCustomKeys) {
|
||||
ConfigWidget("Forward HotKey", f_ForwardKey, "Set Forward Key");
|
||||
ConfigWidget("Left HotKey", f_LeftKey, "Set Left Key");
|
||||
ConfigWidget("Back HotKey", f_BackKey, "Set Back Key");
|
||||
ConfigWidget("Right HotKey", f_RightKey, "Set Right Key");
|
||||
ConfigWidget("Ascend HotKey", f_AscendKey, "Set Ascend Key");
|
||||
ConfigWidget("Descend HotKey", f_DescendKey, "Set Descend Key");
|
||||
ConfigWidget("Alt Speed Key", f_AltSpeedKey, "Set AltSpeed HotKey");
|
||||
}
|
||||
}
|
||||
|
||||
bool NoClip::NeedStatusDraw() const
|
||||
{
|
||||
return f_Enabled;
|
||||
}
|
||||
|
||||
void NoClip::DrawStatus()
|
||||
{
|
||||
ImGui::Text("NoClip%s[%.01f%s%|%s]",
|
||||
f_AltSpeedEnabled ? "+Alt " : " ",
|
||||
f_Speed.value(),
|
||||
f_AltSpeedEnabled ? fmt::format("|{:.1f}", f_AltSpeed.value()).c_str() : "",
|
||||
f_CameraRelative ? "CR" : "PR");
|
||||
}
|
||||
}
|
||||
|
||||
NoClip& NoClip::GetInstance()
|
||||
{
|
||||
static NoClip instance;
|
||||
return instance;
|
||||
}
|
||||
NoClip& NoClip::GetInstance()
|
||||
{
|
||||
static NoClip instance;
|
||||
return instance;
|
||||
}
|
||||
|
||||
// No clip update function.
|
||||
// We just disabling collision detect and move avatar when no clip moving keys pressed.
|
||||
@ -89,7 +110,7 @@ namespace cheat::feature
|
||||
static bool isApplied = false;
|
||||
|
||||
auto& manager = game::EntityManager::instance();
|
||||
|
||||
|
||||
if (!f_Enabled && isApplied)
|
||||
{
|
||||
auto avatarEntity = manager.avatar();
|
||||
@ -98,7 +119,7 @@ namespace cheat::feature
|
||||
return;
|
||||
|
||||
app::Rigidbody_set_detectCollisions(rigidBody, true, nullptr);
|
||||
|
||||
|
||||
isApplied = false;
|
||||
}
|
||||
|
||||
@ -120,34 +141,35 @@ namespace cheat::feature
|
||||
return;
|
||||
if (!f_FreeflightMode)
|
||||
app::Rigidbody_set_detectCollisions(rigidBody, false, nullptr);
|
||||
|
||||
|
||||
if (!f_VelocityMode)
|
||||
app::Rigidbody_set_velocity(rigidBody, zero,nullptr);
|
||||
app::Rigidbody_set_velocity(rigidBody, zero, nullptr);
|
||||
|
||||
auto cameraEntity = game::Entity(reinterpret_cast<app::BaseEntity*>(manager.mainCamera()));
|
||||
auto relativeEntity = f_CameraRelative ? &cameraEntity : avatarEntity;
|
||||
|
||||
float speed = f_Speed.value();
|
||||
if (f_AltSpeedEnabled && Hotkey(VK_LCONTROL).IsPressed())
|
||||
speed = f_AltSpeed.value();
|
||||
if (f_AltSpeedEnabled ? f_UseCustomKeys ? f_AltSpeedKey.value().IsPressed() : Hotkey(ImGuiKey_ModCtrl).IsPressed() : NULL)
|
||||
speed = f_AltSpeed.value();
|
||||
|
||||
app::Vector3 dir = {};
|
||||
if (Hotkey('W').IsPressed())
|
||||
|
||||
if (f_UseCustomKeys ? f_ForwardKey.value().IsPressed() : Hotkey(ImGuiKey_W).IsPressed())
|
||||
dir = dir + relativeEntity->forward();
|
||||
|
||||
if (Hotkey('S').IsPressed())
|
||||
if (f_UseCustomKeys ? f_BackKey.value().IsPressed() : Hotkey(ImGuiKey_S).IsPressed())
|
||||
dir = dir + relativeEntity->back();
|
||||
|
||||
if (Hotkey('D').IsPressed())
|
||||
if (f_UseCustomKeys ? f_RightKey.value().IsPressed() : Hotkey(ImGuiKey_D).IsPressed())
|
||||
dir = dir + relativeEntity->right();
|
||||
|
||||
if (Hotkey('A').IsPressed())
|
||||
if (f_UseCustomKeys ? f_LeftKey.value().IsPressed() : Hotkey(ImGuiKey_A).IsPressed())
|
||||
dir = dir + relativeEntity->left();
|
||||
|
||||
if (Hotkey(VK_SPACE).IsPressed())
|
||||
if (f_UseCustomKeys ? f_AscendKey.value().IsPressed() : Hotkey(ImGuiKey_Space).IsPressed())
|
||||
dir = dir + avatarEntity->up();
|
||||
|
||||
if (Hotkey(ImGuiKey_ModShift).IsPressed())
|
||||
|
||||
if (f_UseCustomKeys ? f_DescendKey.value().IsPressed() : Hotkey(ImGuiKey_ModShift).IsPressed())
|
||||
dir = dir + avatarEntity->down();
|
||||
|
||||
app::Vector3 prevPos = avatarEntity->relativePosition();
|
||||
|
@ -13,6 +13,15 @@ namespace cheat::feature
|
||||
config::Field<config::Toggle<Hotkey>> f_Enabled;
|
||||
config::Field<config::Toggle<Hotkey>> f_NoAnimation;
|
||||
|
||||
config::Field<bool> f_UseCustomKeys;
|
||||
config::Field<Hotkey> f_ForwardKey;
|
||||
config::Field<Hotkey> f_LeftKey;
|
||||
config::Field<Hotkey> f_RightKey;
|
||||
config::Field<Hotkey> f_BackKey;
|
||||
config::Field<Hotkey> f_AscendKey;
|
||||
config::Field<Hotkey> f_DescendKey;
|
||||
config::Field<Hotkey> f_AltSpeedKey;
|
||||
|
||||
config::Field<float> f_Speed;
|
||||
config::Field<bool> f_CameraRelative;
|
||||
config::Field<config::Toggle<Hotkey>> f_VelocityMode;
|
||||
|
Loading…
Reference in New Issue
Block a user