Added Dendroculus to Interactive Map detect, Fixed Auto Tree struct
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@ -10093,20 +10093,24 @@ namespace app {
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uint32_t _sceneChairConfigsHandle;
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struct SceneBushConfigs* _sceneBushConfigs;
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uint32_t _sceneBushConfigsHandle;
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struct SceneButterflyConfigs* ELKJMHEEJBI;
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uint32_t PPDOAJLHMIE;
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struct SceneTreeConfigs* _sceneTreeConfigs;
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uint32_t _sceneTreeConfigsHandle;
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struct SceneStoneTintConfigs* AIOHDMBGHEI;
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uint32_t LCLFKLDHKIM;
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struct SceneStoneTintConfigs* KPCGBGDKAKM;
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uint32_t NOKPOKFNHIO;
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struct Dictionary_2_System_Int32_MoleMole_ZOrderCollection_3_* _treeBushCollection;
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struct List_1_MoleMole_ICombatSceneProp_* _treeBushList;
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struct Dictionary_2_System_Int32_UnityEngine_Vector3_* _treeBushId2Pos;
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struct Vector3 _rangeQueryLen;
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struct Dictionary_2_System_Int32_MoleMole_ICombatSceneProp_* _scenePropDict;
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struct Dictionary_2_System_Int32_MoleMole_Config_TreeType_* _treeTypeDict;
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struct DKGAEHIFICD* JNPAIHAOJFC;
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struct List_1_MoleMole_MonoEnviroLight_* _pointLights;
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struct List_1_MoleMole_MonoEnviroCityLight_* _cityLights;
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struct List_1_NPOOODHAHMF_* BAKKEOKNFOI;
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struct List_1_MKDEEDMDPAJ_* NCHNJGLFBPH;
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struct Vector3 _lastSectorPos;
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struct List_1_MKDEEDMDPAJ_* BEJHPFKENGD;
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struct MoleMole_ScenePropManager_MoleMole_ScenePropManager_TreeLeafInfo__Array* _treeLeafInfos;
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int32_t _treeLeafNum;
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struct MaterialPropertyBlock* _mpb;
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@ -10126,7 +10130,6 @@ namespace app {
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struct MoleMole_ScenePropManager__Fields fields;
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};
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enum class ScenePropType__Enum : int32_t {
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None = 0x00000000,
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Tree = 0x00000001,
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@ -10164,22 +10167,21 @@ namespace app {
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bool _die;
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};
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struct JDJGACCAFAA__Fields
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{
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struct SceneTreeObject__Fields {
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struct BaseCombatScenePropObject__Fields _;
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struct SceneTreeConfig* _config;
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uint64_t _lastTreeDropTimeStamp;
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uint64_t _lastHitEffectTimeStamp;
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struct MonoBroadleafProxy* BCOFGNECLAE;
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};
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struct SceneTreeObject__Class
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{ };
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struct SceneTreeObject
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{
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struct JDJGACCAFAA__Class* klass;
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struct SceneTreeObject {
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struct SceneTreeObject__Class* klass;
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MonitorData* monitor;
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struct JDJGACCAFAA__Fields fields;
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struct SceneTreeObject__Fields fields;
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};
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struct __declspec(align(8)) ScenePropBaseConfig__Fields {
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@ -10246,7 +10248,7 @@ namespace app {
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struct Dictionary_2_System_Int32_List_1_MoleMole_ActorModifier_* _elementModifierMap;
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struct Action* onElementModifierChanged;
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struct List_1_System_Nullable_1__2* _modifierDurabilities;
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struct List_1_System_ValueTuple_3__3* _elemOverloadDurabilities;
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struct List_1_System_ValueTuple_3__4* _elemOverloadDurabilities;
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struct MoleMole_LCAbility* _levelAbilityCom;
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struct MoleMole_LCAbility* _selfLCAbility;
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struct MoleMole_LCAbilityState* _lcAbilityState;
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@ -10260,13 +10262,17 @@ namespace app {
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struct MoleMole_EntityTimerReceiver* _shakeInterval;
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bool _showReactionText;
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struct String* elementDecrateGroup;
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bool LDAPBJPCDHC;
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bool IEGOGMPMOAO;
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bool DNHFGAMIIJP;
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struct List_1_System_ValueTuple_3__5* CJNBCHLAKHE;
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struct Func_2_MoleMole_ActorModifier_Boolean_* HGAAHMCALBE;
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struct Action_3_MoleMole_Config_ElementReactionType_MoleMole_BaseEntity_Nullable_1_UnityEngine_Vector3_* GGOGFKDBFHJ;
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struct Action_3_MoleMole_Config_ElementReactionType_MoleMole_BaseEntity_Nullable_1_UnityEngine_Vector3_* MIIBJEAOIJI;
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struct Vector3 elementReactionPos;
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bool triggerFrozenBroken;
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ElementReactionType__Enum NOPPEEHOMFG;
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float _lastCrystallizeTime;
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float GEHGAKLLPGA;
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};
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struct LCAbilityElement {
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@ -1787,9 +1787,11 @@ namespace cheat::feature
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INIT_FILTER(chest, RemarkableChest);
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INIT_FILTER(featured, Anemoculus);
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INIT_FILTER(featured, CrimsonAgate);
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INIT_FILTER(featured, Dendroculus);
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INIT_FILTER(featured, Electroculus);
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//INIT_FILTER(featured, Electrogranum);
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INIT_FILTER(featured, Geoculus);
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INIT_FILTER(featured, KeySigil);
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INIT_FILTER(featured, Lumenspar);
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//INIT_FILTER(featured, KeySigil);
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//INIT_FILTER(featured, ShrineOfDepth);
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@ -1925,8 +1927,10 @@ namespace cheat::feature
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INIT_DETECT_ITEM(Anemoculus);
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INIT_DETECT_ITEM(CrimsonAgate);
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INIT_DETECT_ITEM(Dendroculus);
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INIT_DETECT_ITEM(Electroculus);
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INIT_DETECT_ITEM(Geoculus);
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INIT_DETECT_ITEM(KeySigil);
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INIT_DETECT_ITEM(Lumenspar);
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#undef INIT_DETECT_ITEM
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